Main/resources/[jobs]/[police]/gs_drone/bridge/sv_bridge.lua
2025-06-07 08:51:21 +02:00

98 lines
3 KiB
Lua

---@diagnostic disable: undefined-field
ESX = nil
QBCore = nil
if (GetResourceState('es_extended') == 'started') then
ESX = exports['es_extended']:getSharedObject()
elseif (GetResourceState('qb-core') == 'started') then
QBCore = exports['qb-core']:GetCoreObject()
end
Functions = {}
Functions.CanUseDrone = function(playerId, droneIndex)
local drone = Config.drones[droneIndex]
-- Skip job check if the drone doesn't have a job restriction
if not drone.jobs then
return true
end
if ESX then
local xPlayer = ESX.GetPlayerFromId(playerId)
local playerJobName = xPlayer.job.name
local playerJobGrade = xPlayer.job.grade
for job, grade in pairs(drone.jobs) do
if (playerJobName == job) and (playerJobGrade >= grade) then
return true
end
end
return false
elseif QBCore then
local Player = QBCore.Functions.GetPlayer(playerId)
local playerJobName = Player.PlayerData.job?.name or 'unemployed'
local playerJobGrade = Player.PlayerData.job?.grade?.level or 0
for job, grade in pairs(drone.jobs) do
if (playerJobName == job) and (playerJobGrade >= grade) then
return true
end
end
end
return false
end
Functions.RegisterItem = function(itemName, onItemUse)
if (GetResourceState('ox_inventory') == 'started') then
exports(itemName, function(event, item, inventory, slot, data)
local playerId = inventory.id
if (event == 'usingItem') then
onItemUse(playerId)
return false
end
end)
elseif (GetResourceState('es_extended') == 'started') then
ESX.RegisterUsableItem(itemName, function(source)
onItemUse(source)
end)
elseif (GetResourceState('qb-core') == 'started') then
QBCore.Functions.CreateUseableItem(itemName, function(source)
onItemUse(source)
end)
else
print('gs_drone: [ERROR] No inventory framework detected')
end
end
Functions.HasItem = function(playerId, itemName)
if ESX then
local xPlayer = ESX.GetPlayerFromId(playerId)
return xPlayer.getInventoryItem(itemName).count > 0
elseif QBCore then
local Player = QBCore.Functions.GetPlayer(playerId)
return Player.Functions.GetItemByName(itemName).amount > 0
end
end
Functions.RemoveItem = function(playerId, itemName, amount)
if ESX then
local xPlayer = ESX.GetPlayerFromId(playerId)
xPlayer.removeInventoryItem(itemName, amount)
elseif QBCore then
local Player = QBCore.Functions.GetPlayer(playerId)
Player.Functions.RemoveItem(itemName, amount)
end
end
Functions.AddItem = function(playerId, itemName)
if ESX then
local xPlayer = ESX.GetPlayerFromId(playerId)
xPlayer.addInventoryItem(itemName, 1)
elseif QBCore then
local Player = QBCore.Functions.GetPlayer(playerId)
Player.Functions.AddItem(itemName, 1)
end
end