451 lines
		
	
	
		
			No EOL
		
	
	
		
			17 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			451 lines
		
	
	
		
			No EOL
		
	
	
		
			17 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
---@diagnostic disable: duplicate-set-field
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module 'shared/debug'
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module 'shared/resource'
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module 'shared/table'
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Version = resource.version(Bridge.InventoryName)
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Bridge.Debug('Inventory', Bridge.InventoryName, Version)
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local qs_inventory = exports[Bridge.InventoryName]
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Framework.OnReady(qs_inventory, function()
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    Framework.Items = {}
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    for k, v in pairs(qs_inventory:GetItemList()) do
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        local item = {}
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        if not v.name then v.name = k end
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        item.name = v.name
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        item.label = v.label
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        item.description = v.description
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        item.stack = not v.unique and true
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        item.weight = v.weight or 0
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        item.close = v.shouldClose == nil and true or v.shouldClose
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        item.type = v.type
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        Framework.Items[v.name] = item
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    end
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    setmetatable(Framework.Items, {
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        __index = function(table, key)
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            error(('^9Item \'%s\' Does Not Exist.^0'):format(tostring(key)), 0)
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        end
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    })
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end)
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---Add Item To Stash
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---@param inventory string
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---@param item string
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---@param count number
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---@param metadata? table
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---@param slot? number
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---@return boolean
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local function AddStashItem(inventory, item, count, metadata, slot)
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    inventory = inventory:gsub("%-", "_")
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    count = tonumber(count) or 1
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    local stash = {}
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    local result = Database.scalar('SELECT items FROM inventory_stash WHERE stash = ?', { 'Stash_' .. inventory })
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    if result then stash = json.decode(result) end
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    local itemInfo = qs_inventory:GetItemList()[item:lower()]
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    metadata = metadata or {}
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    metadata.created = metadata.created or os.time()
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    metadata.quality = metadata.quality or 100
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    if itemInfo['type'] == 'weapon' then
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        metadata.serie = metadata.serie or tostring(Framework.RandomInteger(2) .. Framework.RandomString(3) .. Framework.RandomInteger(1) .. Framework.RandomString(2) .. Framework.RandomInteger(3) .. Framework.RandomString(4))
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    end
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    if not itemInfo.unique then
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        if type(slot) == "number" and stash[slot] and stash[slot].name == item and table.matches(metadata, stash[slot].info) then
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            stash[slot].amount = stash[slot].amount + count
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        else
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            slot = #stash + 1
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            stash[slot] = {
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                name = itemInfo["name"],
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                amount = count,
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                info = metadata,
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                label = itemInfo["label"],
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                weight = itemInfo["weight"],
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                type = itemInfo["type"],
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                unique = itemInfo["unique"],
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                useable = itemInfo["useable"],
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                image = itemInfo["image"],
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                slot = slot,
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            }
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        end
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    else
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        slot = #stash + 1
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        stash[slot] = {
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            name = itemInfo["name"],
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            amount = count,
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            info = metadata,
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            label = itemInfo["label"],
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            weight = itemInfo["weight"],
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            type = itemInfo["type"],
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            unique = itemInfo["unique"],
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            useable = itemInfo["useable"],
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            image = itemInfo["image"],
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            slot = slot,
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        }
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    end
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    Database.insert('INSERT INTO inventory_stash (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
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        ['stash'] = 'Stash_' .. inventory,
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        ['items'] = json.encode(stash)
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    })
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    return true
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end
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---Remove Item From Stash
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---@param inventory string
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---@param item string
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---@param count number
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---@param metadata? table
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---@param slot? number
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---@return boolean
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local function RemoveStashItem(inventory, item, count, metadata, slot)
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    inventory = inventory:gsub("%-", "_")
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    local stash = {}
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    local result = Database.scalar('SELECT items FROM inventory_stash WHERE stash = ?', { 'Stash_' .. inventory })
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    if result then stash = json.decode(result) else return false end
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    count = tonumber(count) or 1
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    if type(slot) == "number" and stash[slot] and stash[slot].name == item then
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        if metadata and not table.matches(metadata, stash[slot].info) then return false end
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        if stash[slot].amount > count then
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            stash[slot].amount = stash[slot].amount - count
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        else
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            stash[slot] = nil
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        end
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        Database.insert('INSERT INTO inventory_stash (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
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            ['stash'] = 'Stash_' .. inventory,
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            ['items'] = json.encode(stash)
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        })
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        return true
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    else
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        local removed = count
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        local newstash = stash
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        for _, v in pairs(stash) do
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            if v.name == item then
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                if metadata and table.matches(metadata, v.info) then
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                    if removed >= v.amount then
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                        newstash[v.slot] = nil
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                        removed = removed - v.amount
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                    else
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                        newstash[v.slot].amount = newstash[v.slot].amount - removed
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                        removed = removed - removed
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                    end
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                elseif not metadata then
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                    if removed >= v.amount then
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                        newstash[v.slot] = nil
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                        removed = removed - v.amount
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                    else
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                        newstash[v.slot].amount = newstash[v.slot].amount - removed
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                        removed = removed - removed
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                    end
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                end
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            end
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            if removed == 0 then
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                break
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            end
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        end
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        if removed == 0 then
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            Database.insert('INSERT INTO inventory_stash (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
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                ['stash'] = 'Stash_' .. inventory,
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                ['items'] = json.encode(newstash)
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            })
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            return true
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        else
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            return false
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        end
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    end
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end
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Framework.AddItem = function(inventory, item, count, metadata, slot)
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    if type(inventory) == "string" then
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        return AddStashItem(inventory, item, count, metadata, slot)
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    elseif type(inventory) == "number" then
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        if not qs_inventory:CanCarryItem(inventory, item, count) then return false end
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        return qs_inventory:AddItem(inventory, item, count, slot, metadata)
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    end
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    return false
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end
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Framework.RemoveItem = function(inventory, item, count, metadata, slot)
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    if type(inventory) == "string" then
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        return RemoveStashItem(inventory, item, count, metadata, slot)
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    elseif type(inventory) == "number" then
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        return qs_inventory:RemoveItem(inventory, item, count, slot, metadata)
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    end
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    return false
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end
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Framework.GetItem = function(inventory, item, metadata, strict)
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    local items = {}
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    ---@cast items table<number, Item>
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    if type(inventory) == "string" then
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        inventory = inventory:gsub("%-", "_")
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        local invItems = qs_inventory:GetStashItems('Stash_' .. inventory)
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        for k, v in pairs(invItems) do
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            if v.name ~= item then goto skipLoop end
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            if metadata and (strict and not table.matches(v.info, metadata) or not table.contains(v.info, metadata)) then goto skipLoop end
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            items[#items + 1] = {
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                name = v.name,
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                count = tonumber(v.amount),
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                label = v.label,
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                description = v.description,
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                metadata = v.info,
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                stack = not v.unique and true,
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                weight = v.weight or 0,
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                close = v.shouldClose == nil and true or v.shouldClose,
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                image = v.image,
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                type = v.type,
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                slot = v.slot,
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            }
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            ::skipLoop::
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        end
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    elseif type(inventory) == "number" then
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        for k, v in pairs(qs_inventory:GetInventory(inventory)) do
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            if v.name ~= item then goto skipLoop end
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            if metadata and (strict and not table.matches(v.info, metadata) or not table.contains(v.info, metadata)) then goto skipLoop end
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            items[#items + 1] = {
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                name = v.name,
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                count = tonumber(v.amount),
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                label = v.label,
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                description = v.description,
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                metadata = v.info,
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                stack = not v.unique and true,
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                weight = v.weight or 0,
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                close = v.shouldClose == nil and true or v.shouldClose,
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                image = v.image,
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                type = v.type,
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                slot = v.slot,
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            }
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            ::skipLoop::
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        end
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    end
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    return items
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end
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Framework.GetItemCount = function(inventory, item, metadata, strict)
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    local count = 0
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    if type(inventory) == "string" then
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        inventory = inventory:gsub("%-", "_")
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        for k, v in pairs(qs_inventory:GetStashItems('Stash_' .. inventory)) do
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            if v.name ~= item then goto skipLoop end
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            if metadata and (strict and not table.matches(v.metadata, metadata) or not table.contains(v.metadata, metadata)) then
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                goto skipLoop
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            end
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            count = count + tonumber(v.amount)
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            ::skipLoop::
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        end
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    elseif type(inventory) == "number" then
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        for k, v in pairs(qs_inventory:GetInventory(inventory)) do
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            if v.name ~= item then goto skipLoop end
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            if metadata and (strict and not table.matches(v.info, metadata) or not table.contains(v.info, metadata)) then
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                goto skipLoop
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            end
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            count = count + tonumber(v.amount)
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            ::skipLoop::
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        end
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    end
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    return count
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end
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Framework.HasItem = function(inventory, items, count, metadata, strict)
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    if type(items) == "string" then
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        local counted = 0
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        for _, v in pairs(Framework.GetItem(inventory, items, metadata, strict)) do
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            counted+=v.count
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        end
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        return counted >= (count or 1)
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    elseif type(items) == "table" then
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        if table.type(items) == 'hash' then
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            for item, amount in pairs(items) do
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                local counted = 0
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                for _, v in pairs(Framework.GetItem(inventory, item, metadata, strict)) do
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                    counted+=v.count
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                end
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                if counted < amount then return false end
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            end
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            return true
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        elseif table.type(items) == 'array' then
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            local counted = 0
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            for i = 1, #items do
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                local item = items[i]
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                for _, v in pairs(Framework.GetItem(inventory, item, metadata, strict)) do
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                    counted+=v.count
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                end
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                if counted < (count or 1) then return false end
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            end
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            return true
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        end
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    end
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end
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Framework.GetItemMetadata = function(inventory, slot)
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    if type(inventory) == "string" then
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        inventory = inventory:gsub("%-", "_")
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        local stash = qs_inventory:GetStashItems('Stash_' .. inventory)
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        for k, item in pairs(stash) do
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            if item.slot == slot then
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                return item.info
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            end
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        end
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        return {}
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    elseif type(inventory) == "number" then
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        return qs_inventory:GetItemBySlot(inventory, slot)?.info
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    end
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    return {}
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end
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Framework.SetItemMetadata = function(inventory, slot, metadata)
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    if type(inventory) == "string" then
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        inventory = inventory:gsub("%-", "_")
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        local stash = qs_inventory:GetStashItems('Stash_' .. inventory)
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        for k, item in pairs(stash) do
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            if item.slot == slot then
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                stash[k].info = metadata
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                break
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            end
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        end
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        if not next(stash) then return end
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        qs_inventory:SaveStashItems('Stash_' .. inventory, stash)
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    elseif type(inventory) == "number" then
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        qs_inventory:SetItemMetadata(inventory, slot, metadata)
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    end
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end
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Framework.GetInventory = function(inventory)
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    local items = {}
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    if type(inventory) == "string" then 
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        inventory = inventory:gsub("%-", "_")
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        for _, item in pairs(qs_inventory:GetStashItems('Stash_' .. inventory)) do
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            local itemInfo = Framework.Items[item.name:lower()]
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            if itemInfo then
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                items[item.slot] = {
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                    name = itemInfo.name,
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                    count = tonumber(item.amount),
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                    label = itemInfo.label,
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                    description = itemInfo.description,
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                    metadata = item.info,
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                    stack = itemInfo.stack,
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                    weight = itemInfo.weight,
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                    close = itemInfo.close,
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                    image = itemInfo.image,
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                    type = itemInfo.type,
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                    slot = item.slot,
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                }
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            end
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        end
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        return items
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    elseif type(inventory) == "number" then
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        for k, v in pairs(qs_inventory:GetInventory(inventory)) do
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            items[k] = {
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                name = v.name,
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                count = tonumber(v.amount),
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                label = v.label,
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                description = v.description,
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                metadata = v.info,
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                stack = not v.unique and true,
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                weight = v.weight or 0,
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                close = v.shouldClose == nil and true or v.shouldClose,
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                image = v.image,
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                type = v.type,
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                slot = v.slot,
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            }
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        end
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    end
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    return items
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end
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Framework.CreateUseableItem = function(name, cb)
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    qs_inventory:CreateUsableItem(name, function(source, data)
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        cb(source, data.name, { weight = data.weight, count = data.amount, slot = data.slot, name = data.name, metadata = data.info or {}, label = data.label })
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    end)
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end
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Framework.ClearInventory = function(inventory, keep)
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    if type(inventory) == "string" then
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        local stash = {}
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        inventory = inventory:gsub("%-", "_")
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        local stashItems = qs_inventory:GetStashItems('Stash_' .. inventory)
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        if not next(stashItems) then return end
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        if keep then
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            local keepType = type(keep)
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            if keepType == "string" then
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                for k, v in pairs(stashItems) do
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                    if v.name == keep then
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                        stash[k] = v
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                    end
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                end
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            elseif keepType == "table" and table.type(keep) == "array" then
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                for k, v in pairs(stashItems) do
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                    for i = 1, #keep do
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                        if v.name == keep[i] then
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                            stash[k] = v
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                        end
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                    end
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                end
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            end
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        end
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        Database.insert('INSERT INTO inventory_stash (stash, items) VALUES (:stash, :items) ON DUPLICATE KEY UPDATE items = :items', {
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            ['stash'] = 'Stash_' .. inventory,
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            ['items'] = json.encode(stash)
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        })
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    elseif type(inventory) == "number" then
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        qs_inventory:ClearInventory(inventory, keep)
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    end
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end
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local stashes = {}
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Framework.RegisterStash = function(name, slots, weight, owner, groups)
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    name = name:gsub("%-", "_")
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    if not stashes[name] then
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        stashes[name] = { slots = slots, weight = weight, owner = owner, groups = groups }
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    end
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end
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Framework.CreateCallback(Bridge.Resource .. ':bridge:GetStash', function(source, cb, name)
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    name = name:gsub("%-", "_")
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    cb(stashes[name] and stashes[name] or nil)
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end)
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local shops = {}
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Framework.RegisterShop = function(name, data)
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    if shops[name] then return end
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    shops[name] = data
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end
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Framework.CreateCallback(Bridge.Resource .. ':bridge:OpenShop', function(source, cb, name)
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    if not shops[name] then cb({}) end
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    local isAllowed = false
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    local Player = Framework.GetPlayer(source)
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    if shops[name].groups and Framework.HasJob(shops[name].groups, Player) then isAllowed = true end
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    if shops[name].groups and Framework.HasGang(shops[name].groups, Player) then isAllowed = true end
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    if type(shops[name].groups) == "table" and (shops[name].groups and not isAllowed) then cb({}) end
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    cb(shops[name])
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end)
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 | 
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Framework.ConfiscateInventory = function(source)
 | 
						|
    local src = source
 | 
						|
    local Player = Framework.GetPlayer(src)
 | 
						|
    local inventory = qs_inventory:GetInventory(src)
 | 
						|
    Framework.RegisterStash('Confiscated_' .. Player.Identifier, 41, 120000, true)
 | 
						|
    Framework.ClearInventory('Confiscated_' .. Player.Identifier)
 | 
						|
    for i = 1, #inventory do
 | 
						|
        local item = inventory[i]
 | 
						|
        if item ~= nil then
 | 
						|
            Framework.AddItem('Confiscated_' .. Player.Identifier, item.name, item.amount, item.info, item.slot)
 | 
						|
        end
 | 
						|
    end
 | 
						|
    Framework.ClearInventory(src)
 | 
						|
end
 | 
						|
 | 
						|
Framework.ReturnInventory = function(source)
 | 
						|
    local src = source
 | 
						|
    local Player = Framework.GetPlayer(src)
 | 
						|
    local confiscated = qs_inventory:GetStashItems('Stash_Confiscated_' .. Player.Identifier)
 | 
						|
    for i = 1, #confiscated do
 | 
						|
        local item = confiscated[i]
 | 
						|
        if item ~= nil then
 | 
						|
            Framework.AddItem(src, item.name, item.amount, item.info, item.slot)
 | 
						|
        end
 | 
						|
    end
 | 
						|
    Framework.ClearInventory('Confiscated_' .. Player.Identifier)
 | 
						|
end |