99 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| tgiCore = nil
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| CreateThread(function()
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|     while not tgiCore do
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|         tgiCore = tgiCoreExports:getCore()
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|         Wait(200)
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|     end
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| end)
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| 
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| local function LoadModel(model)
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|     if HasModelLoaded(model) then return end
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|     RequestModel(model)
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|     while not HasModelLoaded(model) do Wait(0) end
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| end
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| 
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| self.Functions.AddAttachments = function(entity, weaponName, weaponHash, attachments)
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|     if not attachments then return end
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|     if config.tgiann_attachments then
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|         for _, data in pairs(attachments) do
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|             local model = GetWeaponComponentTypeModel(data.component)
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|             if model ~= 0 then
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|                 LoadModel(model)
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|                 GiveWeaponComponentToWeaponObject(entity, data.component)
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|                 SetModelAsNoLongerNeeded(data.component)
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|             else
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|                 SetWeaponObjectTintIndex(entity, data.component)
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|             end
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|         end
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|     elseif config.core_inventory then
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|         for _, data in pairs(attachments) do
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|             local model = GetWeaponComponentTypeModel(data.componentHash)
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|             if model ~= 0 then
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|                 LoadModel(model)
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|                 GiveWeaponComponentToWeaponObject(entity, data.componentHash)
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|                 SetModelAsNoLongerNeeded(data.componentHash)
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|             else
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|                 SetWeaponObjectTintIndex(entity, data.componentHash)
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|             end
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|         end
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|     elseif config.ox_inventory then
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|         if not oxItems then oxItems = exports.ox_inventory:Items() end
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|         for i = 1, #attachments do
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|             local components = oxItems[attachments[i]].client.component
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|             for v = 1, #components do
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|                 local component = components[v]
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|                 if DoesWeaponTakeWeaponComponent(weaponHash, component) then
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|                     local model = GetWeaponComponentTypeModel(component)
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|                     if model ~= 0 then
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|                         LoadModel(model)
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|                         GiveWeaponComponentToWeaponObject(entity, component)
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|                         SetModelAsNoLongerNeeded(component)
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|                     end
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|                 end
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|             end
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|         end
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|     elseif config.framework == "qb" then
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|         for _, data in pairs(attachments) do
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|             local model = GetWeaponComponentTypeModel(data.component)
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|             if model ~= 0 then
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|                 LoadModel(model)
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|                 GiveWeaponComponentToWeaponObject(entity, data.component)
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|                 SetModelAsNoLongerNeeded(data.component)
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|             else
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|                 SetWeaponObjectTintIndex(entity, data.component)
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|             end
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|         end
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|     else
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|         --ESX is suck
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|         for i = 1, #attachments do
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|             local componentData = tgiCore.core.GetWeaponComponent(weaponName, attachments[i])
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|             if componentData then
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|                 local hash = componentData.hash
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|                 local model = GetWeaponComponentTypeModel(hash)
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|                 if model ~= 0 then
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|                     LoadModel(model)
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|                     GiveWeaponComponentToWeaponObject(entity, hash)
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|                     SetModelAsNoLongerNeeded(hash)
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|                 else
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|                     SetWeaponObjectTintIndex(entity, hash)
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|                 end
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|             end
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|         end
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|     end
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| end
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| 
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| function getTgiannAttachments(tgiattachments, weapon)
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|     local invSettings = exports["tgiann-attachment"]:inventoryConfig()
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|     if invSettings then
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|         return tgiattachments
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|     else
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|         local returnVal = nil
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|         local waitCb = true
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|         tgiCore.cbFunction("tgiann-attachment:getAttachment", function(data)
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|             returnVal = data
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|             waitCb = false
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|         end, weapon)
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|         while waitCb do Wait(10) end
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|         return returnVal
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|     end
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| end
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