286 lines
		
	
	
		
			No EOL
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			286 lines
		
	
	
		
			No EOL
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| RageUI.BadgeStyle = {
 | |
|     -- DEFAULT BADGE
 | |
|     None = function()
 | |
|         return {
 | |
|             BadgeTexture = "",
 | |
|             BadgeDictionary = "commonmenu"
 | |
|         }
 | |
|     end,
 | |
|     BronzeMedal = function()
 | |
|         return {
 | |
|             BadgeTexture = "mp_medal_bronze",
 | |
|         }
 | |
|     end,
 | |
|     GoldMedal = function()
 | |
|         return {
 | |
|             BadgeTexture = "mp_medal_gold",
 | |
|         }
 | |
|     end,
 | |
|     SilverMedal = function()
 | |
|         return {
 | |
|             BadgeTexture = "medal_silver",
 | |
|         }
 | |
|     end,
 | |
|     Alert = function()
 | |
|         return {
 | |
|             BadgeTexture = "mp_alerttriangle",
 | |
|         }
 | |
|     end,
 | |
|     Crown = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = "mp_hostcrown",
 | |
|             BadgeColour = Selected and { R = 0, G = 0, B = 0, A = 255 } or { R = 255, G = 255, B = 255, A = 255 }
 | |
|         }
 | |
|     end,
 | |
|     Ammo = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "shop_ammo_icon_b" or "shop_ammo_icon_a",
 | |
|         }
 | |
|     end,
 | |
|     Armour = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "shop_armour_icon_b" or "shop_armour_icon_a",
 | |
|         }
 | |
|     end,
 | |
|     Barber = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "shop_barber_icon_b" or "shop_barber_icon_a",
 | |
|         }
 | |
|     end,
 | |
|     Clothes = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "shop_clothing_icon_b" or "shop_clothing_icon_a",
 | |
|         }
 | |
|     end,
 | |
|     Franklin = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "shop_franklin_icon_b" or "shop_franklin_icon_a",
 | |
|         }
 | |
|     end,
 | |
|     Bike = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "shop_garage_bike_icon_b" or "shop_garage_bike_icon_a",
 | |
|         }
 | |
|     end,
 | |
|     Car = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "shop_garage_icon_b" or "shop_garage_icon_a",
 | |
|         }
 | |
|     end,
 | |
|     Boat = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "mp_specitem_boat_black" or "mp_specitem_boat",
 | |
|             BadgeDictionary = "mpinventory"
 | |
|         }
 | |
|     end,
 | |
|     Heli = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "mp_specitem_heli_black" or "mp_specitem_heli",
 | |
|             BadgeDictionary = "mpinventory"
 | |
|         }
 | |
|     end,
 | |
|     Plane = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "mp_specitem_plane_black" or "mp_specitem_plane",
 | |
|             BadgeDictionary = "mpinventory"
 | |
|         }
 | |
|     end,
 | |
|     BoatPickup = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "mp_specitem_boatpickup_black" or "mp_specitem_boatpickup",
 | |
|             BadgeDictionary = "mpinventory"
 | |
|         }
 | |
|     end,
 | |
|     Card = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "mp_specitem_keycard_black" or "mp_specitem_keycard",
 | |
|             BadgeDictionary = "mpinventory"
 | |
|         }
 | |
|     end,
 | |
|     Gun = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "shop_gunclub_icon_b" or "shop_gunclub_icon_a",
 | |
|         }
 | |
|     end,
 | |
|     Heart = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "shop_health_icon_b" or "shop_health_icon_a",
 | |
|         }
 | |
|     end,
 | |
|     Makeup = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "shop_makeup_icon_b" or "shop_makeup_icon_a",
 | |
|         }
 | |
|     end,
 | |
|     Mask = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "shop_mask_icon_b" or "shop_mask_icon_a",
 | |
|         }
 | |
|     end,
 | |
|     Michael = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "shop_michael_icon_b" or "shop_michael_icon_a",
 | |
|         }
 | |
|     end,
 | |
|     Star = function()
 | |
|         return {
 | |
|             BadgeTexture = "shop_new_star",
 | |
|         }
 | |
|     end,
 | |
|     Tattoo = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "shop_tattoos_icon_b" or "shop_tattoos_icon_a",
 | |
|         }
 | |
|     end,
 | |
|     Trevor = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "shop_trevor_icon_b" or "shop_trevor_icon_a",
 | |
|         }
 | |
|     end,
 | |
|     Lock = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = "shop_lock",
 | |
|             BadgeColour = Selected and { R = 0, G = 0, B = 0, A = 255 } or { R = 255, G = 255, B = 255, A = 255 }
 | |
|         }
 | |
|     end,
 | |
|     Tick = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = "shop_tick_icon",
 | |
|             BadgeColour = Selected and { R = 0, G = 0, B = 0, A = 255 } or { R = 255, G = 255, B = 255, A = 255 }
 | |
|         }
 | |
|     end,
 | |
|     Key = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "mp_specitem_cuffkeys_black" or "mp_specitem_cuffkeys",
 | |
|             BadgeDictionary = "mpinventory"
 | |
|         }
 | |
|     end,
 | |
|     Coke = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "mp_specitem_coke_black" or "mp_specitem_coke",
 | |
|             BadgeDictionary = "mpinventory"
 | |
|         }
 | |
|     end,
 | |
|     Heroin = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "mp_specitem_heroin_black" or "mp_specitem_heroin",
 | |
|             BadgeDictionary = "mpinventory"
 | |
|         }
 | |
|     end,
 | |
|     Meth = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "mp_specitem_meth_black" or "mp_specitem_meth",
 | |
|             BadgeDictionary = "mpinventory"
 | |
|         }
 | |
|     end,
 | |
|     Weed = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "mp_specitem_weed_black" or "mp_specitem_weed",
 | |
|             BadgeDictionary = "mpinventory"
 | |
|         }
 | |
|     end,
 | |
|     Package = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "mp_specitem_package_black" or "mp_specitem_package",
 | |
|             BadgeDictionary = "mpinventory"
 | |
|         }
 | |
|     end,
 | |
|     Cash = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = Selected and "mp_specitem_cash_black" or "mp_specitem_cash",
 | |
|             BadgeDictionary = "mpinventory"
 | |
|         }
 | |
|     end,
 | |
|     RP = function(Selected)
 | |
|         return {
 | |
|             BadgeTexture = "mp_anim_rp",
 | |
|             BadgeDictionary = "mphud"
 | |
|         }
 | |
|     end,
 | |
|     LSPD = function()
 | |
|         return {
 | |
|             BadgeTexture = "mpgroundlogo_cops",
 | |
|             BadgeDictionary = "3dtextures"
 | |
|         }
 | |
|     end,
 | |
|     Vagos = function()
 | |
|         return {
 | |
|             BadgeTexture = "mpgroundlogo_vagos",
 | |
|             BadgeDictionary = "3dtextures"
 | |
|         }
 | |
|     end,
 | |
|     Bikers = function()
 | |
|         return {
 | |
|             BadgeTexture = "mpgroundlogo_bikers",
 | |
|             BadgeDictionary = "3dtextures"
 | |
|         }
 | |
|     end,
 | |
| 
 | |
|     -- CASINO
 | |
|     Badbeat = function()
 | |
|         return {
 | |
|             BadgeTexture = "badbeat",
 | |
|             BadgeDictionary = "mpawardcasino"
 | |
|         }
 | |
|     end,
 | |
|     CashingOut = function()
 | |
|         return {
 | |
|             BadgeTexture = "cashingout",
 | |
|             BadgeDictionary = "mpawardcasino"
 | |
|         }
 | |
|     end,
 | |
|     FullHouse = function()
 | |
|         return {
 | |
|             BadgeTexture = "fullhouse",
 | |
|             BadgeDictionary = "mpawardcasino"
 | |
|         }
 | |
|     end,
 | |
|     HighRoller = function()
 | |
|         return {
 | |
|             BadgeTexture = "highroller",
 | |
|             BadgeDictionary = "mpawardcasino"
 | |
|         }
 | |
|     end,
 | |
|     HouseKeeping = function()
 | |
|         return {
 | |
|             BadgeTexture = "housekeeping",
 | |
|             BadgeDictionary = "mpawardcasino"
 | |
|         }
 | |
|     end,
 | |
|     LooseCheng = function()
 | |
|         return {
 | |
|             BadgeTexture = "loosecheng",
 | |
|             BadgeDictionary = "mpawardcasino"
 | |
|         }
 | |
|     end,
 | |
|     LuckyLucky = function()
 | |
|         return {
 | |
|             BadgeTexture = "luckylucky",
 | |
|             BadgeDictionary = "mpawardcasino"
 | |
|         }
 | |
|     end,
 | |
|     PlayToWin = function()
 | |
|         return {
 | |
|             BadgeTexture = "playtowin",
 | |
|             BadgeDictionary = "mpawardcasino"
 | |
|         }
 | |
|     end,
 | |
|     StraightFlush = function()
 | |
|         return {
 | |
|             BadgeTexture = "straightflush",
 | |
|             BadgeDictionary = "mpawardcasino"
 | |
|         }
 | |
|     end,
 | |
|     StrongArmTactics = function()
 | |
|         return {
 | |
|             BadgeTexture = "strongarmtactics",
 | |
|             BadgeDictionary = "mpawardcasino"
 | |
|         }
 | |
|     end,
 | |
|     TopPair = function()
 | |
|         return {
 | |
|             BadgeTexture = "toppair",
 | |
|             BadgeDictionary = "mpawardcasino"
 | |
|         }
 | |
|     end,
 | |
| } | 
