forked from Simnation/Main
fuel
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1 changed files with 26 additions and 17 deletions
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@ -1,21 +1,30 @@
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QBCore.Commands.Add("fuel", "Check current vehicle fuel level", {}, false, function(source, args)
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local player = QBCore.Functions.GetPlayer(source)
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if not player then return end
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local ped = GetPlayerPed(source)
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local vehicle = GetVehiclePedIsIn(ped, false)
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QBCore.Commands.Add("fuel", "Überprüfe die Kraftstoffart des Fahrzeugs", {}, false, function(source)
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local playerPed = GetPlayerPed(source)
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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if vehicle == 0 then
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TriggerClientEvent('QBCore:Notify', source, "You must be in a vehicle", "error")
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return
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end
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if vehicle == 0 then
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TriggerClientEvent('QBCore:Notify', source, "Du musst in einem Fahrzeug sitzen!", "error")
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return
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end
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local plate = QBCore.Functions.GetPlate(vehicle)
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-- lc_fuel stores fuel in vehicle metadata
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local fuel = exports['lc_fuel']:GetFuel(vehicle) or 0
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local roundedFuel = math.floor(fuel + 0.5)
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-- Standardmäßig GTA-Kraftstofftyp abfragen
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-- (Optional: Falls lc_fuel oder ähnliche Systeme spezifische Typen verwalten)
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local fuelType = GetVehicleFuelType(vehicle)
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local fuelTypeName
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TriggerClientEvent('QBCore:Notify', source, "Fuel: "..roundedFuel.."%", "success")
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end, "user")
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-- Übersetzung der GTA-Kraftstofftypen
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if fuelType == 1 then
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fuelTypeName = "Benzin"
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elseif fuelType == 2 then
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fuelTypeName = "Diesel"
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elseif fuelType == 3 then
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fuelTypeName = "Elektro"
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elseif fuelType == 4 then
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fuelTypeName = "Kerosin (Jetfuel)"
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else
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fuelTypeName = "Unbekannt"
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end
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TriggerClientEvent('QBCore:Notify', source, "Dieses Fahrzeug tankt: **" .. fuelTypeName .. "**", "primary")
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end, "user")
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