diff --git a/resources/[jobs]/[civ]/mh_jobgarage/client/chiefsettings.lua b/resources/[jobs]/[civ]/mh_jobgarage/client/chiefsettings.lua index b55921350..107827e09 100644 --- a/resources/[jobs]/[civ]/mh_jobgarage/client/chiefsettings.lua +++ b/resources/[jobs]/[civ]/mh_jobgarage/client/chiefsettings.lua @@ -38,7 +38,7 @@ end function OpenChiefAddVehicleMenu() local coords = GetEntityCoords(PlayerPedId()) - + local Player = QBCore.Functions.GetPlayerData() local vehicles = GetGamePool('CVehicle') local opt = {} diff --git a/resources/[jobs]/[civ]/mh_jobgarage/client/client.lua b/resources/[jobs]/[civ]/mh_jobgarage/client/client.lua index 484c0c2bc..e487522d6 100644 --- a/resources/[jobs]/[civ]/mh_jobgarage/client/client.lua +++ b/resources/[jobs]/[civ]/mh_jobgarage/client/client.lua @@ -1,25 +1,18 @@ QBCore = exports['qb-core']:GetCoreObject() isInZone = false Zone = nil -Player = nil -- SetPosition Citizen.CreateThread(function() - while Player == nil do - Wait(10) - Player = exports['qb-core']:GetPlayerData() - print(json.encode(Player)) - end - Wait(1000) while true do local sleep = 1000 local ped = PlayerPedId() local coords = GetEntityCoords(ped) local isInMarker = false - + local Player = QBCore.Functions.GetPlayerData() - if Player then + if Player and Player.job then for k, v in pairs(Config.Zonen) do local dist = #(coords - v.Schluesselkasten) if dist < Config.DrawDistance and Player.job.name == v.Job then