housing
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169 changed files with 12687 additions and 2932 deletions
31
resources/[housing]/bob74_ipl/gtav/lester_factory.lua
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31
resources/[housing]/bob74_ipl/gtav/lester_factory.lua
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exports('GetLesterFactoryObject', function()
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return LesterFactory
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end)
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LesterFactory = {
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interiorId = 92674,
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Details = {
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bluePrint = "V_53_Agency_Blueprint", -- Blueprint on the office desk
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bag = "V_35_KitBag", -- Bag under the office desk
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fireMan = "V_35_Fireman", -- Firemans helmets in the office
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armour = "V_35_Body_Armour", -- Body armor in storage
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gasMask = "Jewel_Gasmasks", -- Gas mask and suit in storage
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janitorStuff = "v_53_agency _overalls", -- Janitor stuff in the storage (yes, there is a whitespace)
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Enable = function(details, state, refresh)
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SetIplPropState(LesterFactory.interiorId, details, state, refresh)
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end
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},
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LoadDefault = function()
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LesterFactory.Details.Enable(LesterFactory.Details.bluePrint, false)
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LesterFactory.Details.Enable(LesterFactory.Details.bag, false)
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LesterFactory.Details.Enable(LesterFactory.Details.fireMan, false)
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LesterFactory.Details.Enable(LesterFactory.Details.armour, false)
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LesterFactory.Details.Enable(LesterFactory.Details.gasMask, false)
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LesterFactory.Details.Enable(LesterFactory.Details.janitorStuff, false)
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RefreshInterior(LesterFactory.interiorId)
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end
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}
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