forked from Simnation/Main
43 lines
1.1 KiB
Lua
43 lines
1.1 KiB
Lua
if not ESX then
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local exportExists, obj = pcall(function()
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return exports.es_extended:getSharedObject()
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end)
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if exportExists then
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ESX = obj
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else
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TriggerEvent('esx:getSharedObject', function(esx)
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ESX = esx
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end)
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while not ESX do
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Wait(100)
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end
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end
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end
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---Logger function
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---@param source string
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---@param event string
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---@param message string
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---@param data table
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function Log(source, event, message, data)
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ESX.DiscordLog('default', "Slashtire", 'default', string.format("%s (%s) %s. data: %s", GetPlayerName(source), source, message, json.encode(data, {indent = true})))
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end
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---Checks if the player can slash tires
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---@param source string
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---@param playerPed integer
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---@return boolean canPlayerSlash
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---@return string|nil reason nil if canPlayerSlash is true
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function CanPlayerSlashTires(source, playerPed)
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if Player(source).state.isDead then
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return false, 'is_dead'
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end
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if IsPedHandcuffed(playerPed) then
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return false, 'is_handcuffed'
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end
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return true
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end
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