Main/resources/[Lightbar]/EVC/Custom/Client/access.lua
Max 2c78a1349f Lightbar überarbeitet
Überarbeitung der Lightbars
2025-06-10 18:24:27 +02:00

62 lines
No EOL
1.7 KiB
Lua

-- ESX
if GetResourceState("es_extended") == "started" then
Citizen.CreateThread(function()
ESX = exports["es_extended"]:getSharedObject()
while ESX.GetPlayerData().job == nil do
Citizen.Wait(100)
end
TriggerServerEvent(GetCurrentResourceName()..":CheckAccess")
end)
RegisterNetEvent('esx:setJob', function(_)
TriggerServerEvent(GetCurrentResourceName()..":CheckAccess")
end)
RegisterNetEvent('esx:setJob2', function(_)
TriggerServerEvent(GetCurrentResourceName()..":CheckAccess")
end)
-- QBCore
elseif GetResourceState("qb-core") == "started" then
Citizen.CreateThread(function()
QBCore = exports['qb-core']:GetCoreObject()
while QBCore.Functions.GetPlayerData().job == nil do
Citizen.Wait(100)
end
TriggerServerEvent(GetCurrentResourceName()..":CheckAccess")
end)
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
TriggerServerEvent(GetCurrentResourceName()..":CheckAccess")
end)
RegisterNetEvent('QBCore:Client:OnJobUpdate', function(_)
TriggerServerEvent(GetCurrentResourceName()..":CheckAccess")
end)
-- Standalone / Other
else
Citizen.CreateThread(function()
TriggerServerEvent(GetCurrentResourceName()..":CheckAccess")
end)
end
hasAccess = false
RegisterNetEvent(GetCurrentResourceName()..":CheckAccess", function(access_table)
hasAccess = false
for type, _ in pairs(Config.Models) do
for model, v in pairs(access_table[type]) do
Config.Models[type][model].HasAccess = v
if v then
hasAccess = true
end
end
end
for model, v in pairs(access_table["siren"]) do
Config.SirenTones[model].HasAccess = v
if v then
hasAccess = true
end
end
end)