286 lines
		
	
	
		
			No EOL
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			286 lines
		
	
	
		
			No EOL
		
	
	
		
			8.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
RageUI.BadgeStyle = {
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    -- DEFAULT BADGE
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    None = function()
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        return {
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            BadgeTexture = "",
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            BadgeDictionary = "commonmenu"
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        }
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    end,
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    BronzeMedal = function()
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        return {
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            BadgeTexture = "mp_medal_bronze",
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        }
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    end,
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    GoldMedal = function()
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        return {
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            BadgeTexture = "mp_medal_gold",
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        }
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    end,
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    SilverMedal = function()
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        return {
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            BadgeTexture = "medal_silver",
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        }
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    end,
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    Alert = function()
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        return {
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            BadgeTexture = "mp_alerttriangle",
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        }
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    end,
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    Crown = function(Selected)
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        return {
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            BadgeTexture = "mp_hostcrown",
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            BadgeColour = Selected and { R = 0, G = 0, B = 0, A = 255 } or { R = 255, G = 255, B = 255, A = 255 }
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        }
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    end,
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    Ammo = function(Selected)
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        return {
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            BadgeTexture = Selected and "shop_ammo_icon_b" or "shop_ammo_icon_a",
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        }
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    end,
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    Armour = function(Selected)
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        return {
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            BadgeTexture = Selected and "shop_armour_icon_b" or "shop_armour_icon_a",
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        }
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    end,
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    Barber = function(Selected)
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        return {
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            BadgeTexture = Selected and "shop_barber_icon_b" or "shop_barber_icon_a",
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        }
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    end,
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    Clothes = function(Selected)
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        return {
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            BadgeTexture = Selected and "shop_clothing_icon_b" or "shop_clothing_icon_a",
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        }
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    end,
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    Franklin = function(Selected)
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        return {
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            BadgeTexture = Selected and "shop_franklin_icon_b" or "shop_franklin_icon_a",
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        }
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    end,
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    Bike = function(Selected)
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        return {
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            BadgeTexture = Selected and "shop_garage_bike_icon_b" or "shop_garage_bike_icon_a",
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        }
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    end,
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    Car = function(Selected)
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        return {
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            BadgeTexture = Selected and "shop_garage_icon_b" or "shop_garage_icon_a",
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        }
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    end,
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    Boat = function(Selected)
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        return {
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            BadgeTexture = Selected and "mp_specitem_boat_black" or "mp_specitem_boat",
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            BadgeDictionary = "mpinventory"
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        }
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    end,
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    Heli = function(Selected)
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        return {
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            BadgeTexture = Selected and "mp_specitem_heli_black" or "mp_specitem_heli",
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            BadgeDictionary = "mpinventory"
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        }
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    end,
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    Plane = function(Selected)
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        return {
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            BadgeTexture = Selected and "mp_specitem_plane_black" or "mp_specitem_plane",
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            BadgeDictionary = "mpinventory"
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        }
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    end,
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    BoatPickup = function(Selected)
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        return {
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            BadgeTexture = Selected and "mp_specitem_boatpickup_black" or "mp_specitem_boatpickup",
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            BadgeDictionary = "mpinventory"
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        }
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    end,
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    Card = function(Selected)
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        return {
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            BadgeTexture = Selected and "mp_specitem_keycard_black" or "mp_specitem_keycard",
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            BadgeDictionary = "mpinventory"
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        }
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    end,
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    Gun = function(Selected)
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        return {
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            BadgeTexture = Selected and "shop_gunclub_icon_b" or "shop_gunclub_icon_a",
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        }
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    end,
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    Heart = function(Selected)
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        return {
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            BadgeTexture = Selected and "shop_health_icon_b" or "shop_health_icon_a",
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        }
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    end,
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    Makeup = function(Selected)
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        return {
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            BadgeTexture = Selected and "shop_makeup_icon_b" or "shop_makeup_icon_a",
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        }
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    end,
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    Mask = function(Selected)
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        return {
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            BadgeTexture = Selected and "shop_mask_icon_b" or "shop_mask_icon_a",
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        }
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    end,
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    Michael = function(Selected)
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        return {
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            BadgeTexture = Selected and "shop_michael_icon_b" or "shop_michael_icon_a",
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        }
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    end,
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    Star = function()
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        return {
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            BadgeTexture = "shop_new_star",
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        }
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    end,
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    Tattoo = function(Selected)
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        return {
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            BadgeTexture = Selected and "shop_tattoos_icon_b" or "shop_tattoos_icon_a",
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        }
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    end,
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    Trevor = function(Selected)
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        return {
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            BadgeTexture = Selected and "shop_trevor_icon_b" or "shop_trevor_icon_a",
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        }
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    end,
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    Lock = function(Selected)
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        return {
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            BadgeTexture = "shop_lock",
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            BadgeColour = Selected and { R = 0, G = 0, B = 0, A = 255 } or { R = 255, G = 255, B = 255, A = 255 }
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        }
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    end,
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    Tick = function(Selected)
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        return {
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            BadgeTexture = "shop_tick_icon",
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            BadgeColour = Selected and { R = 0, G = 0, B = 0, A = 255 } or { R = 255, G = 255, B = 255, A = 255 }
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        }
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    end,
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    Key = function(Selected)
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        return {
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            BadgeTexture = Selected and "mp_specitem_cuffkeys_black" or "mp_specitem_cuffkeys",
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            BadgeDictionary = "mpinventory"
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        }
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    end,
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    Coke = function(Selected)
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        return {
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            BadgeTexture = Selected and "mp_specitem_coke_black" or "mp_specitem_coke",
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            BadgeDictionary = "mpinventory"
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        }
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    end,
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    Heroin = function(Selected)
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        return {
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            BadgeTexture = Selected and "mp_specitem_heroin_black" or "mp_specitem_heroin",
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            BadgeDictionary = "mpinventory"
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        }
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    end,
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    Meth = function(Selected)
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        return {
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            BadgeTexture = Selected and "mp_specitem_meth_black" or "mp_specitem_meth",
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            BadgeDictionary = "mpinventory"
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        }
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    end,
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    Weed = function(Selected)
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        return {
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            BadgeTexture = Selected and "mp_specitem_weed_black" or "mp_specitem_weed",
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            BadgeDictionary = "mpinventory"
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        }
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    end,
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    Package = function(Selected)
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        return {
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            BadgeTexture = Selected and "mp_specitem_package_black" or "mp_specitem_package",
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            BadgeDictionary = "mpinventory"
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        }
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    end,
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    Cash = function(Selected)
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        return {
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            BadgeTexture = Selected and "mp_specitem_cash_black" or "mp_specitem_cash",
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            BadgeDictionary = "mpinventory"
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        }
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    end,
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    RP = function(Selected)
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        return {
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            BadgeTexture = "mp_anim_rp",
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            BadgeDictionary = "mphud"
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        }
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    end,
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    LSPD = function()
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        return {
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            BadgeTexture = "mpgroundlogo_cops",
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            BadgeDictionary = "3dtextures"
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        }
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    end,
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    Vagos = function()
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        return {
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            BadgeTexture = "mpgroundlogo_vagos",
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            BadgeDictionary = "3dtextures"
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        }
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    end,
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    Bikers = function()
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        return {
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            BadgeTexture = "mpgroundlogo_bikers",
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            BadgeDictionary = "3dtextures"
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        }
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    end,
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    -- CASINO
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    Badbeat = function()
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        return {
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            BadgeTexture = "badbeat",
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            BadgeDictionary = "mpawardcasino"
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        }
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    end,
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    CashingOut = function()
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        return {
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            BadgeTexture = "cashingout",
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            BadgeDictionary = "mpawardcasino"
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        }
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    end,
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    FullHouse = function()
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        return {
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            BadgeTexture = "fullhouse",
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            BadgeDictionary = "mpawardcasino"
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        }
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    end,
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    HighRoller = function()
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        return {
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            BadgeTexture = "highroller",
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            BadgeDictionary = "mpawardcasino"
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        }
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    end,
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    HouseKeeping = function()
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        return {
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            BadgeTexture = "housekeeping",
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            BadgeDictionary = "mpawardcasino"
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        }
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    end,
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    LooseCheng = function()
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        return {
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            BadgeTexture = "loosecheng",
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            BadgeDictionary = "mpawardcasino"
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        }
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    end,
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    LuckyLucky = function()
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        return {
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            BadgeTexture = "luckylucky",
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            BadgeDictionary = "mpawardcasino"
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        }
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    end,
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    PlayToWin = function()
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        return {
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            BadgeTexture = "playtowin",
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            BadgeDictionary = "mpawardcasino"
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        }
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    end,
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    StraightFlush = function()
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        return {
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            BadgeTexture = "straightflush",
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            BadgeDictionary = "mpawardcasino"
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        }
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    end,
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    StrongArmTactics = function()
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        return {
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            BadgeTexture = "strongarmtactics",
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            BadgeDictionary = "mpawardcasino"
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        }
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    end,
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    TopPair = function()
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        return {
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            BadgeTexture = "toppair",
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            BadgeDictionary = "mpawardcasino"
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        }
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    end,
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} |