539 lines
		
	
	
		
			No EOL
		
	
	
		
			25 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			539 lines
		
	
	
		
			No EOL
		
	
	
		
			25 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
----------------------------------------------------------------------------------------------
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----------------------------------| BRUTAL AMBULANCE JOB :) |---------------------------------
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----------------------------------------------------------------------------------------------
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--[[
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Hi, thank you for buying our script, We are very grateful!
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For help join our Discord server:     https://discord.gg/85u2u5c8q9
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More informations about the script:   https://docs.brutalscripts.com
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--]]
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Config = {
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    Core = 'QBCORE',  -- 'ESX' / 'QBCORE' | Other core setting on the 'core' folder.
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    Inventory = 'qb_inventory', -- 'ox_inventory' / 'qb_inventory' / 'quasar_inventory' / 'chezza_inventory' / 'codem_inventory' / 'core_inventory' / 'origen_inventory' / 'ps-inventory' // Custom can be add in the cl_utils.lua!!!
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    Billing = 'okokBilling', -- 'brutal_billing' / 'okokBilling' / 'esx_billing' / 'jaksam_billing' / 'codem_billing' / 'quasar_billing' | false = immediate deduction from the player's bank account
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    TextUI = 'ox_lib', -- false / 'brutal_textui' / 'ox_lib' / 'okokTextUI' / 'ESXTextUI' / 'QBDrawText' // Custom can be add in the cl_utils.lua!!!
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    Target = 'qb-target', -- 'oxtarget' / 'qb-target' // if the TextUI is set to false target will step its place. | The Target cannot be false.
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    ProgressBar = '', -- 'progressBars' / 'pogressBar' / 'mythic_progbar' // Custom can be add in the cl_utils.lua!!!
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    BrutalNotify = true, -- Buy here: (4€+VAT) https://store.brutalscripts.com | Or set up your own notify >> cl_utils.lua
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    BrutalPaintball = false, -- If you use the Brutal Paintball, set it to true.
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    SteamName = false, -- true = Steam name | false = character name
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    DateFormat = '%d/%m/%Y', -- Date format
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    CustomOutfitMenu = false, -- If it's true, it will open a custom outfit menu, what you can edit in the cl_utils.lua line 103.
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    Bleeding = true,
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    BleedNotify = true,
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    InjuredWalk = true,
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    UseDeathScreen = true,
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    AutoRespawn = true, -- You can trun it off the auto respawn 
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    DeathTime = 300, -- time til respawn is available
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    WaitTime = 60,   -- time til the player bleeds out
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    ReviveKey = 55,
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    SaveDeathStatus = true,
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    PlayerMedikitUsage = false, -- If you want to allow to the players to revive each other set it to true.
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    DeathAnimation = {use = true, animDictionary = 'dead', animName = 'dead_a'},
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    ReviveReward = 100, -- set to 0 if you don't want to use it. | This amount will be removed from the revived person 
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    ClearInventory = false, -- true / false | Function editable: sv_utils.lua
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    DisableControls = {170,168,24,257,25,263,32,34,31,30,45,22,44,37,23,288,289,170,167,73,199,59,71,72,36,47,264,257,140,141,142,143,75,249},
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    ReviveCoords = {
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        -- GABZ Hospital Coords
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        vector4(313.1343, -583.4428, 43.2841, 332.1013),
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        vector4(1839.4497, 3673.3372, 34.2767, 210.1900),
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        -- QBCore Hospital Coords
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        --vector4(349.5245, -591.6425, 43.3151, 344.9672),
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    },
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    MedicerItems = {
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        Head = 'head_bandage',
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        Arms = 'arm_wrap',
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        Legs = 'leg_plaster',
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        Body = 'body_bandage',
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        Bandage = 'bandage',
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        Medikit = 'medikit',
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    },
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    HealItems = {
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        -- item = item name, value = heal points to add to the player's current health, anim use = true / false, animDictionary = anim dictionary, animName = anim name
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        {item = 'small_heal', value = 20, anim = {use = false, animDictionary = 'anim@heists@narcotics@funding@gang_idle', animName = 'gang_chatting_idle01'}},
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        {item = 'big_heal', value = 50, anim = {use = true, animDictionary = 'anim@heists@narcotics@funding@gang_idle', animName = 'gang_chatting_idle01'}},
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        -- You can add more...
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    },
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    Elevators = {
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        {firstCoords = vector4(327.2784, -603.2939, 43.2841, 340.3185), secondCoords = vector4(339.2096, -583.8710, 74.1617, 256.0121)},
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        {firstCoords = vector4(339.2096, -583.8710, 74.1617, 256.0121), secondCoords = vector4(327.2784, -603.2939, 43.2841, 340.3185)},
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        {firstCoords = vector4(332.1774, -595.6858, 43.2841, 74.3505), secondCoords = vector4(339.9041, -584.7014, 28.7968, 71.1949)},
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        {firstCoords = vector4(339.9041, -584.7014, 28.7968, 71.1949), secondCoords = vector4(332.1774, -595.6858, 43.2841, 74.3505)},
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    },
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    NPCMenidersCount = 0, -- The NPC medic only usable If fewer (or equal) paramedics are available than this value.
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    NPCMedicers = {
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        -- GABZ Hospital Coords
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        {job = 'ambulance', price = 100, time = 30, coords = vector3(318.8537, -585.8278, 43.2841), bedcoords = vector3(317.671, -585.368, 42.842), bedheading = 338.0},
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        -- QBCore Hospital Coords
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        -- {price = 100, time = 30, coords = vector3(355.2057, -593.0265, 43.3150), bedcoords = vector3(354.23, -592.67, 42.88), bedheading = 338.0},
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        -- Sandy Shores Hospital Coords
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        {job = 'ambulance2', price = 100, time = 30, coords = vector3(1825.8538, 3675.4375, 34.2711), bedcoords = vector3(1826.425, 3676.826, 33.835), bedheading = 205.0},
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    },
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    MedicItems = {
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        ['ecg'] = {prop = 'prop_ld_purse_01', pos = {0.10, 0.0, 0.0, 0.0, 280.0, 53.0}},
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        ['bag'] = {prop = 'prop_ld_bomb', pos = {0.39, 0.0, 0.0, 0.0, 266.0, 60.0}},
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    },
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    WheelchairVehicle = 'iak_wheelchair', -- DOWNLOAD FROM THE DOCS: https://docs.brutalscripts.com/
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    Stretcher = {
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        Vehicles = {
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            {model = 'ambulance', xPos = 0.0, yPos = -3.0, zPos = 0.32, xRot = 0.0, yRot = 0.0, zRot = 90.0, offsetY = -6.0 },
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            {model = 'fdnyambo', xPos = 0.0, yPos = -3.0, zPos = 0.7, xRot = 0.0, yRot = 0.0, zRot = 0.0, offsetY = -7.0 },
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            {model = 'vdambulance', xPos = 0.0, yPos = -1.8, zPos = 0.3, xRot = 0.0, yRot = 0.0, zRot = 0.0, offsetY = -7.0 }, -- Purchase these vehicles at: https://voodoocustom.tebex.io/package/6390694
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            {model = 'vdambulance2', xPos = 0.0, yPos = -1.8, zPos = 0.3, xRot = 0.0, yRot = 0.0, zRot = 0.0, offsetY = -7.0 },
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            {model = 'vdambulance3', xPos = 0.0, yPos = -1.8, zPos = 0.3, xRot = 0.0, yRot = 0.0, zRot = 0.0, offsetY = -7.0 },
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            {model = 'vdambulance4', xPos = 0.0, yPos = -1.8, zPos = 0.3, xRot = 0.0, yRot = 0.0, zRot = 0.0, offsetY = -7.0 },
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            {model = 'vdambulance5', xPos = 0.0, yPos = -1.8, zPos = 0.3, xRot = 0.0, yRot = 0.0, zRot = 0.0, offsetY = -7.0 },
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            {model = 'vdambulance6', xPos = 0.0, yPos = -1.8, zPos = 0.3, xRot = 0.0, yRot = 0.0, zRot = 0.0, offsetY = -7.0 },
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            {model = 'vdambulance7', xPos = 0.0, yPos = -1.8, zPos = 0.3, xRot = 0.0, yRot = 0.0, zRot = 0.0, offsetY = -7.0 },
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            {model = 'vdambulance8', xPos = 0.0, yPos = -1.8, zPos = 0.3, xRot = 0.0, yRot = 0.0, zRot = 0.0, offsetY = -7.0 },
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        },
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    },
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    AmbulanceJobs = {
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        ['Pillbox Hospital'] = {
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            Job = 'ambulance', -- Job name
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            Blip = {use = true, coords = vector3(303.8510, -586.7777, 43.2841), color = 2, sprite = 61, size = 0.75}, -- Job blip
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            Marker = {use = true, type = 20, directions = {0.0,0.0,0.0}, rotations = {0.0,0.0,0.0}, scales = {0.3,0.2,0.2}, rgba = {233,88,69,255}, bobUpAndDown = true, faceCamera = true, rotate = false, textureDict = nil, textureName = false},
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            Duty = vector3(310.7379, -596.7782, 43.2841), -- Duty ON / OFF coords
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            DutyBlips = { 
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                use = true, -- With this the medicers can see the other medicers in the map.
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                updatetime = 5000, -- Represents the time in milliseconds (1 second = 1000 milliseconds)
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            },  
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            Cloakrooms = {
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                -- GABZ Hospital Coords
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                vector3(301.5520, -599.3223, 43.2841),
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                -- QBCore Hospital Coords
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                --vector3(309.7783, -602.8839, 43.2918),
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                -- You can add more...
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            },
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            Armorys = {
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                -- GABZ Hospital Coords
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                vector3(306.7001, -601.3186, 43.2841),
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                -- QBCore Hospital Coords
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                --vector3(298.6365, -599.4954, 43.2921),
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                -- You can add more...
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            },
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            BossMenu = {
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                grades = {3,4},
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                coords = {
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                    -- GABZ Hospital Coords
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                    vector3(341.0698, -589.9628, 43.2841),
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                    -- QBCore Hospital Coords
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                    -- vector3(310.4246, -599.5806, 43.2918),
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                    -- You can add more...
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                },
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            },
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            Garages = {
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                {
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                    Label = 'Garage I.', -- Garage Label
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                    menu = vector3(318.8354, -581.4986, 28.7969), -- Garage menu open coords
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                    spawn = vector4(323.4314, -581.0833, 28.7969, 339.7418), -- Vehicle spawn coords
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                    deposit = vector3(323.4314, -581.0833, 28.7969), -- Vehicle deposit place
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                    vehicles = {
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                        --['MODEL'] = {
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                        --    Label = 'VEHICLE-LABEL',
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                        --    minRank = MINIMUM-GRADE
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                        --},
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                        ['ambulance'] = {
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                            Label = 'Ambulance Vehicle',
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                            minRank = 1
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                        },
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                    }
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                },
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                {
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                    Label = 'Garage II.',
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                    menu = vector3(296.0435, -614.3528, 43.4332),
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                    spawn = vector4(294.3420, -610.1584, 43.0086, 69.7166),
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                    deposit = vector3(294.3420, -610.1584, 43.0086),
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                    vehicles = {
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                        ['ambulance'] = {
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                            Label = 'Ambulance Vehicle',
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                            minRank = 1
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                        },
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                    }
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                },
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                {
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                    Label = 'Helicopter Garage',
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                    menu = vector3(348.3348, -596.7404, 74.1617),
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                    spawn = vector4(350.9515, -587.6812, 74.1617, 255.0893),
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                    deposit = vector3(350.9514, -587.6812, 74.1617),
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                    vehicles = {
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                        ['polmav'] = {
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                            Label = 'Ambulance Helicopter',
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                            minRank = 3
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                        },
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                    }
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                },
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                -- You can add more...
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            },
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            Shop = {
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                -- minGrade = The minimum grade to access to buy the item.
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                {item = 'bandage', label = 'Bandage', price = 500, minGrade = 0},
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                {item = 'medikit', label = 'Medikit', price = 500, minGrade = 0},
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                {item = 'head_bandage', label = 'Head Bandage', price = 500, minGrade = 0},
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                {item = 'arm_wrap', label = 'Arm Wrap', price = 500, minGrade = 0},
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                {item = 'leg_plaster', label = 'Leg Plaster', price = 500, minGrade = 0},
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                {item = 'body_bandage', label = 'Body Bandage', price = 500, minGrade = 0},
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            },
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        },
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        -------------
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        ['Sandy Shores Hospital'] = {
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            Job = 'ambulance2', -- Job name
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            Blip = {use = true, coords = vector3(1828.4707, 3685.3674, 34.271), color = 2, sprite = 61, size = 0.75}, -- Job blip
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            Marker = {use = true, type = 20, directions = {0.0,0.0,0.0}, rotations = {0.0,0.0,0.0}, scales = {0.3,0.2,0.2}, rgba = {233,88,69,255}, bobUpAndDown = true, faceCamera = true, rotate = false, textureDict = nil, textureName = false},
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            Duty = vector3(1828.4707, 3685.3674, 34.2711), -- Duty ON / OFF coords
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            DutyBlips = { 
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                use = true, -- With this the medicers can see the other medicers in the map.
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                updatetime = 5000, -- Represents the time in milliseconds (1 second = 1000 milliseconds)
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            },  
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            Cloakrooms = {
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                vector3(1834.4899, 3690.6045, 34.2706),
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                -- You can add more...
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            },
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            Armorys = {
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                vector3(1822.9021, 3666.7390, 34.2710),
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                -- You can add more...
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            },
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            BossMenu = {
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                grades = {3,4},
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                coords = {
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                    vector3(1823.8932, 3686.7446, 34.2710),
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                    -- You can add more...
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                },
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            },
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            Garages = {
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                {
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                    Label = 'Garage I.', -- Garage Label
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                    menu = vector3(1844.7936, 3673.1001, 33.679), -- Garage menu open coords
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                    spawn = vector4(1848.2019, 3671.0818, 33.5076, 210.1191), -- Vehicle spawn coords
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                    deposit = vector3(1847.8590, 3671.6931, 33.7044), -- Vehicle deposit place
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                    vehicles = {
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                        --['MODEL'] = {
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                        --    Label = 'VEHICLE-LABEL',
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                        --    minRank = MINIMUM-GRADE
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                        --},
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                        ['ambulance'] = {
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                            Label = 'Ambulance Vehicle',
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                            minRank = 1
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                        },
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                    }
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                },
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                -- You can add more...
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            },
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            Shop = {
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                -- minGrade = The minimum grade to access to buy the item.
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                {item = 'bandage', label = 'Bandage', price = 500, minGrade = 0},
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                {item = 'medikit', label = 'Medikit', price = 500, minGrade = 0},
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                {item = 'head_bandage', label = 'Head Bandage', price = 500, minGrade = 0},
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                {item = 'arm_wrap', label = 'Arm Wrap', price = 500, minGrade = 0},
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                {item = 'leg_plaster', label = 'Leg Plaster', price = 500, minGrade = 0},
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                {item = 'body_bandage', label = 'Body Bandage', price = 500, minGrade = 0},
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            },
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        },
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    },
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    Commands = {
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        Duty = {
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            Use = true,
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            Command = 'aduty', 
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            Suggestion = 'Entering/Exiting duty'
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        },
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        JobMenu = {
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            Command = 'emsjobmenu',
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            Control = '',  -- Controls list:  https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
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            Suggestion = 'Open Job Menu'
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        },
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        MedicerMenu = {
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            Command = 'medicmenu', 
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            Suggestion = 'Open Medicer Menu'
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        },
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        MDT = {
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            Use = true, -- if false here you can add your custom MDT >> cl_utils
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            Command = 'emsmdt', 
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            Control = '',  -- Controls list:  https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
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            Suggestion = 'Open MDT Menu'
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        },
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        MedicCall = {
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            Command = 'mediccall', 
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            Suggestion = 'To get Medic help',
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        },
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        Bed = {
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            Use = true,
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            Command = 'bed', 
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            Suggestion = 'To use the closest Bed',
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            Objects = {'v_med_bed2', 'v_med_bed1', 'v_med_emptybed', -1519439119, -289946279}
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        }
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    },
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    AdminCommands = {
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        Revive = {Use = true, Command = 'revive', Suggestion = 'To revive a player', AdminGroups = {'superadmin', 'admin', 'mod', 'god'}}, -- /revive [me / all / PlayerID]
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        Heal = {Use = false, Command = 'heal', Suggestion = 'To heal a player', AdminGroups = {'superadmin', 'admin', 'mod', 'god'}}, -- /heal [me / PlayerID]
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        Kill = {Use = false, Command = 'kill', Suggestion = 'To kill a player', AdminGroups = {'superadmin', 'admin', 'mod', 'god'}}, -- /kill [me / PlayerID]
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    },
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    -----------------------------------------------------------
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    -----------------------| TRANSLATE |-----------------------
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    -----------------------------------------------------------
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    MoneyForm = '$', -- Money form
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    Locales = {
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        CloakRoom = 'Cloak Room',
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        GarageMenu = 'Garage Menu',
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        Animations = 'Animations',
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        Carry = 'Carry',
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        Wheelchair = 'Wheelchair',
 | 
						|
        Ecg = 'Ecg',
 | 
						|
        Bag = 'Bag',
 | 
						|
        Stretcher = 'Stretcher',
 | 
						|
        Spawn = 'Spawn & Delete',
 | 
						|
        PutOn = 'Put on/down',
 | 
						|
        Bed = 'Put in/off Bed',
 | 
						|
        Push = 'Push & Release',
 | 
						|
        PutIn = 'Put in/out',
 | 
						|
        MDT = 'MDT',
 | 
						|
        MedicerMenu = 'Medic Menu',
 | 
						|
 | 
						|
        Colleague = 'Colleague',
 | 
						|
 | 
						|
        Hardmeele = 'Killed by hard meele',
 | 
						|
        Bullet = 'Killed by a bullet',
 | 
						|
        Knifes = 'Stabed to death',
 | 
						|
        Bitten = 'Bitten by an animal',
 | 
						|
        Fall = 'Fall from a high place',
 | 
						|
        Explosive = 'Die in explosives',
 | 
						|
        Gas = 'Gas',
 | 
						|
        Fire = 'Burn in fire',
 | 
						|
        Drown = 'Drown in water',
 | 
						|
        Caraccident = 'Died in a car accident', 
 | 
						|
        Unknown = 'The source of death is unknown',
 | 
						|
        BlipName = 'Call #',
 | 
						|
    },
 | 
						|
 | 
						|
    Progressbar = {
 | 
						|
        DutyOFF = 'Duty OFF...',
 | 
						|
        DutyON = 'Duty ON...',
 | 
						|
    },
 | 
						|
 | 
						|
    Texts = {
 | 
						|
        [1] = {'[E] - To open the dress menu', 38, 'Open the dress menu', 'fa-solid fa-person-half-dress'},
 | 
						|
        [2] = {'[E] - To open the armory menu', 38, 'Open the armory menu', 'fa-solid fa-shield-halved'}, 
 | 
						|
        [3] = {'[E] - To open the garage menu', 38, 'Open the garage menu', 'fa-solid fa-warehouse'},
 | 
						|
        [4] = {'[E] - To deposit the vehicle', 38, 'Deposit the vehicle', 'fa-solid fa-car'},
 | 
						|
        [5] = {'[E] - To open the boss menu', 38, 'Open the boss menu', 'fa-solid fa-users-gear'}, 
 | 
						|
        [6] = {'[E] - To use the Elevator', 38, 'Use the Elevator', 'fa-solid fa-elevator'}, 
 | 
						|
        [7] = {'[E] - To Duty ON', '[E] - To Duty OFF', 38, 'To Duty', 'fa-solid fa-newspaper'},
 | 
						|
        [8] = {'[E] - To use the Bed', 38, 'Use the Bed', 'fa-solid fa-bed-pulse'}, 
 | 
						|
        [9] = {'[X] - To leave the Bed', 73, 'Leave the Bed', 'fa-solid fa-person'}, 
 | 
						|
        [10] = {'[E] - To get Medical treatment', 38, 'Medical treatment', 'fa-solid fa-kit-medical'}, 
 | 
						|
    },
 | 
						|
    
 | 
						|
    -- Notify function EDITABLE >> cl_utils.lua
 | 
						|
    Notify = { 
 | 
						|
        [1] = {"Ambulance Job", "You don't have permission!", 5000, "error"},
 | 
						|
        [2] = {"Ambulance Job", "No vehicle available for your rank.", 5000, "error"},
 | 
						|
        [3] = {"Ambulance Job", "Something is in the way!", 5000, "error"},
 | 
						|
        [4] = {"Ambulance Job", "Invalid ID!", 5000, "error"},
 | 
						|
        [5] = {"Ambulance Job", "Duty: <b>ON", 5000, "info"},
 | 
						|
        [6] = {"Ambulance Job", "Duty: <b>OFF", 5000, "info"},
 | 
						|
        [7] = {"Ambulance Job", "Citizen Call <br>Street: ", 6000, "info"},
 | 
						|
        [8] = {"Ambulance Job", "You have successfully submitted!", 6000, "success"},
 | 
						|
        [9] = {"Ambulance Job", "Please DO NOT SPAM!", 8000, "error"},
 | 
						|
        [10] = {"Ambulance Job", "You must be on duty!", 8000, "error"},
 | 
						|
        [11] = {"Ambulance Job", "You have successfully created a fine!", 6000, "success"},
 | 
						|
        [12] = {"Ambulance Job", "You don't have enough money!", 5000, "error"},
 | 
						|
        [13] = {"Ambulance Job", "You don't have the item!", 5000, "error"},
 | 
						|
        [14] = {"Ambulance Job", "No one is near.", 5000, "error"},
 | 
						|
        [15] = {"Ambulance Job", "No bed near you!", 5000, "error"},
 | 
						|
        [16] = {"Ambulance Job", "You have successfully used the Heal Item!", 5000, "success"},
 | 
						|
        [17] = {"Ambulance Job", "You do not need it!", 5000, "info"},
 | 
						|
        [18] = {"Ambulance Job", "Somebody is already pushing the Stretcher!", 5000, "error"},
 | 
						|
        [19] = {"Ambulance Job", "You paid for medical treatment:", 5000, "info"},
 | 
						|
        [20] = {"Ambulance Job", "There isn't any stretcher near you!", 5000, "error"},
 | 
						|
        [21] = {"Ambulance Job", "The vehicle is too far from you!", 5000, "error"},
 | 
						|
        [22] = {"Ambulance Job", "The stretcher is in the vehicle!", 5000, "error"},
 | 
						|
        [23] = {"Ambulance Job", "There is available medicer(s)!", 5000, "error"},
 | 
						|
        [24] = {"Ambulance Job", "Revive Reward:", 5000, "success"},
 | 
						|
        [25] = {"Ambulance Job", "This vehicle is not usable.", 5000, "error"},
 | 
						|
        [26] = {"Ambulance Job", "The stretcher is not free!", 5000, "error"},
 | 
						|
        [27] = {"Ambulance Job", "The bed is not free!", 5000, "error"},
 | 
						|
        [28] = {"Ambulance Job", "<br>You spent:<b>", 5000, "info"},
 | 
						|
        [29] = {"Ambulance Job", "You got: ", 5000, "info"},
 | 
						|
        [30] = {"Ambulance Job", "You have to wait to heal again!", 5000, "error"},
 | 
						|
        [31] = {"Ambulance Job", "You started bleeding! Use a bandage and see a doctor!", 6000, "info"},
 | 
						|
        [32] = {"Ambulance Job", "The closest player is alive!", 6000, "error"},
 | 
						|
    },
 | 
						|
    
 | 
						|
    Webhooks = {
 | 
						|
        Use = true, -- Use webhooks? true / false
 | 
						|
        Locale = {
 | 
						|
            ['ItemBought'] = 'Item Bought',
 | 
						|
            ['CallOpen'] = 'Call - Open',
 | 
						|
            ['CallClose'] = 'Call - Close',
 | 
						|
            ['InvoiceCreated'] = 'Invoice Created',
 | 
						|
            ['AdminCommand'] = 'Admin Command',
 | 
						|
 | 
						|
            ['PlayerName'] = 'Player Name',
 | 
						|
            ['AdminName'] = 'Admin Name',
 | 
						|
            ['Identifier'] = 'Identifier',
 | 
						|
            ['Items'] = 'Items',
 | 
						|
            ['Text'] = 'Text',
 | 
						|
            ['Callid'] = 'Call ID',
 | 
						|
            ['Coords'] = 'Coords',
 | 
						|
            ['Assistant'] = 'Assistant',
 | 
						|
            ['CloseReason'] = 'Close Reason',
 | 
						|
            ['Receiver'] = 'Receiver',
 | 
						|
            ['Amount'] = 'Amount',
 | 
						|
            ['Job'] = 'Job',
 | 
						|
            ['Reason'] = 'Reason',
 | 
						|
            ['Street'] = 'Street',
 | 
						|
            ['Coords'] = 'Coords',
 | 
						|
            ['Command'] = 'Command',
 | 
						|
 | 
						|
            ['Time'] = 'Time ⏲️'
 | 
						|
        },
 | 
						|
 | 
						|
        -- To change a webhook color you need to set the decimal value of a color, you can use this website to do that - https://www.mathsisfun.com/hexadecimal-decimal-colors.html
 | 
						|
        Colors = {
 | 
						|
            ['ItemBought'] = 10155240,
 | 
						|
            ['CallOpen'] = 3145631, 
 | 
						|
            ['CallClose'] = 16711680,
 | 
						|
            ['InvoiceCreated'] = 10155240,
 | 
						|
            ['AdminCommand'] = 10155240,
 | 
						|
        }
 | 
						|
    },
 | 
						|
 | 
						|
    -----------------------------------------------------------
 | 
						|
    -----------------------| UNIFORMS |------------------------
 | 
						|
    -----------------------------------------------------------
 | 
						|
 | 
						|
    CitizenWear = {label = "Citizen Wear"},
 | 
						|
 | 
						|
    Uniforms = {
 | 
						|
        {
 | 
						|
            label = 'Ambulance Dress', -- Uniform Label
 | 
						|
            jobs = {
 | 
						|
                -- Job = job name, grades = grades
 | 
						|
                {job = 'ambulance', grades = {0,1,2,3}},
 | 
						|
                -- More jobs
 | 
						|
            },
 | 
						|
            male = {
 | 
						|
                ['t-shirt'] = {item = 15, texture = 0},
 | 
						|
                ['torso2'] = {item = 13, texture = 3},
 | 
						|
                ['arms'] = {item = 92, texture = 0},
 | 
						|
                ['pants'] = {item = 24, texture = 5},
 | 
						|
                ['shoes'] = {item = 9, texture = 0},
 | 
						|
                ['hat'] = {item = 8, texture = 0},
 | 
						|
                ['accessory'] = {item = 0, texture = 0},
 | 
						|
                ['ear'] = {item = -1, texture = 0},
 | 
						|
                ['decals'] = {item = 0, texture = 0},
 | 
						|
                ['mask'] = {item = 0, texture = 0}
 | 
						|
            },
 | 
						|
            female = {
 | 
						|
                ['t-shirt'] = {item = 75, texture = 3},
 | 
						|
                ['torso2'] = {item = 73, texture = 0},
 | 
						|
                ['arms'] = {item = 14, texture = 0},
 | 
						|
                ['pants'] = {item = 37, texture = 5},
 | 
						|
                ['shoes'] = {item = 1, texture = 0},
 | 
						|
                ['hat'] = {item = -1, texture = 0},
 | 
						|
                ['accessory'] = {item = 0, texture = 0},
 | 
						|
                ['ear'] = {item = -1, texture = 0},
 | 
						|
                ['decals'] = {item = 0, texture = 0},
 | 
						|
                ['mask'] = {item = 0, texture = 0}
 | 
						|
            },
 | 
						|
        },
 | 
						|
 | 
						|
        {
 | 
						|
            label = 'Ambulance Dress', -- Uniform Label
 | 
						|
            jobs = {
 | 
						|
                -- Job = job name, grades = grades
 | 
						|
                {job = 'ambulance2', grades = {0,1,2,3}},
 | 
						|
                -- More jobs
 | 
						|
            },
 | 
						|
            male = {
 | 
						|
                ['t-shirt'] = {item = 15, texture = 0},
 | 
						|
                ['torso2'] = {item = 13, texture = 3},
 | 
						|
                ['arms'] = {item = 92, texture = 0},
 | 
						|
                ['pants'] = {item = 24, texture = 5},
 | 
						|
                ['shoes'] = {item = 9, texture = 0},
 | 
						|
                ['hat'] = {item = 8, texture = 0},
 | 
						|
                ['accessory'] = {item = 0, texture = 0},
 | 
						|
                ['ear'] = {item = -1, texture = 0},
 | 
						|
                ['decals'] = {item = 0, texture = 0},
 | 
						|
                ['mask'] = {item = 0, texture = 0}
 | 
						|
            },
 | 
						|
            female = {
 | 
						|
                ['t-shirt'] = {item = 75, texture = 3},
 | 
						|
                ['torso2'] = {item = 73, texture = 0},
 | 
						|
                ['arms'] = {item = 14, texture = 0},
 | 
						|
                ['pants'] = {item = 37, texture = 5},
 | 
						|
                ['shoes'] = {item = 1, texture = 0},
 | 
						|
                ['hat'] = {item = -1, texture = 0},
 | 
						|
                ['accessory'] = {item = 0, texture = 0},
 | 
						|
                ['ear'] = {item = -1, texture = 0},
 | 
						|
                ['decals'] = {item = 0, texture = 0},
 | 
						|
                ['mask'] = {item = 0, texture = 0}
 | 
						|
            },
 | 
						|
        },
 | 
						|
    },
 | 
						|
} |