forked from Simnation/Main
56 lines
1.7 KiB
Lua
56 lines
1.7 KiB
Lua
function IsResourceStartingOrStarted(resource)
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return GetResourceState(resource) == "starting" or GetResourceState(resource) == "started"
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end
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function Debug(level, message, ...)
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if not Config.Debug then return end
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local levels = {
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error = function(msg) lib.print.error(msg) end,
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warn = function(msg) lib.print.warn(msg) end,
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info = function(msg) lib.print.info(msg) end,
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debug = function(msg) lib.print.debug(msg) end
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}
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local fn = levels[level] or levels.info
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fn(string.format(message, ...))
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end
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function InitFramework()
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if not Config.Framework.name == "auto" then return end
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local frameworks = {
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{ name = "esx", resource = "es_extended" },
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{ name = "qbx", resource = "qbx_core" },
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{ name = "qbcore", resource = "qb-core" }
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}
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Debug("info", "Initializing framework")
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for _, framework in ipairs(frameworks) do
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if IsResourceStartingOrStarted(framework.resource) then
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Config.Framework = framework
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return
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end
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end
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Debug("info", "Framework initialized: " .. Config.Framework.name)
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end
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function InitInventory()
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if not Config.Inventory == "auto" then return end
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local inventories = {
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{ name = "qs-inventory", resource = "qs-inventory" },
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{ name = "core_inventory", resource = "core_inventory" },
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{ name = "qb-inventory", resource = "qb-inventory" },
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{ name = "ox_inventory", resource = "ox_inventory" }
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}
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Debug("info", "Initializing inventory")
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for _, inventory in ipairs(inventories) do
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if IsResourceStartingOrStarted(inventory.resource) then
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Config.Inventory = inventory.name
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Debug("info", "Inventory initialized: " .. Config.Inventory)
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return
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end
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end
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Config.Inventory = "none"
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Debug("info", "Inventory initialized: " .. Config.Inventory)
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end
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