40 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
	
		
			1.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
--[[
 | 
						|
    https://github.com/overextended/ox_lib
 | 
						|
 | 
						|
    This file is licensed under LGPL-3.0 or higher <https://www.gnu.org/licenses/lgpl-3.0.en.html>
 | 
						|
 | 
						|
    Copyright © 2025 Linden <https://github.com/thelindat>
 | 
						|
]]
 | 
						|
 | 
						|
---@param coords vector3 The coords to check from.
 | 
						|
---@param maxDistance? number The max distance to check.
 | 
						|
---@param includePlayer? boolean Whether or not to include the current player.
 | 
						|
---@return number? playerId
 | 
						|
---@return number? playerPed
 | 
						|
---@return vector3? playerCoords
 | 
						|
function lib.getClosestPlayer(coords, maxDistance, includePlayer)
 | 
						|
	local players = GetActivePlayers()
 | 
						|
	local closestId, closestPed, closestCoords
 | 
						|
	maxDistance = maxDistance or 2.0
 | 
						|
 | 
						|
	for i = 1, #players do
 | 
						|
		local playerId = players[i]
 | 
						|
 | 
						|
		if playerId ~= cache.playerId or includePlayer then
 | 
						|
			local playerPed = GetPlayerPed(playerId)
 | 
						|
			local playerCoords = GetEntityCoords(playerPed)
 | 
						|
			local distance = #(coords - playerCoords)
 | 
						|
 | 
						|
			if distance < maxDistance then
 | 
						|
				maxDistance = distance
 | 
						|
				closestId = playerId
 | 
						|
				closestPed = playerPed
 | 
						|
				closestCoords = playerCoords
 | 
						|
			end
 | 
						|
		end
 | 
						|
	end
 | 
						|
 | 
						|
	return closestId, closestPed, closestCoords
 | 
						|
end
 | 
						|
 | 
						|
return lib.getClosestPlayer
 |