40 lines
		
	
	
		
			No EOL
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			No EOL
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| StartIObjectsEnterLeaveLoop = function()
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|     Citizen.CreateThread(function()
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|         while true do
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|             if SliceUsed(currentSlice) and not table.empty(Utility.Cache.Object) then
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|                 for k,v in pairs(Utility.Cache.Object) do
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|                     if currentSlice == v.slice then
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|                         local distance = #(GetEntityCoords(player) - v.coords)
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|                         
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|                         if IsOnScreen(v.coords) then
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|                             local caninteract = true
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|                             
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|                             if v.job then
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|                                 caninteract = CheckIfCanView(v.job)
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|                             end
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| 
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|                             if caninteract then
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|                                 if distance < v.interaction_distance then
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|                                     if not v.near then
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|                                         Emit("entered", false, "object", k)
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|                                         v.near = true
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|                                     end
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|                                     v.near = true
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|                                 else
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|                                     if v.near then
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|                                         Emit("leaved", false, "object", k)
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|                                         v.near = false
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|                                     end
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|                                 end
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|                             end
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|                         end
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|                     end
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|                 end
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|             else
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|                 Citizen.Wait(Config.UpdateCooldown)
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|             end
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| 
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|             Citizen.Wait(0)
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|         end
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|     end)
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| end | 
