127 lines
		
	
	
	
		
			8.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
	
		
			8.4 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
---
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--- @author Dylan MALANDAIN
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--- @version 2.0.0
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--- @since 2020
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---
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--- RageUI Is Advanced UI Libs in LUA for make beautiful interface like RockStar GAME.
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---
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---
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--- Commercial Info.
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--- Any use for commercial purposes is strictly prohibited and will be punished.
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---
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--- @see RageUI
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---
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local GridType = RageUI.Enum {
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    Default = 1,
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    Horizontal = 2,
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    Vertical = 3
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}
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local GridSprite = {
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    [GridType.Default] = { Dictionary = "pause_menu_pages_char_mom_dad", Texture = "nose_grid", },
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    [GridType.Horizontal] = { Dictionary = "RageUI", Texture = "horizontal_grid", },
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    [GridType.Vertical] = { Dictionary = "RageUI", Texture = "vertical_grid", },
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}
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local Grid = {
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    Background = { Dictionary = "commonmenu", Texture = "gradient_bgd", Y = 4, Width = 431, Height = 275 },
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    Grid = { X = 115.5, Y = 47.5, Width = 200, Height = 200 },
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    Circle = { Dictionary = "mpinventory", Texture = "in_world_circle", X = 115.5, Y = 47.5, Width = 20, Height = 20 },
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    Text = {
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        Top = { X = 215.5, Y = 15, Scale = 0.35 },
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        Bottom = { X = 215.5, Y = 250, Scale = 0.35 },
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        Left = { X = 57.75, Y = 130, Scale = 0.35 },
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        Right = { X = 373.25, Y = 130, Scale = 0.35 },
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    },
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}
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local function UIGridPanel(Type, StartedX, StartedY, TopText, BottomText, LeftText, RightText, Action, Index)
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    local CurrentMenu = RageUI.CurrentMenu
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    if CurrentMenu ~= nil then
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        if CurrentMenu() and ((CurrentMenu.Index == Index)) then
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            local X = Type == GridType.Default and StartedX or Type == GridType.Horizontal and StartedX or Type == GridType.Vertical and 0.5
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            local Y = Type == GridType.Default and StartedY or Type == GridType.Horizontal and 0.5 or Type == GridType.Vertical and StartedY
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            local Hovered = RageUI.IsMouseInBounds(CurrentMenu.X + Grid.Grid.X + CurrentMenu.SafeZoneSize.X + 20, CurrentMenu.Y + Grid.Grid.Y + CurrentMenu.SafeZoneSize.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset + 20, Grid.Grid.Width + CurrentMenu.WidthOffset - 40, Grid.Grid.Height - 40)
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            local Selected = false
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            local CircleX = CurrentMenu.X + Grid.Grid.X + (CurrentMenu.WidthOffset / 2) + 20
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            local CircleY = CurrentMenu.Y + Grid.Grid.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset + 20
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            if X < 0.0 or X > 1.0 then
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                X = 0.0
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            end
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            if Y < 0.0 or Y > 1.0 then
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                Y = 0.0
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            end
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            CircleX = CircleX + ((Grid.Grid.Width - 40) * X) - (Grid.Circle.Width / 2)
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            CircleY = CircleY + ((Grid.Grid.Height - 40) * Y) - (Grid.Circle.Height / 2)
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            RenderSprite(Grid.Background.Dictionary, Grid.Background.Texture, CurrentMenu.X, CurrentMenu.Y + Grid.Background.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, Grid.Background.Width + CurrentMenu.WidthOffset, Grid.Background.Height)
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            RenderSprite(GridSprite[Type].Dictionary, GridSprite[Type].Texture, CurrentMenu.X + Grid.Grid.X + (CurrentMenu.WidthOffset / 2), CurrentMenu.Y + Grid.Grid.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, Grid.Grid.Width, Grid.Grid.Height)
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            RenderSprite(Grid.Circle.Dictionary, Grid.Circle.Texture, CircleX, CircleY, Grid.Circle.Width, Grid.Circle.Height)
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            if (Type == GridType.Default) then
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                RenderText(TopText or "", CurrentMenu.X + Grid.Text.Top.X + (CurrentMenu.WidthOffset / 2), CurrentMenu.Y + Grid.Text.Top.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, Grid.Text.Top.Scale, 245, 245, 245, 255, 1)
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                RenderText(BottomText or "", CurrentMenu.X + Grid.Text.Bottom.X + (CurrentMenu.WidthOffset / 2), CurrentMenu.Y + Grid.Text.Bottom.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, Grid.Text.Bottom.Scale, 245, 245, 245, 255, 1)
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                RenderText(LeftText or "", CurrentMenu.X + Grid.Text.Left.X + (CurrentMenu.WidthOffset / 2), CurrentMenu.Y + Grid.Text.Left.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, Grid.Text.Left.Scale, 245, 245, 245, 255, 1)
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                RenderText(RightText or "", CurrentMenu.X + Grid.Text.Right.X + (CurrentMenu.WidthOffset / 2), CurrentMenu.Y + Grid.Text.Right.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, Grid.Text.Right.Scale, 245, 245, 245, 255, 1)
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            end
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            if (Type == GridType.Vertical) then
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                RenderText(TopText or "", CurrentMenu.X + Grid.Text.Top.X + (CurrentMenu.WidthOffset / 2), CurrentMenu.Y + Grid.Text.Top.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, Grid.Text.Top.Scale, 245, 245, 245, 255, 1)
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                RenderText(BottomText or "", CurrentMenu.X + Grid.Text.Bottom.X + (CurrentMenu.WidthOffset / 2), CurrentMenu.Y + Grid.Text.Bottom.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, Grid.Text.Bottom.Scale, 245, 245, 245, 255, 1)
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            end
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            if (Type == GridType.Horizontal) then
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                RenderText(LeftText or "", CurrentMenu.X + Grid.Text.Left.X + (CurrentMenu.WidthOffset / 2), CurrentMenu.Y + Grid.Text.Left.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, Grid.Text.Left.Scale, 245, 245, 245, 255, 1)
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                RenderText(RightText or "", CurrentMenu.X + Grid.Text.Right.X + (CurrentMenu.WidthOffset / 2), CurrentMenu.Y + Grid.Text.Right.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset, 0, Grid.Text.Right.Scale, 245, 245, 245, 255, 1)
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            end
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            if Hovered then
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                if IsDisabledControlPressed(0, 24) then
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                    Selected = true
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                    CircleX = math.round(GetControlNormal(2, 239) * 1920) - CurrentMenu.SafeZoneSize.X - (Grid.Circle.Width / 2)
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                    CircleY = math.round(GetControlNormal(2, 240) * 1080) - CurrentMenu.SafeZoneSize.Y - (Grid.Circle.Height / 2)
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                    if CircleX > (CurrentMenu.X + Grid.Grid.X + (CurrentMenu.WidthOffset / 2) + 20 + Grid.Grid.Width - 40) then
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                        CircleX = CurrentMenu.X + Grid.Grid.X + (CurrentMenu.WidthOffset / 2) + 20 + Grid.Grid.Width - 40
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                    elseif CircleX < (CurrentMenu.X + Grid.Grid.X + 20 - (Grid.Circle.Width / 2)) then
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                        CircleX = CurrentMenu.X + Grid.Grid.X + 20 - (Grid.Circle.Width / 2)
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                    end
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                    if CircleY > (CurrentMenu.Y + Grid.Grid.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset + 20 + Grid.Grid.Height - 40) then
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                        CircleY = CurrentMenu.Y + Grid.Grid.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset + 20 + Grid.Grid.Height - 40
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                    elseif CircleY < (CurrentMenu.Y + Grid.Grid.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset + 20 - (Grid.Circle.Height / 2)) then
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                        CircleY = CurrentMenu.Y + Grid.Grid.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset + 20 - (Grid.Circle.Height / 2)
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                    end
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                    X = math.round((CircleX - (CurrentMenu.X + Grid.Grid.X + (CurrentMenu.WidthOffset / 2) + 20) + (Grid.Circle.Width / 2)) / (Grid.Grid.Width - 40), 2)
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                    Y = math.round((CircleY - (CurrentMenu.Y + Grid.Grid.Y + CurrentMenu.SubtitleHeight + RageUI.ItemOffset + 20) + (Grid.Circle.Height / 2)) / (Grid.Grid.Height - 40), 2)
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                    if (X ~= StartedX) and (Y ~= StartedY) then
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                        Action.onPositionChange(X, Y)
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                    end
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                    StartedX = X;
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                    StartedY = Y;
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                    if X > 1.0 then
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                        X = 1.0
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                    end
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                    if Y > 1.0 then
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                        Y = 1.0
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                    end
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                end
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            end
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            RageUI.ItemOffset = RageUI.ItemOffset + Grid.Background.Height + Grid.Background.Y
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            if Hovered and Selected then
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                local Audio = RageUI.Settings.Audio
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                RageUI.PlaySound(Audio[Audio.Use].Slider.audioName, Audio[Audio.Use].Slider.audioRef, true)
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                if (Action.onSelected ~= nil) then
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                    Action.onSelected(X, Y);
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                end
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            end
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        end
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    end
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end
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function RageUI.Grid(StartedX, StartedY, TopText, BottomText, LeftText, RightText, Action, Index)
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    UIGridPanel(GridType.Default, StartedX, StartedY, TopText, BottomText, LeftText, RightText, Action, Index)
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end
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function RageUI.GridHorizontal(StartedX, LeftText, RightText, Action, Index)
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    UIGridPanel(GridType.Horizontal, StartedX, nil, nil, nil, LeftText, RightText, Action, Index)
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end
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function RageUI.GridVertical(StartedY, TopText, BottomText, Action, Index)
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    UIGridPanel(GridType.Vertical, nil, StartedY, TopText, BottomText, nil, nil, Action, Index)
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end
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