118 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
local canChange = true
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local unable_message = "You are unable to change your walking style right now."
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function WalkMenuStart(name, force)
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    if not canChange and not force then
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        EmoteChatMessage(unable_message)
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        return
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    end
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    if not name or name == "" then
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        ResetWalk()
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        return
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    end
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    if Config.PersistentWalk then SetResourceKvp("walkstyle", name) end
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    RequestWalking(name)
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    SetPedMovementClipset(PlayerPedId(), name, 0.2)
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    RemoveAnimSet(name)
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end
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function ResetWalk()
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    if not canChange then
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        EmoteChatMessage(unable_message)
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        return
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    end
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    ResetPedMovementClipset(PlayerPedId(), 0.0)
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end
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function WalksOnCommand()
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    local WalksCommand = ""
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    for a in PairsByKeys(RP.Walks) do
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        WalksCommand = WalksCommand .. "" .. string.lower(a) .. ", "
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    end
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    EmoteChatMessage(WalksCommand)
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    EmoteChatMessage("To reset do /walk reset")
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end
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function WalkCommandStart(name)
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    if not canChange then
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        EmoteChatMessage(unable_message)
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        return
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    end
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    name = FirstToUpper(string.lower(name))
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    if name == "Reset" then
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        ResetPedMovementClipset(PlayerPedId(), 0.0)
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        DeleteResourceKvp("walkstyle")
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        return
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    end
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    if TableHasKey(RP.Walks, name) then
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        local name2 = table.unpack(RP.Walks[name])
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        WalkMenuStart(name2)
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    else
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        EmoteChatMessage("'" .. name .. "' is not a valid walk")
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    end
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end
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-- Persistent Walkstyles are stored to KVP. Once the player has spawned, the walkstyle is applied.
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if Config.WalkingStylesEnabled and Config.PersistentWalk then
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    -- Function to check if walkstyle is available to prevent exploiting
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    local function walkstyleExists(kvp)
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        for _, v in pairs(RP.Walks) do
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            if v[1] == kvp then
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                return true
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            end
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        end
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        return false
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    end
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    local function handleWalkstyle()
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        local kvp = GetResourceKvpString("walkstyle")
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        if kvp then
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            if walkstyleExists(kvp) then
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                WalkMenuStart(kvp, true)
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            else
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                ResetPedMovementClipset(PlayerPedId(), 0.0)
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                DeleteResourceKvp("walkstyle")
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            end
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        end
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    end
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    AddEventHandler('playerSpawned', function()
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        Wait(3000)
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        handleWalkstyle()
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    end)
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    RegisterNetEvent('QBCore:Client:OnPlayerLoaded', handleWalkstyle)
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    RegisterNetEvent('esx:playerLoaded', handleWalkstyle)
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    AddEventHandler('onResourceStart', function(resource)
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        if resource == GetCurrentResourceName() then
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            handleWalkstyle()
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        end
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    end)
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end
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if Config.WalkingStylesEnabled then
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    RegisterCommand('walks', function() WalksOnCommand() end, false)
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    RegisterCommand('walk', function(_, args, _) WalkCommandStart(tostring(args[1])) end, false)
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    TriggerEvent('chat:addSuggestion', '/walk', 'Set your walkingstyle.', { { name = "style", help = "/walks for a list of valid styles" } })
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    TriggerEvent('chat:addSuggestion', '/walks', 'List available walking styles.')
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end
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exports('toggleWalkstyle', function(bool, message)
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    canChange = bool
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    if message then
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        unable_message = message
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    end
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end)
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exports('getWalkstyle', function()
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    return GetResourceKvpString("walkstyle")
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end)
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exports('setWalkstyle', WalkMenuStart)
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