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resources/[jobs]/[crime]/lation_247robbery/client/functions.lua
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245
resources/[jobs]/[crime]/lation_247robbery/client/functions.lua
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-- Initialize config(s)
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local sh_config = require 'config.shared'
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-- Display a notification
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--- @param message string
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--- @param type string
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function ShowNotification(message, type)
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if sh_config.setup.notify == 'ox_lib' then
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lib.notify({ description = message, type = type, position = 'top', icon = 'fas fa-store' })
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elseif sh_config.setup.notify == 'esx' then
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ESX.ShowNotification(message)
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elseif sh_config.setup.notify == 'qb' then
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QBCore.Functions.Notify(message, type)
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elseif sh_config.setup.notify == 'okok' then
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exports['okokNotify']:Alert('Convenience Store', message, 5000, type, false)
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elseif sh_config.setup.notify == 'sd-notify' then
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exports['sd-notify']:Notify('Convenience Store', message, type)
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elseif sh_config.setup.notify == 'wasabi_notify' then
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exports.wasabi_notify:notify('Convenience Store', message, 5000, type, false, 'fas fa-store')
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elseif sh_config.setup.notify == 'custom' then
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-- Add custom notification export/event here
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end
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end
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-- Display a notification from server
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--- @param message string
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--- @param type string
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RegisterNetEvent('lation_247robbery:Notify', function(message, type)
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ShowNotification(message, type)
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end)
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-- Display a minigame
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--- @param data table
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function Minigame(data)
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if lib.skillCheck(data.difficulty, data.inputs) then
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return true
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end
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return false
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end
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-- Display a progress bar
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--- @param data table
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function ProgressBar(data)
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if sh_config.setup.progress == 'ox_lib' then
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-- Want to use ox_lib's progress circle instead of bar?
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-- Change "progressBar" to "progressCircle" below & done!
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if lib.progressBar({
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label = data.label,
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duration = data.duration,
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position = data.position or 'bottom',
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useWhileDead = data.useWhileDead,
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canCancel = data.canCancel,
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disable = data.disable,
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anim = {
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dict = data.anim.dict or nil,
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clip = data.anim.clip or nil,
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flag = data.anim.flag or nil
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},
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prop = {
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model = data.prop.model or nil,
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bone = data.prop.bone or nil,
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pos = data.prop.pos or nil,
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rot = data.prop.rot or nil
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}
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}) then
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return true
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end
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return false
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elseif sh_config.setup.progress == 'qbcore' then
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local p = promise.new()
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QBCore.Functions.Progressbar(data.label, data.label, data.duration, data.useWhileDead, data.canCancel, {
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disableMovement = data.disable.move,
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disableCarMovement = data.disable.car,
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disableMouse = false,
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disableCombat = data.disable.combat
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}, {
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animDict = data.anim.dict or nil,
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anim = data.anim.clip or nil,
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flags = data.anim.flag or nil
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}, {
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model = data.prop.model or nil,
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bone = data.prop.bone or nil,
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coords = data.prop.pos or nil,
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rotation = data.prop.rot or nil
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}, {},
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function()
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p:resolve(true)
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end,
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function()
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p:resolve(false)
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end)
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return Citizen.Await(p)
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else
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-- Add 'custom' progress bar here
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end
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end
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-- Send police dispatch message
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--- @param data table data.coords, data.street
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function PoliceDispatch(data)
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if not data then print('^1[ERROR]: Failed to retrieve dispatch data, cannot proceed^0') return end
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if sh_config.police.dispatch == 'cd_dispatch' then
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local playerData = exports['cd_dispatch']:GetPlayerInfo()
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if not playerData then
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print('^1[ERROR]: cd_dispatch failed to return playerData, cannot proceed^0')
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return
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end
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TriggerServerEvent('cd_dispatch:AddNotification', {
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job_table = sh_config.police.jobs,
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coords = playerData.coords,
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title = '10-88 - Store Robbery',
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message = 'An alarm has been triggered at 24/7 on ' ..playerData.street,
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flash = 0,
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unique_id = playerData.unique_id,
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sound = 1,
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blip = {
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sprite = 52,
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scale = 1.0,
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colour = 1,
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flashes = false,
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text = '10-88 - Store Robbery',
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time = 5,
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radius = 0,
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}
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})
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elseif sh_config.police.dispatch == 'ps-dispatch' then
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local alert = {
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coords = data.coords,
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message = 'An alarm has been triggered at 24/7 on ' ..data.street,
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dispatchCode = '10-88',
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description = 'Store Robbery',
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radius = 0,
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sprite = 52,
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color = 1,
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scale = 1.0,
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length = 3
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}
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exports["ps-dispatch"]:CustomAlert(alert)
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elseif sh_config.police.dispatch == 'qs-dispatch' then
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local playerData = exports['qs-dispatch']:GetPlayerInfo()
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if not playerData then
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print('^1[ERROR]: qs-dispatch failed to return playerData, cannot proceed^0')
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return
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end
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exports['qs-dispatch']:getSSURL(function(image)
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TriggerServerEvent('qs-dispatch:server:CreateDispatchCall', {
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job = sh_config.police.jobs,
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callLocation = playerData.coords,
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callCode = { code = '10-88', snippet = 'Store Robbery' },
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message = 'An alarm has been triggered at 24/7 on ' ..playerData.street_1,
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flashes = false,
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image = image or nil,
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blip = {
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sprite = 52,
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scale = 1.0,
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colour = 1,
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flashes = false,
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text = '10-88 - Store Robbery',
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time = (30 * 1000),
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}
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})
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end)
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elseif sh_config.police.dispatch == 'core_dispatch' then
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local gender = IsPedMale(cache.ped) and 'male' or 'female'
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TriggerServerEvent('core_dispatch:addCall', '10-88', 'Potential Store Robbery',
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{{icon = 'fa-venus-mars', info = gender}},
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{data.coords.x, data.coords.y, data.coords.z},
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'police', 30000, 52, 1, false)
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elseif sh_config.police.dispatch == 'rcore_dispatch' then
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local playerData = exports['rcore_dispatch']:GetPlayerData()
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if not playerData then
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print('^1[ERROR]: rcore_dispatch failed to return playerData, cannot proceed^0')
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return
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end
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local alert = {
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code = '10-88 - Store Robbery',
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default_priority = 'low',
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coords = playerData.coords,
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job = sh_config.police.jobs,
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text = 'An alarm has been triggered at 24/7 on ' ..playerData.street_1,
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type = 'alerts',
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blip_time = 30,
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blip = {
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sprite = 52,
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colour = 1,
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scale = 1.0,
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text = '10-88 - Store Robbery',
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flashes = false,
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radius = 0,
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}
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}
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TriggerServerEvent('rcore_dispatch:server:sendAlert', alert)
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elseif sh_config.police.dispatch == 'aty_dispatch' then
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TriggerEvent('aty_dispatch:SendDispatch', 'Potential Store Robbery', '10-88', 52, sh_config.police.jobs)
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elseif sh_config.police.dispatch == 'op-dispatch' then
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local job = 'police'
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local text = 'An alarm has been triggered at 24/7 on ' ..data.street
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local coords = data.coords
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local id = cache.serverId
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local title = '10-88 - Store Robbery'
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local panic = false
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TriggerServerEvent('Opto_dispatch:Server:SendAlert', job, title, text, coords, panic, id)
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elseif sh_config.police.dispatch == 'origen_police' then
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local alert = {
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coords = data.coords,
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title = '10-88 - Store Robbery',
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type = 'GENERAL',
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message = 'An alarm has been triggered at 24/7 on ' ..data.street,
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job = 'police',
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}
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TriggerServerEvent("SendAlert:police", alert)
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elseif sh_config.police.dispatch == 'emergencydispatch' then
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TriggerServerEvent('emergencydispatch:emergencycall:new', 'police', '10-88 | Potential Store Robbery', data.coords, true)
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elseif sh_config.police.dispatch == 'custom' then
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-- Add your custom dispatch system here
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else
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print('^1[ERROR]: No dispatch system was detected - please visit config/shared.lua "police" section^0')
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end
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end
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-- Add circle target zones
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--- @param data table
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function AddCircleZone(data)
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if sh_config.setup.interact == 'ox_target' then
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exports.ox_target:addSphereZone(data)
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elseif sh_config.setup.interact == 'qb-target' then
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exports['qb-target']:AddCircleZone(data.name, data.coords, data.radius, {
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name = data.name,
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debugPoly = sh_config.setup.debug}, {
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options = data.options,
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distance = 2,
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})
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elseif sh_config.setup.interact == 'interact' then
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exports.interact:AddInteraction({
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coords = data.coords,
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interactDst = 2.0,
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id = data.name,
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options = data.options
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})
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elseif sh_config.setup.interact == 'custom' then
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-- Add support for a custom target system here
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else
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print('^1[ERROR]: No interaction system was detected - please visit config/shared "setup" section^0')
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end
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end
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