ed
This commit is contained in:
parent
6a6c44143c
commit
e50a457657
31 changed files with 1135 additions and 764 deletions
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@ -0,0 +1,89 @@
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if not config["codem-inventory"] then return end
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local playerJob = ""
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local lastItems = {}
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RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
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self.Functions.RemoveAllWeapons()
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end)
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RegisterNetEvent('tgiCore:Client:OnPlayerLoaded')
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AddEventHandler('tgiCore:Client:OnPlayerLoaded', function(PlayerData)
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playerJob = PlayerData.job.name
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SetTimeout(2000, function() -- some waiting time because the character's inventory data is loaded later
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lastItems = exports['codem-inventory']:GetClientPlayerInventory()
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weaponCheck()
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end)
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end)
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RegisterNetEvent('tgiCore:Client:OnJobUpdate')
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AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
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self.Functions.RemoveAllWeapons()
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playerJob = job.name
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weaponCheck()
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end)
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RegisterNetEvent('codem-inventory:client:additem')
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AddEventHandler('codem-inventory:client:additem', function(slot, data)
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lastItems[tostring(slot)] = data
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weaponCheck()
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end)
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RegisterNetEvent('codem-inventory:client:removeitemtoclientInventory')
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AddEventHandler('codem-inventory:client:removeitemtoclientInventory', function(slot, amount)
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slot = tostring(slot)
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if lastItems[slot] then
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local itemAmount = lastItems[slot].count or lastItems[slot].amount
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if itemAmount == amount then
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lastItems[slot] = nil
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end
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end
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weaponCheck()
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end)
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RegisterNetEvent('codem-inventory:client:clearinventory')
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AddEventHandler('codem-inventory:client:clearinventory', function()
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lastItems = {}
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weaponCheck()
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end)
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RegisterNetEvent('codem-inventory:client:setitembyslot')
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AddEventHandler('codem-inventory:client:setitembyslot', function(slot, itemData)
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lastItems[tostring(slot)] = itemData
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weaponCheck()
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end)
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self.Functions.CheckWeaponIsRemoved = function()
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if not next(self.weapons) then return end
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for key, _ in pairs(self.weapons) do
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local success = false
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for _, item in pairs(lastItems) do
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if key == item.info?.serie or item.name then
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success = true
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break
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end
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end
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if not success then
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self.Functions.RemoveWeapon(key)
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end
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end
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end
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function weaponCheck()
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if not lastItems then return end
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Wait(100)
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self.Functions.CheckWeaponIsRemoved()
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local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
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for _, item in pairs(lastItems) do
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if item and item.type == "weapon" then
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self.Functions.AddWeapon({
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weapon = item.name,
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key = item?.info?.serie or item.name,
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attachments = config.tgiann_attachments and
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getTgiannAttachments(item.info.tgiattachments, joaat(item.name)) or item.info.attachments,
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playerJob = playerJob,
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isMale = isMale
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})
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end
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end
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end
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@ -0,0 +1,116 @@
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-- https://docs.c8re.store/core-inventory/api
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if not config.core_inventory then return end
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local function splitStr(str, delimiter)
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local result = {}
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local from = 1
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local delim_from, delim_to = string.find(str, delimiter, from)
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while delim_from do
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result[#result + 1] = string.sub(str, from, delim_from - 1)
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from = delim_to + 1
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delim_from, delim_to = string.find(str, delimiter, from)
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end
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result[#result + 1] = string.sub(str, from)
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return result
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end
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local playerJob = ""
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local invItems = {}
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local playerItems = {}
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local function getInventoryItems()
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tgiCore.cbFunction('tgiann-weapons-on-back:core_inventory:server:getInventory', function(newPlayerItems)
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playerItems = newPlayerItems
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weaponCheck(true)
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end)
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end
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RegisterNetEvent('core_inventory:client:sync', function(inventory, data)
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local split = splitStr(inventory, '-')[1]
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if config.enableInv[split] then
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playerItems[split] = data.content
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end
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end)
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RegisterNetEvent('tgiCore:Client:OnPlayerLoaded')
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AddEventHandler('tgiCore:Client:OnPlayerLoaded', function(PlayerData)
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if not PlayerData then return end
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playerJob = PlayerData.job.name
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getInventoryItems(PlayerData.identifier)
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end)
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RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
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self.Functions.RemoveAllWeapons()
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end)
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RegisterNetEvent('tgiCore:Client:OnJobUpdate')
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AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
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self.Functions.RemoveAllWeapons()
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playerJob = job.name
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weaponCheck(false)
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end)
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if config.framework == "qb" then
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RegisterNetEvent('QBCore:Player:SetPlayerData', function(PlayerData)
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playerJob = PlayerData.job.name
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if not config.enableInv["content"] then return end
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playerItems["content"] = PlayerData?.items
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weaponCheck(true)
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end)
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else
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RegisterNetEvent('esx:addInventoryItem')
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AddEventHandler('esx:addInventoryItem', function(job)
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local PlayerData = exports["tgiann-core"]:getPlayerData()
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if not PlayerData then return end
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getInventoryItems(PlayerData.identifier)
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end)
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RegisterNetEvent('esx:removeInventoryItem')
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AddEventHandler('esx:removeInventoryItem', function(job)
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local PlayerData = exports["tgiann-core"]:getPlayerData()
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if not PlayerData then return end
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getInventoryItems(PlayerData.identifier)
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end)
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end
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self.Functions.CheckWeaponIsRemoved = function()
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if not next(self.weapons) then return end
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for key, _ in pairs(self.weapons) do
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local success = false
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for _, item in pairs(invItems) do
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if item and key == (item.metadata?.serial or item.name) then
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success = true
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break
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end
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end
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if not success then
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self.Functions.RemoveWeapon(key)
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end
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end
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end
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function weaponCheck(updateData)
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if updateData then
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invItems = {}
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for _, inv in pairs(playerItems) do
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for _, item in pairs(inv) do
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invItems[#invItems + 1] = item
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end
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end
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end
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Wait(100)
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self.Functions.CheckWeaponIsRemoved()
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local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
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for _, item in pairs(invItems) do
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if item and string.find(string.lower(item.name), "weapon") then
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self.Functions.AddWeapon({
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weapon = item.name,
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key = item.metadata?.serial or item.name,
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attachments = config.tgiann_attachments and
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getTgiannAttachments(item.metadata.tgiattachments, joaat(item.name)) or item.metadata.attachments,
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playerJob = playerJob,
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isMale = isMale
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})
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end
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end
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end
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if config.framework ~= "esx" then return end
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if not config.useDefaultInventory then return end
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local playerJob = ""
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local lastItems = {}
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local function getInventoryItems()
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tgiCore.cbFunction('tgiann-weapons-on-back:esx_inv:server:getInventory', function(playerItems, loadout)
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local itemList = {}
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-- ESX is suck
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if loadout and #loadout > 0 then
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for i = 1, #loadout do
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itemList[#itemList + 1] = loadout[i]
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end
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end
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if playerItems and #playerItems > 0 then
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for i = 1, #playerItems do
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if playerItems[i].count > 0 then
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itemList[#itemList + 1] = playerItems[i]
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end
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end
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end
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lastItems = itemList
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weaponCheck()
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end)
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end
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RegisterNetEvent('tgiCore:Client:OnPlayerLoaded')
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AddEventHandler('tgiCore:Client:OnPlayerLoaded', function(PlayerData)
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playerJob = PlayerData.job.name
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getInventoryItems()
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end)
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RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
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self.Functions.RemoveAllWeapons()
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end)
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RegisterNetEvent('esx:addInventoryItem')
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AddEventHandler('esx:addInventoryItem', function(job)
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getInventoryItems()
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end)
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RegisterNetEvent('esx:removeInventoryItem')
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AddEventHandler('esx:removeInventoryItem', function(job)
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getInventoryItems()
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end)
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RegisterNetEvent('tgiCore:Client:OnJobUpdate')
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AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
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self.Functions.RemoveAllWeapons()
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playerJob = job.name
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weaponCheck()
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end)
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self.Functions.CheckWeaponIsRemoved = function()
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if not next(self.weapons) then return end
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for key, _ in pairs(self.weapons) do
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local success = false
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for _, item in pairs(lastItems) do
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if item and key == item.name then
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success = true
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break
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end
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end
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if not success then
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self.Functions.RemoveWeapon(key)
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end
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end
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end
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function weaponCheck()
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self.Functions.CheckWeaponIsRemoved()
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Wait(100)
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local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
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for _, item in pairs(lastItems) do
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if item and string.find(string.lower(item.name), "weapon") then
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self.Functions.AddWeapon({
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weapon = item.name,
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key = item.name,
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attachments = config.tgiann_attachments and
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getTgiannAttachments(item?.info?.tgiattachments, joaat(item.name)) or item.components,
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playerJob = playerJob,
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isMale = isMale
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})
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end
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end
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end
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@ -0,0 +1,99 @@
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tgiCore = nil
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CreateThread(function()
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while not tgiCore do
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tgiCore = tgiCoreExports:getCore()
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Wait(200)
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end
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end)
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local function LoadModel(model)
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if HasModelLoaded(model) then return end
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RequestModel(model)
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while not HasModelLoaded(model) do Wait(0) end
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end
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self.Functions.AddAttachments = function(entity, weaponName, weaponHash, attachments)
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if not attachments then return end
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if config.tgiann_attachments then
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for _, data in pairs(attachments) do
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local model = GetWeaponComponentTypeModel(data.component)
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if model ~= 0 then
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LoadModel(model)
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GiveWeaponComponentToWeaponObject(entity, data.component)
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SetModelAsNoLongerNeeded(data.component)
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else
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SetWeaponObjectTintIndex(entity, data.component)
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end
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end
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elseif config.core_inventory then
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for _, data in pairs(attachments) do
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local model = GetWeaponComponentTypeModel(data.componentHash)
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if model ~= 0 then
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LoadModel(model)
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GiveWeaponComponentToWeaponObject(entity, data.componentHash)
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SetModelAsNoLongerNeeded(data.componentHash)
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else
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SetWeaponObjectTintIndex(entity, data.componentHash)
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end
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end
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elseif config.ox_inventory then
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if not oxItems then oxItems = exports.ox_inventory:Items() end
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for i = 1, #attachments do
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local components = oxItems[attachments[i]].client.component
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for v = 1, #components do
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local component = components[v]
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if DoesWeaponTakeWeaponComponent(weaponHash, component) then
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local model = GetWeaponComponentTypeModel(component)
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if model ~= 0 then
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LoadModel(model)
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GiveWeaponComponentToWeaponObject(entity, component)
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SetModelAsNoLongerNeeded(component)
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end
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end
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end
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end
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elseif config.framework == "qb" then
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for _, data in pairs(attachments) do
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local model = GetWeaponComponentTypeModel(data.component)
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if model ~= 0 then
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LoadModel(model)
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GiveWeaponComponentToWeaponObject(entity, data.component)
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SetModelAsNoLongerNeeded(data.component)
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else
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SetWeaponObjectTintIndex(entity, data.component)
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end
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end
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else
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--ESX is suck
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for i = 1, #attachments do
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local componentData = tgiCore.core.GetWeaponComponent(weaponName, attachments[i])
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if componentData then
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local hash = componentData.hash
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local model = GetWeaponComponentTypeModel(hash)
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if model ~= 0 then
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LoadModel(model)
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GiveWeaponComponentToWeaponObject(entity, hash)
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SetModelAsNoLongerNeeded(hash)
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else
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SetWeaponObjectTintIndex(entity, hash)
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end
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end
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end
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end
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end
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function getTgiannAttachments(tgiattachments, weapon)
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local invSettings = exports["tgiann-attachment"]:inventoryConfig()
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if invSettings then
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return tgiattachments
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else
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local returnVal = nil
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local waitCb = true
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tgiCore.cbFunction("tgiann-attachment:getAttachment", function(data)
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returnVal = data
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waitCb = false
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end, weapon)
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while waitCb do Wait(10) end
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return returnVal
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end
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end
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@ -0,0 +1,77 @@
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if not config["mf-inventory"] then return end
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local playerJob = ""
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local lastItems = {}
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local function getInventoryItems(identifier)
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exports["mf-inventory"]:getInventoryItems(identifier, function(items)
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lastItems = items
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weaponCheck()
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end)
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end
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RegisterNetEvent('esx:playerLoaded')
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AddEventHandler('esx:playerLoaded', function(PlayerData)
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playerJob = PlayerData.job.name
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getInventoryItems(PlayerData.identifier)
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end)
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RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
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self.Functions.RemoveAllWeapons()
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end)
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|
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RegisterNetEvent('esx:addInventoryItem')
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AddEventHandler('esx:addInventoryItem', function(job)
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local PlayerData = exports["tgiann-core"]:getPlayerData()
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if not PlayerData then return end
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getInventoryItems(PlayerData.identifier)
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end)
|
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|
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RegisterNetEvent('esx:removeInventoryItem')
|
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AddEventHandler('esx:removeInventoryItem', function(job)
|
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local PlayerData = exports["tgiann-core"]:getPlayerData()
|
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if not PlayerData then return end
|
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getInventoryItems(PlayerData.identifier)
|
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end)
|
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|
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RegisterNetEvent('tgiCore:Client:OnJobUpdate')
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AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
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self.Functions.RemoveAllWeapons()
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playerJob = job.name
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weaponCheck()
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end)
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self.Functions.CheckWeaponIsRemoved = function()
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if not next(self.weapons) then return end
|
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for key, _ in pairs(self.weapons) do
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local success = false
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for _, item in pairs(lastItems) do
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if item and key == item.name then
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success = true
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break
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end
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end
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if not success then
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self.Functions.RemoveWeapon(key)
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end
|
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end
|
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end
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function weaponCheck()
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if not lastItems then return end
|
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Wait(100)
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self.Functions.CheckWeaponIsRemoved(lastItems)
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local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
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for _, item in pairs(lastItems) do
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if item and string.find(string.lower(item.name), "weapon") then
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self.Functions.AddWeapon({
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weapon = item.name,
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key = item.name,
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attachments = config.tgiann_attachments and
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getTgiannAttachments(item.metadata.tgiattachments, joaat(item.name)),
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playerJob = playerJob,
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isMale = isMale
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})
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end
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end
|
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end
|
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@ -0,0 +1,79 @@
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if not config.origen_inventory then return end
|
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|
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local origen_inventory = exports.origen_inventory
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local playerJob = ""
|
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local lastItems = {}
|
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local function getInventoryItems()
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lastItems = origen_inventory:GetInventory()
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weaponCheck()
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end
|
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|
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RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
|
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self.Functions.RemoveAllWeapons()
|
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end)
|
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|
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RegisterNetEvent('tgiCore:Client:OnPlayerLoaded')
|
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AddEventHandler('tgiCore:Client:OnPlayerLoaded', function(PlayerData)
|
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playerJob = PlayerData.job.name
|
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getInventoryItems()
|
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end)
|
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|
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RegisterNetEvent('tgiCore:Client:OnJobUpdate')
|
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AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
|
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self.Functions.RemoveAllWeapons()
|
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playerJob = job.name
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
--QB
|
||||
RegisterNetEvent('QBCore:Player:SetPlayerData', function(PlayerData)
|
||||
playerJob = PlayerData.job.name
|
||||
getInventoryItems()
|
||||
end)
|
||||
|
||||
--ESX
|
||||
RegisterNetEvent('esx:addInventoryItem')
|
||||
AddEventHandler('esx:addInventoryItem', function()
|
||||
getInventoryItems()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:removeInventoryItem')
|
||||
AddEventHandler('esx:removeInventoryItem', function()
|
||||
getInventoryItems()
|
||||
end)
|
||||
|
||||
self.Functions.CheckWeaponIsRemoved = function()
|
||||
if not next(self.weapons) then return end
|
||||
for key, _ in pairs(self.weapons) do
|
||||
local success = false
|
||||
for _, item in pairs(lastItems) do
|
||||
if key == item.info.serie then
|
||||
success = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not success then
|
||||
self.Functions.RemoveWeapon(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function weaponCheck()
|
||||
if not lastItems then return end
|
||||
Wait(100)
|
||||
self.Functions.CheckWeaponIsRemoved()
|
||||
local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
|
||||
for _, item in pairs(lastItems) do
|
||||
if item and item.type == "weapon" then
|
||||
self.Functions.AddWeapon({
|
||||
weapon = item.name,
|
||||
key = item.info.serie,
|
||||
attachments = config.tgiann_attachments and
|
||||
getTgiannAttachments(item.info.tgiattachments, joaat(item.name)) or item.info.attachments,
|
||||
playerJob = playerJob,
|
||||
isMale = isMale
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
|
@ -0,0 +1,64 @@
|
|||
if not config.ox_inventory then return end
|
||||
|
||||
local playerJob = ""
|
||||
local lastItems = {}
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnPlayerLoaded')
|
||||
AddEventHandler('tgiCore:Client:OnPlayerLoaded', function(PlayerData)
|
||||
playerJob = PlayerData.job.name
|
||||
lastItems = exports.ox_inventory:GetPlayerItems() or {}
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
|
||||
self.Functions.RemoveAllWeapons()
|
||||
end)
|
||||
|
||||
AddEventHandler('ox_inventory:updateInventory', function(changes)
|
||||
for i, value in pairs(changes) do
|
||||
lastItems[i] = value or nil
|
||||
end
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnJobUpdate')
|
||||
AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
|
||||
self.Functions.RemoveAllWeapons()
|
||||
playerJob = job.name
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
self.Functions.CheckWeaponIsRemoved = function()
|
||||
if not next(self.weapons) then return end
|
||||
for key, _ in pairs(self.weapons) do
|
||||
local success = false
|
||||
for _, item in pairs(lastItems) do
|
||||
if item and key == (item.metadata.serial or item.name) then
|
||||
success = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not success then
|
||||
self.Functions.RemoveWeapon(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function weaponCheck()
|
||||
if not lastItems then return end
|
||||
Wait(100)
|
||||
self.Functions.CheckWeaponIsRemoved()
|
||||
local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
|
||||
for _, item in pairs(lastItems) do
|
||||
if item and string.find(string.lower(item.name), "weapon") then
|
||||
self.Functions.AddWeapon({
|
||||
weapon = item.name,
|
||||
key = item.metadata.serial or item.name,
|
||||
attachments = config.tgiann_attachments and
|
||||
getTgiannAttachments(item.metadata.tgiattachments, joaat(item.name)) or item.metadata.components,
|
||||
playerJob = playerJob,
|
||||
isMale = isMale
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
|
@ -0,0 +1,64 @@
|
|||
if config.framework ~= "qb" then return end
|
||||
if not config.useDefaultInventory then return end
|
||||
|
||||
local playerJob = ""
|
||||
local lastItems = {}
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
|
||||
self.Functions.RemoveAllWeapons()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnPlayerLoaded')
|
||||
AddEventHandler('tgiCore:Client:OnPlayerLoaded', function(PlayerData)
|
||||
playerJob = PlayerData.job.name
|
||||
lastItems = PlayerData?.items
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('QBCore:Player:SetPlayerData', function(PlayerData)
|
||||
playerJob = PlayerData.job.name
|
||||
lastItems = PlayerData?.items
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnJobUpdate')
|
||||
AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
|
||||
self.Functions.RemoveAllWeapons()
|
||||
playerJob = job.name
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
self.Functions.CheckWeaponIsRemoved = function()
|
||||
if not next(self.weapons) then return end
|
||||
for key, _ in pairs(self.weapons) do
|
||||
local success = false
|
||||
for _, item in pairs(lastItems) do
|
||||
if key == item.info.serie then
|
||||
success = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not success then
|
||||
self.Functions.RemoveWeapon(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function weaponCheck()
|
||||
if not lastItems then return end
|
||||
Wait(100)
|
||||
self.Functions.CheckWeaponIsRemoved()
|
||||
local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
|
||||
for _, item in pairs(lastItems) do
|
||||
if item and item.type == "weapon" then
|
||||
self.Functions.AddWeapon({
|
||||
weapon = item.name,
|
||||
key = item.info.serie,
|
||||
attachments = config.tgiann_attachments and
|
||||
getTgiannAttachments(item.info.tgiattachments, joaat(item.name)) or item.info.attachments,
|
||||
playerJob = playerJob,
|
||||
isMale = isMale
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
|
@ -0,0 +1,89 @@
|
|||
if not config["qs-inventory"] then return end
|
||||
|
||||
local playerJob = ""
|
||||
local lastItems = {}
|
||||
local isBussy = false
|
||||
|
||||
local function getInventoryItems()
|
||||
if isBussy then return end
|
||||
isBussy = true
|
||||
while exports['qs-inventory']:inInventory() do Wait(10) end -- getUserInventory not updating when inventory is open
|
||||
Wait(1000) -- getUserInventory is updating late
|
||||
lastItems = exports['qs-inventory']:getUserInventory()
|
||||
weaponCheck(playerJob, true)
|
||||
isBussy = false
|
||||
end
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnPlayerLoaded')
|
||||
AddEventHandler('tgiCore:Client:OnPlayerLoaded', function(PlayerData)
|
||||
playerJob = PlayerData.job.name
|
||||
getInventoryItems()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
|
||||
self.Functions.RemoveAllWeapons()
|
||||
end)
|
||||
|
||||
--ESX
|
||||
RegisterNetEvent('esx:addInventoryItem')
|
||||
AddEventHandler('esx:addInventoryItem', function()
|
||||
getInventoryItems()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:removeInventoryItem')
|
||||
AddEventHandler('esx:removeInventoryItem', function()
|
||||
getInventoryItems()
|
||||
end)
|
||||
|
||||
--QB
|
||||
RegisterNetEvent('QBCore:Player:SetPlayerData', function(PlayerData)
|
||||
playerJob = PlayerData.job.name
|
||||
lastItems = PlayerData?.items
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnJobUpdate')
|
||||
AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
|
||||
self.Functions.RemoveAllWeapons()
|
||||
playerJob = job.name
|
||||
weaponCheck(playerJob)
|
||||
end)
|
||||
|
||||
self.Functions.CheckWeaponIsRemoved = function()
|
||||
if not next(self.weapons) then return end
|
||||
for key, _ in pairs(self.weapons) do
|
||||
local success = false
|
||||
for _, item in pairs(lastItems) do
|
||||
if item and key == (item.info?.serie or item.name) then
|
||||
success = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not success then
|
||||
self.Functions.RemoveWeapon(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function weaponCheck()
|
||||
Wait(100)
|
||||
self.Functions.CheckWeaponIsRemoved()
|
||||
local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
|
||||
for _, item in pairs(lastItems) do
|
||||
if item then
|
||||
local isWeapon = string.find(string.lower(item.name), "weapon")
|
||||
debug(item.name .. " Check For Add Weapon", "isWeapon: " .. tostring(isWeapon))
|
||||
if isWeapon then
|
||||
debug(item.name .. " Added")
|
||||
self.Functions.AddWeapon({
|
||||
weapon = item.name,
|
||||
key = item.info?.serie or item.name,
|
||||
attachments = config.tgiann_attachments and
|
||||
getTgiannAttachments(item.info.tgiattachments, joaat(item.name)) or item.info?.attachments,
|
||||
playerJob = playerJob,
|
||||
isMale = isMale
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
|
@ -0,0 +1,62 @@
|
|||
if not config["tgiann-inventory"] then return end
|
||||
|
||||
local playerJob = ""
|
||||
local lastItems = {}
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
|
||||
self.Functions.RemoveAllWeapons()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnPlayerLoaded')
|
||||
AddEventHandler('tgiCore:Client:OnPlayerLoaded', function(PlayerData)
|
||||
playerJob = PlayerData.job.name
|
||||
lastItems = exports["tgiann-inventory"]:GetPlayerItems()
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiann-inventory:inventoryUpdated')
|
||||
AddEventHandler('tgiann-inventory:inventoryUpdated', function(items)
|
||||
lastItems = items
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('tgiCore:Client:OnJobUpdate')
|
||||
AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
|
||||
self.Functions.RemoveAllWeapons()
|
||||
playerJob = job.name
|
||||
weaponCheck()
|
||||
end)
|
||||
|
||||
self.Functions.CheckWeaponIsRemoved = function()
|
||||
if not next(self.weapons) then return end
|
||||
for key, _ in pairs(self.weapons) do
|
||||
local success = false
|
||||
for _, item in pairs(lastItems) do
|
||||
if key == item?.info?.serie then
|
||||
success = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not success then
|
||||
self.Functions.RemoveWeapon(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function weaponCheck()
|
||||
if not lastItems then return end
|
||||
Wait(100)
|
||||
self.Functions.CheckWeaponIsRemoved()
|
||||
local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
|
||||
for _, item in pairs(lastItems) do
|
||||
if item and item.type == "weapon" then
|
||||
self.Functions.AddWeapon({
|
||||
weapon = string.gsub(item.name, "_police", ""),
|
||||
key = item?.info?.serie or item.name,
|
||||
attachments = item?.info?.tgiattachments or {},
|
||||
playerJob = playerJob,
|
||||
isMale = isMale
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue