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7 changed files with 338 additions and 12 deletions
245
resources/[Developer]/[Nordi]/nordi_kayaktrailer/client.lua
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245
resources/[Developer]/[Nordi]/nordi_kayaktrailer/client.lua
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local QBCore = exports['qb-core']:GetCoreObject()
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local loadedKayaks = {}
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local currentTrailer = nil
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-- Function to check if a model is a kayak
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local function IsKayakModel(model)
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for _, kayakModel in ipairs(Config.KayakModels) do
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if GetHashKey(kayakModel) == model then
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return true
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end
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end
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return false
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end
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-- Function to get nearby kayak
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local function GetNearbyKayak()
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local kayak = nil
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local minDistance = Config.InteractionRange
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for _, entity in ipairs(GetGamePool('CVehicle')) do
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if IsKayakModel(GetEntityModel(entity)) then
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local distance = #(playerCoords - GetEntityCoords(entity))
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if distance < minDistance then
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minDistance = distance
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kayak = entity
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end
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end
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end
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return kayak
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end
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-- Function to get nearby trailer
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local function GetNearbyTrailer()
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local trailer = nil
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local minDistance = Config.InteractionRange
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for _, entity in ipairs(GetGamePool('CVehicle')) do
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if GetEntityModel(entity) == GetHashKey(Config.TrailerModel) then
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local distance = #(playerCoords - GetEntityCoords(entity))
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if distance < minDistance then
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minDistance = distance
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trailer = entity
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end
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end
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end
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return trailer
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end
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-- Function to load kayak onto trailer
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local function LoadKayakOntoTrailer(trailer, kayak)
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if not trailer or not kayak then return end
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local trailerNetId = NetworkGetNetworkIdFromEntity(trailer)
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local kayakNetId = NetworkGetNetworkIdFromEntity(kayak)
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-- Check if trailer already has max kayaks
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if #loadedKayaks >= Config.MaxKayaks then
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QBCore.Functions.Notify("Trailer rack is already fully loaded with kayaks", "error")
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return
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end
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-- Add kayak to loaded kayaks
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table.insert(loadedKayaks, kayakNetId)
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-- Update kayak position on trailer
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local position = Config.KayakPositions[#loadedKayaks]
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local trailerCoords = GetEntityCoords(trailer)
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local trailerHeading = GetEntityHeading(trailer)
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-- Calculate world position based on trailer position and offset
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local kayakX = trailerCoords.x + (math.cos(math.rad(trailerHeading)) * position.x) - (math.sin(math.rad(trailerHeading)) * position.y)
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local kayakY = trailerCoords.y + (math.sin(math.rad(trailerHeading)) * position.x) + (math.cos(math.rad(trailerHeading)) * position.y)
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local kayakZ = trailerCoords.z + position.z
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local kayakHeading = trailerHeading + position.heading
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-- Set kayak position and attach to trailer
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SetEntityCoords(kayak, kayakX, kayakY, kayakZ, false, false, false, false)
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SetEntityHeading(kayak, kayakHeading)
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-- Attach kayak to trailer
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AttachEntityToEntity(kayak, trailer, 0, position.x, position.y, position.z, 0.0, 0.0, position.heading, true, false, true, false, 0, true)
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-- Display which rack position was loaded
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local side = #loadedKayaks <= 3 and "left" or "right"
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local level = (#loadedKayaks - 1) % 3 + 1
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local levelNames = {"bottom", "middle", "top"}
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QBCore.Functions.Notify("Kayak loaded onto " .. levelNames[level] .. " rack, " .. side .. " side", "success")
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-- Save current trailer
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currentTrailer = trailerNetId
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-- Sync with server
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TriggerServerEvent('kayak_trailer:syncLoadedKayaks', trailerNetId, loadedKayaks)
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end
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-- Function to unload kayak from trailer
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local function UnloadKayakFromTrailer(trailer)
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if not trailer or #loadedKayaks == 0 then return end
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local trailerNetId = NetworkGetNetworkIdFromEntity(trailer)
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-- Get last kayak
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local kayakNetId = loadedKayaks[#loadedKayaks]
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local kayak = NetworkGetEntityFromNetworkId(kayakNetId)
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-- Get position info for notification
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local side = #loadedKayaks <= 3 and "left" or "right"
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local level = (#loadedKayaks - 1) % 3 + 1
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local levelNames = {"bottom", "middle", "top"}
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-- Remove from loaded kayaks
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table.remove(loadedKayaks, #loadedKayaks)
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-- Detach kayak from trailer
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DetachEntity(kayak, true, true)
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-- Place kayak behind trailer
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local trailerCoords = GetEntityCoords(trailer)
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local trailerHeading = GetEntityHeading(trailer)
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local offsetX = -3.0 -- 3 meters behind trailer
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local kayakX = trailerCoords.x - (math.cos(math.rad(trailerHeading)) * offsetX)
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local kayakY = trailerCoords.y - (math.sin(math.rad(trailerHeading)) * offsetX)
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local kayakZ = trailerCoords.z
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SetEntityCoords(kayak, kayakX, kayakY, kayakZ, false, false, false, false)
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SetEntityHeading(kayak, trailerHeading)
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QBCore.Functions.Notify("Kayak unloaded from " .. levelNames[level] .. " rack, " .. side .. " side", "success")
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-- Sync with server
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TriggerServerEvent('kayak_trailer:syncLoadedKayaks', trailerNetId, loadedKayaks)
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end
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-- Initialize qb-target
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Citizen.CreateThread(function()
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-- Target for loading kayaks onto trailer
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exports['qb-target']:AddTargetModel(Config.TrailerModel, {
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options = {
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{
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type = "client",
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event = "kayak_trailer:loadKayak",
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icon = "fas fa-truck-loading",
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label = "Load Kayak to Rack",
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canInteract = function()
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local kayak = GetNearbyKayak()
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return kayak ~= nil and #loadedKayaks < Config.MaxKayaks
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end
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},
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{
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type = "client",
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event = "kayak_trailer:unloadKayak",
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icon = "fas fa-dolly",
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label = "Unload Kayak from Rack",
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canInteract = function()
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return #loadedKayaks > 0
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end
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}
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},
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distance = Config.InteractionRange
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})
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-- Target for kayaks
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for _, model in ipairs(Config.KayakModels) do
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exports['qb-target']:AddTargetModel(model, {
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options = {
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{
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type = "client",
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event = "kayak_trailer:loadKayak",
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icon = "fas fa-truck-loading",
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label = "Load onto Trailer Rack",
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canInteract = function()
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local trailer = GetNearbyTrailer()
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return trailer ~= nil and #loadedKayaks < Config.MaxKayaks
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end
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}
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},
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distance = Config.InteractionRange
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})
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end
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end)
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-- Event handlers
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RegisterNetEvent('kayak_trailer:loadKayak', function()
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local trailer = GetNearbyTrailer()
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local kayak = GetNearbyKayak()
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if trailer and kayak then
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LoadKayakOntoTrailer(trailer, kayak)
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else
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QBCore.Functions.Notify("No trailer or kayak nearby", "error")
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end
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end)
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RegisterNetEvent('kayak_trailer:unloadKayak', function()
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local trailer = GetNearbyTrailer()
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if trailer then
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UnloadKayakFromTrailer(trailer)
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else
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QBCore.Functions.Notify("No trailer nearby", "error")
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end
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end)
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-- Sync loaded kayaks from server
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RegisterNetEvent('kayak_trailer:syncLoadedKayaksClient', function(trailerNetId, kayakList)
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if NetworkDoesNetworkIdExist(trailerNetId) then
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local trailer = NetworkGetEntityFromNetworkId(trailerNetId)
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-- Clear existing kayaks
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for _, kayakNetId in ipairs(loadedKayaks) do
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if NetworkDoesNetworkIdExist(kayakNetId) then
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local kayak = NetworkGetEntityFromNetworkId(kayakNetId)
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if DoesEntityExist(kayak) then
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DetachEntity(kayak, true, true)
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end
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end
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end
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-- Update loaded kayaks
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loadedKayaks = kayakList
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-- Reattach kayaks
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for i, kayakNetId in ipairs(loadedKayaks) do
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if NetworkDoesNetworkIdExist(kayakNetId) then
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local kayak = NetworkGetEntityFromNetworkId(kayakNetId)
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if DoesEntityExist(kayak) then
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local position = Config.KayakPositions[i]
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AttachEntityToEntity(kayak, trailer, 0, position.x, position.y, position.z, 0.0, 0.0, position.heading, true, false, true, false, 0, true)
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end
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end
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end
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currentTrailer = trailerNetId
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end
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end)
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resources/[Developer]/[Nordi]/nordi_kayaktrailer/config.lua
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resources/[Developer]/[Nordi]/nordi_kayaktrailer/config.lua
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Config = {}
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-- Trailer configuration
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Config.TrailerModel = 'boattrailer' -- Default trailer model, can be changed to your custom model
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Config.MaxKayaks = 6 -- Maximum number of kayaks (3 per side)
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-- Kayak models that can be loaded onto the trailer
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Config.KayakModels = {
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'kayak01', -- Replace with your actual kayak model names
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'kayak02',
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'kayak03'
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}
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-- Positions for kayaks on the trailer rack (relative to trailer)
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-- Arranged as 3 levels on each side of the trailer
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Config.KayakPositions = {
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-- Left side (3 kayaks stacked vertically)
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{x = -0.5, y = 0.0, z = 0.6, heading = 90.0}, -- Bottom level
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{x = -0.5, y = 0.0, z = 1.2, heading = 90.0}, -- Middle level
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{x = -0.5, y = 0.0, z = 1.8, heading = 90.0}, -- Top level
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-- Right side (3 kayaks stacked vertically)
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{x = 0.5, y = 0.0, z = 0.6, heading = 270.0}, -- Bottom level
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{x = 0.5, y = 0.0, z = 1.2, heading = 270.0}, -- Middle level
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{x = 0.5, y = 0.0, z = 1.8, heading = 270.0} -- Top level
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}
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-- Range for qb-target interaction
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Config.InteractionRange = 3.0
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@ -0,0 +1,20 @@
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fx_version 'cerulean'
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game 'gta5'
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description 'QBCore Kayak Trailer Script'
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author 'Your Name'
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version '1.0.0'
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shared_scripts {
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'config.lua'
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}
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client_scripts {
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'client.lua'
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}
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server_scripts {
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'server.lua'
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}
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lua54 'yes'
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resources/[Developer]/[Nordi]/nordi_kayaktrailer/server.lua
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resources/[Developer]/[Nordi]/nordi_kayaktrailer/server.lua
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local QBCore = exports['qb-core']:GetCoreObject()
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local trailerKayaks = {}
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-- Event to sync loaded kayaks
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RegisterNetEvent('kayak_trailer:syncLoadedKayaks', function(trailerNetId, kayakList)
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local src = source
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-- Store kayaks for this trailer
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trailerKayaks[trailerNetId] = kayakList
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-- Broadcast to all clients
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TriggerClientEvent('kayak_trailer:syncLoadedKayaksClient', -1, trailerNetId, kayakList)
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end)
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-- When a player connects, send them the current state of all trailers
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RegisterNetEvent('QBCore:Server:PlayerLoaded', function()
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local src = source
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for trailerNetId, kayakList in pairs(trailerKayaks) do
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TriggerClientEvent('kayak_trailer:syncLoadedKayaksClient', src, trailerNetId, kayakList)
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end
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end)
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@ -17,14 +17,14 @@ config.carryItmes = {
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moveRate = 0.5, -- https://docs.fivem.net/natives/?_0x085BF80FA50A39D1 (1.0 Default)
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},
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present = {
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model = `xm3_prop_xm3_present_01a`,
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model = `xm_prop_x17_bag_01d`,
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bone = 28422,
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offset = vector3(0.0, -0.18, -0.16),
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rot = vector3(0.0, 0.0, 0.0),
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offset = vector3(0.15, -0.05, -0.10),
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rot = vector3(100.0, -50.0, 220.0),
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anim = {
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dict = "anim@heists@box_carry@",
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name = "idle"
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},
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dict = "missfbi4prepp1",
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n ame = "idle" -- Neutrale Stehanimation
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}
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disableKeys = {
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21, -- INPUT_SPRINT
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},
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@ -30,15 +30,15 @@ exports("RegisterJobCraft", registerJobCraft)
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-- Default crafting
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registerCraft("defaultCraft", "Main Craft", {
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{
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giveAmount = 1,
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name = 'testburger',
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giveAmount = 24,
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name = 'ecola_dose',
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costs = {
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['testitem'] = 5,
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['testitemuniq'] = 3,
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['pack_ecola'] = 1,
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},
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duration = 5000, -- 5 seconds crafting times (optional)
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info = {
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label = "My Test Label for Burger"
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label = "Auspacken"
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}
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},
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--[[
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@ -10193,7 +10193,17 @@ QBShared.Items = {
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image = 'pdbag.png',
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name = 'pdbag',
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},
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pack_ecola = {
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shouldClose = true,
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type = 'item',
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description = '',
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weight = 1000,
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label = 'Packung E-Cola',
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unique = true,
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useable = true,
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image = 'pack_ecola.png',
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name = 'pack_ecola',
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},
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