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Main/resources/[inventory]/tgiann-inventory/configs/configCraft.lua
2025-07-09 18:52:29 +02:00

170 lines
3.7 KiB
Lua

config.craft = {}
config.defaultCraftJob = {}
local function registerCraft(category, label, items)
assert(type(category) == "string", "Category must be a string")
assert(type(label) == "string", "Label must be a string")
assert(type(items) == "table", "Items must be a table")
config.craft[#config.craft + 1] = {
category = category,
label = label,
items = items
}
end
exports("RegisterCraft", registerCraft)
local function registerJobCraft(jobName, label, items)
assert(type(jobName) == "string", "Job name must be a string")
assert(config.defaultCraftJob[jobName] == nil, ("Job %s already exists in defaultCraftJob").format(jobName))
assert(type(label) == "string", "Label must be a string")
assert(type(items) == "table", "Items must be a table")
config.defaultCraftJob[jobName] = {
label = label,
items = items
}
end
exports("RegisterJobCraft", registerJobCraft)
-- Default crafting
registerCraft("defaultCraft", "Main Craft", {
{
giveAmount = 24,
name = 'ecola_dose',
costs = {
['pack_ecola'] = 1,
},
duration = 5000, -- 5 seconds crafting times (optional)
info = {
label = "Auspacken"
}
},
--[[
{
giveAmount = 1,
name = 'lockpick',
costs = {
['metalscrap'] = 22,
['plastic'] = 32,
},
},
{
giveAmount = 1,
name = 'screwdriverset',
costs = {
['metalscrap'] = 30,
['plastic'] = 42,
},
},
{
giveAmount = 1,
name = 'electronickit',
costs = {
['metalscrap'] = 30,
['plastic'] = 45,
['aluminum'] = 28,
},
},
{
giveAmount = 1,
name = 'radioscanner',
costs = {
['electronickit'] = 2,
['plastic'] = 52,
['steel'] = 40,
},
},
{
giveAmount = 1,
name = 'gatecrack',
costs = {
['metalscrap'] = 10,
['plastic'] = 50,
['aluminum'] = 30,
['iron'] = 17,
['electronickit'] = 2,
},
},
]]
})
-- Example for police
registerJobCraft("police", "Police Crafting", {
{
giveAmount = 1,
name = 'handcuffs',
costs = {
['metalscrap'] = 36,
['steel'] = 24,
['aluminum'] = 28,
},
},
{
giveAmount = 1,
name = 'repairkit',
costs = {
['metalscrap'] = 32,
['steel'] = 43,
['plastic'] = 61,
},
},
{
giveAmount = 1,
name = 'pistol_ammo',
costs = {
['metalscrap'] = 50,
['steel'] = 37,
['copper'] = 26,
},
},
{
giveAmount = 1,
name = 'ironoxide',
costs = {
['iron'] = 60,
['glass'] = 30,
},
},
{
giveAmount = 1,
name = 'aluminumoxide',
costs = {
['aluminum'] = 60,
['glass'] = 30,
},
},
{
giveAmount = 1,
name = 'armor',
costs = {
['iron'] = 33,
['steel'] = 44,
['plastic'] = 55,
['aluminum'] = 22,
},
},
{
giveAmount = 1,
name = 'drill',
costs = {
['iron'] = 50,
['steel'] = 50,
['screwdriverset'] = 3,
['advancedlockpick'] = 2,
},
},
})
local craftCategory = {}
for i = 1, #config.craft do
craftCategory[i] = {
craft = i,
label = config.craft[i].label
}
end
exports("CraftCategory", function()
return craftCategory
end)