forked from Simnation/Main
81 lines
No EOL
2.5 KiB
Markdown
81 lines
No EOL
2.5 KiB
Markdown
# Prompt Barber - Interior Configuration
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This resource provides configurable barber shop interiors for FiveM servers with the ability to enable or disable specific locations.
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## Configuration
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All settings can be found in `config.lua`. You can enable or disable interiors for each barber shop location by changing the `enabled` value to `true` or `false`.
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### Available Locations
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| Location | Coordinates | Default Status |
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|----------|-------------|----------------|
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| **Paleto Bay** | -278.32, 6228.18, 30.71 | Enabled |
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| **Downtown** | -33.02, -152.32, 56.09 | Enabled |
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| **Vespucci** | -1282.87, -1117.28, 6.01 | Enabled |
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| **Mirror Park** | 1212.29, -472.81, 65.22 | Enabled |
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| **Davis (Ghetto)** | 136.94, -1708.16, 28.31 | Enabled |
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| **Sandy Shores** | 1931.79, 3730.24, 31.86 | Enabled |
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### How to Configure
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1. Open `config.lua`
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2. Find the location you want to modify
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3. Change `enabled = true` to `enabled = false` to disable the interior
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4. Change `enabled = false` to `enabled = true` to enable the interior
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5. Restart the resource
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**Example:**
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```lua
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-- To disable the Paleto Bay barber shop interior:
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paleto = {
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enabled = false, -- Changed from true to false
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coords = vector3(-278.324158, 6228.18164, 30.7110977),
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interior_type = 'v_barbers'
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},
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```
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### Debug Mode
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You can enable debug mode to see console messages about which interiors are being enabled/disabled:
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```lua
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Config.Debug = true -- Set to true to enable debug messages
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```
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### Console Commands (Debug)
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When debug mode is enabled, you can use the following console command:
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- `togglebarber <location>` - Toggle a specific location's interior on/off
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Available location names: `paleto`, `city`, `vespucci`, `mirror_park`, `ghetto`, `sandy`
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**Example:**
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```
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togglebarber paleto -- Toggles Paleto Bay barber interior
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togglebarber city -- Toggles Downtown barber interior
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```
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## Installation
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1. Place the resource in your `resources` folder
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2. Add `ensure prompt_barber` to your `server.cfg`
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3. Configure the locations in `config.lua` as needed
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4. Restart your server
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## Notes
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- Interiors are managed automatically when the resource starts
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- Changes to the config require a resource restart to take effect
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- Disabling an interior will make it inaccessible to players
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- All locations are enabled by default
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## Troubleshooting
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If you're having issues:
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1. Enable debug mode in `config.lua` (`Config.Debug = true`)
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2. Check console for any error messages
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3. Ensure coordinates are correct for your map files
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4. Restart the resource after making config changes |