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Main/resources/[carscripts]/community_bridge/modules/skills/_default/server.lua
2025-08-06 16:37:06 +02:00

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4.7 KiB
Lua

---@diagnostic disable: duplicate-set-field
Skills = Skills or {}
Skills.All = Skills.All or {}
-- XP Cache for performance
local XP_CACHE = {}
-- Default skill object: currentXP (0 to required), level
local DEFAULT_SKILL = { currentXP = 0, level = 1 }
-- Helper function to get or create a skill object
local function getOrCreateSkill(src, skillName)
if not src or not skillName then return table.clone(DEFAULT_SKILL) end
local playerSkills = Framework.GetPlayerMetadata(src, "community_bridge_skills") or {}
if not playerSkills[skillName] then
playerSkills[skillName] = table.clone(DEFAULT_SKILL)
end
return playerSkills[skillName]
end
-- Calculate XP required for a level using RuneScape algorithm (with caching)
Skills.GetXPForLevel = function(level)
if not level or level < 1 then return 0 end
if level == 1 then return 0 end -- Level 1 requires 0 XP
-- Check cache first
if XP_CACHE[level] then
return XP_CACHE[level]
end
-- Calculate and cache
local xp = 0
for n = 1, level - 1 do
xp = xp + math.floor(n + 300 * (2 ^ (n / 7)))
end
local result = math.floor(xp / 4)
XP_CACHE[level] = result
return result
end
-- Create a skill (for initialization)
Skills.Create = function(name, maxLevel, baseXP)
if not name then return end
Skills.All[name] = { name = name, maxLevel = maxLevel or 99, baseXP = baseXP or 50 }
return Skills.All[name]
end
-- Get player's current level
Skills.GetSkillLevel = function(src, skillName)
if not src or not skillName then return 1 end
local skill = getOrCreateSkill(src, skillName)
return skill.level or 1
end
Skills.GetScaledXP = function(baseXP, playerLevel)
return math.floor(baseXP * (1 + playerLevel * 0.05))
end
-- Get current XP (0 to required XP for current level)
Skills.GetXP = function(src, skillName)
if not src or not skillName then return 0 end
local skill = getOrCreateSkill(src, skillName)
local currentXP = skill.currentXP or 0
return currentXP
end
-- Get XP required to complete the current level
Skills.GetXPRequiredForLevel = function(level)
if not level or level < 1 then return 0 end
if level == 1 then return 83 end -- Level 1 to 2 requires 83 XP
return Skills.GetXPForLevel(level)
end
-- Add XP and handle level ups
Skills.AddXP = function(src, skillName, xp)
if not src or not skillName then
return false
end
if not xp or xp <= 0 then
xp = Skills.GetScaledXP(50, Skills.GetSkillLevel(src, skillName))
end
local playerSkills = Framework.GetPlayerMetadata(src, "community_bridge_skills") or {}
local skill = playerSkills[skillName]
if not skill then
skill = table.clone(DEFAULT_SKILL)
playerSkills[skillName] = skill
end
local oldLevel = skill.level or 1
local currentXP = skill.currentXP or 0
-- Add XP
currentXP = currentXP + xp
local xpNeeded = Skills.GetXPRequiredForLevel(oldLevel + 1)
if currentXP >= xpNeeded then
currentXP = currentXP - xpNeeded
oldLevel = oldLevel + 1
end
skill.level = oldLevel
skill.currentXP = currentXP
playerSkills[skillName] = skill
Framework.SetPlayerMetadata(src, "community_bridge_skills", playerSkills)
return true, oldLevel, currentXP
end
-- Set skill level directly (resets currentXP to 0)
Skills.SetSkillLevel = function(src, skillName, level)
if not src or not skillName or not level or level < 1 then return false end
local playerSkills = Framework.GetPlayerMetadata(src, "community_bridge_skills") or {}
local skill = playerSkills[skillName] or table.clone(DEFAULT_SKILL)
level = math.min(math.max(1, level), 99)
skill.level = level
skill.currentXP = 0
playerSkills[skillName] = skill
Framework.SetPlayerMetadata(src, "community_bridge_skills", playerSkills)
return true
end
-- Set current XP directly
Skills.SetXP = function(src, skillName, xp)
if not src or not skillName or not xp or xp < 0 then return false end
local playerSkills = Framework.GetPlayerMetadata(src, "community_bridge_skills") or {}
local skill = playerSkills[skillName] or table.clone(DEFAULT_SKILL)
skill.currentXP = xp
playerSkills[skillName] = skill
Framework.SetPlayerMetadata(src, "community_bridge_skills", playerSkills)
return true
end
-- Get resource name
Skills.GetResourceName = function()
return "community_bridge"
end
-- Debug Commands
-- RegisterCommand('clearskill', function(source, args, rawCommand)
-- if not source or source == 0 then return end
-- local skillName = args[1] or "fishing"
-- Skills.SetXP(source, skillName, 0)
-- Skills.SetSkillLevel(source, skillName, 1)
-- print("Skill " .. skillName .. " cleared for player " .. source)
-- end, false)
return Skills