forked from Simnation/Main
158 lines
No EOL
4.7 KiB
Lua
158 lines
No EOL
4.7 KiB
Lua
---@diagnostic disable: duplicate-set-field
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Skills = Skills or {}
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Skills.All = Skills.All or {}
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-- XP Cache for performance
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local XP_CACHE = {}
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-- Default skill object: currentXP (0 to required), level
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local DEFAULT_SKILL = { currentXP = 0, level = 1 }
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-- Helper function to get or create a skill object
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local function getOrCreateSkill(src, skillName)
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if not src or not skillName then return table.clone(DEFAULT_SKILL) end
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local playerSkills = Framework.GetPlayerMetadata(src, "community_bridge_skills") or {}
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if not playerSkills[skillName] then
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playerSkills[skillName] = table.clone(DEFAULT_SKILL)
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end
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return playerSkills[skillName]
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end
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-- Calculate XP required for a level using RuneScape algorithm (with caching)
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Skills.GetXPForLevel = function(level)
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if not level or level < 1 then return 0 end
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if level == 1 then return 0 end -- Level 1 requires 0 XP
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-- Check cache first
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if XP_CACHE[level] then
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return XP_CACHE[level]
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end
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-- Calculate and cache
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local xp = 0
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for n = 1, level - 1 do
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xp = xp + math.floor(n + 300 * (2 ^ (n / 7)))
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end
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local result = math.floor(xp / 4)
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XP_CACHE[level] = result
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return result
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end
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-- Create a skill (for initialization)
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Skills.Create = function(name, maxLevel, baseXP)
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if not name then return end
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Skills.All[name] = { name = name, maxLevel = maxLevel or 99, baseXP = baseXP or 50 }
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return Skills.All[name]
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end
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-- Get player's current level
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Skills.GetSkillLevel = function(src, skillName)
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if not src or not skillName then return 1 end
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local skill = getOrCreateSkill(src, skillName)
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return skill.level or 1
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end
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Skills.GetScaledXP = function(baseXP, playerLevel)
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return math.floor(baseXP * (1 + playerLevel * 0.05))
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end
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-- Get current XP (0 to required XP for current level)
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Skills.GetXP = function(src, skillName)
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if not src or not skillName then return 0 end
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local skill = getOrCreateSkill(src, skillName)
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local currentXP = skill.currentXP or 0
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return currentXP
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end
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-- Get XP required to complete the current level
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Skills.GetXPRequiredForLevel = function(level)
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if not level or level < 1 then return 0 end
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if level == 1 then return 83 end -- Level 1 to 2 requires 83 XP
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return Skills.GetXPForLevel(level)
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end
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-- Add XP and handle level ups
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Skills.AddXP = function(src, skillName, xp)
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if not src or not skillName then
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return false
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end
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if not xp or xp <= 0 then
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xp = Skills.GetScaledXP(50, Skills.GetSkillLevel(src, skillName))
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end
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local playerSkills = Framework.GetPlayerMetadata(src, "community_bridge_skills") or {}
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local skill = playerSkills[skillName]
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if not skill then
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skill = table.clone(DEFAULT_SKILL)
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playerSkills[skillName] = skill
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end
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local oldLevel = skill.level or 1
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local currentXP = skill.currentXP or 0
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-- Add XP
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currentXP = currentXP + xp
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local xpNeeded = Skills.GetXPRequiredForLevel(oldLevel + 1)
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if currentXP >= xpNeeded then
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currentXP = currentXP - xpNeeded
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oldLevel = oldLevel + 1
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end
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skill.level = oldLevel
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skill.currentXP = currentXP
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playerSkills[skillName] = skill
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Framework.SetPlayerMetadata(src, "community_bridge_skills", playerSkills)
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return true, oldLevel, currentXP
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end
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-- Set skill level directly (resets currentXP to 0)
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Skills.SetSkillLevel = function(src, skillName, level)
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if not src or not skillName or not level or level < 1 then return false end
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local playerSkills = Framework.GetPlayerMetadata(src, "community_bridge_skills") or {}
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local skill = playerSkills[skillName] or table.clone(DEFAULT_SKILL)
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level = math.min(math.max(1, level), 99)
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skill.level = level
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skill.currentXP = 0
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playerSkills[skillName] = skill
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Framework.SetPlayerMetadata(src, "community_bridge_skills", playerSkills)
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return true
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end
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-- Set current XP directly
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Skills.SetXP = function(src, skillName, xp)
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if not src or not skillName or not xp or xp < 0 then return false end
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local playerSkills = Framework.GetPlayerMetadata(src, "community_bridge_skills") or {}
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local skill = playerSkills[skillName] or table.clone(DEFAULT_SKILL)
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skill.currentXP = xp
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playerSkills[skillName] = skill
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Framework.SetPlayerMetadata(src, "community_bridge_skills", playerSkills)
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return true
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end
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-- Get resource name
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Skills.GetResourceName = function()
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return "community_bridge"
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end
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-- Debug Commands
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-- RegisterCommand('clearskill', function(source, args, rawCommand)
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-- if not source or source == 0 then return end
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-- local skillName = args[1] or "fishing"
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-- Skills.SetXP(source, skillName, 0)
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-- Skills.SetSkillLevel(source, skillName, 1)
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-- print("Skill " .. skillName .. " cleared for player " .. source)
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-- end, false)
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return Skills |