Main/resources/[inventory]/nordi_schredder/server.lua
2025-07-28 01:44:42 +02:00

216 lines
8.6 KiB
Lua

local QBCore = exports['qb-core']:GetCoreObject()
-- Function to delete items from a shredder
function DeleteShredderItems(containerID)
-- Get all items in the shredder
local items = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", containerID)
if not items or next(items) == nil then
print("^3[DISPOSAL]^7 No items to delete in " .. containerID)
return
end
local totalItems = 0
local disposedItems = {}
-- Delete all items
for slot, item in pairs(items) do
if item and item.amount and item.amount > 0 then
exports["tgiann-inventory"]:RemoveItemFromSecondaryInventory("stash", containerID, item.name, item.amount, slot)
totalItems = totalItems + item.amount
table.insert(disposedItems, {name = item.name, amount = item.amount})
end
end
print("^3[DISPOSAL]^7 Deleted " .. totalItems .. " items from shredder " .. containerID)
-- Log the deletion
local itemList = ""
for _, item in pairs(disposedItems) do
itemList = itemList .. '' .. item.amount .. 'x ' .. item.name .. '\n'
end
TriggerEvent('qb-log:server:CreateLog', 'disposal', 'Shredder Items Destroyed', 'orange',
'**Container:** ' .. containerID .. '\n**Anzahl Items:** ' .. totalItems .. '\n**Items:**\n' .. itemList)
end
-- Container inventory open
RegisterNetEvent('disposal:server:openInventory', function(containerID, type)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Open the inventory
exports["tgiann-inventory"]:OpenInventory(src, "stash", containerID, {
maxweight = 50000, -- 50kg max
slots = 20, -- 20 Slots
label = type == "shredder" and 'Müllschredder' or 'Lager'
})
end)
-- Get items from container
RegisterNetEvent('disposal:server:getItems', function(containerID, type)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Get items from the container
local items = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", containerID)
-- If items is nil, provide an empty table
if items == nil then items = {} end
TriggerClientEvent('disposal:client:showMenu', src, items, containerID, type)
end)
-- Dispose single item
RegisterNetEvent('disposal:server:disposeSingle', function(itemName, amount, slot, containerID, type)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
if type == "shredder" then
-- For shredders, remove the item permanently
local success = exports["tgiann-inventory"]:RemoveItemFromSecondaryInventory("stash", containerID, itemName, amount, slot)
if success then
-- Log for admins
print('^3[DISPOSAL]^7 ' .. GetPlayerName(src) .. ' (' .. Player.PlayerData.citizenid .. ') has destroyed ' .. amount .. 'x ' .. itemName)
-- Discord Webhook
TriggerEvent('qb-log:server:CreateLog', 'disposal',
'Item Destroyed',
'orange',
'**Player:** ' .. GetPlayerName(src) ..
'\n**Citizen ID:** ' .. Player.PlayerData.citizenid ..
'\n**Item:** ' .. amount .. 'x ' .. itemName ..
'\n**Action:** Item destroyed')
-- Notification message
local message = amount .. 'x ' .. itemName .. ' wurde vernichtet!'
TriggerClientEvent('disposal:client:itemDisposed', src, message, type)
-- Reload menu
Wait(1000)
TriggerEvent('disposal:server:getItems', containerID, type)
else
TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Vernichten des Items!', 'error')
end
else
-- For storage containers, just notify that the item is stored
local message = amount .. 'x ' .. itemName .. ' wurde im Lager gespeichert!'
TriggerClientEvent('disposal:client:itemDisposed', src, message, type)
-- Log for admins
print('^3[DISPOSAL]^7 ' .. GetPlayerName(src) .. ' (' .. Player.PlayerData.citizenid .. ') has stored ' .. amount .. 'x ' .. itemName)
-- Discord Webhook
TriggerEvent('qb-log:server:CreateLog', 'disposal',
'Item Stored',
'blue',
'**Player:** ' .. GetPlayerName(src) ..
'\n**Citizen ID:** ' .. Player.PlayerData.citizenid ..
'\n**Item:** ' .. amount .. 'x ' .. itemName ..
'\n**Action:** Item stored in container')
-- Reload menu
Wait(1000)
TriggerEvent('disposal:server:getItems', containerID, type)
end
end)
-- Dispose all items
RegisterNetEvent('disposal:server:disposeAll', function(containerID, type)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Get all items in the container
local items = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", containerID)
if not items or next(items) == nil then
TriggerClientEvent('QBCore:Notify', src,
type == "shredder" and 'Der Schredder ist bereits leer!' or 'Das Lager ist bereits leer!',
'error')
return
end
if type == "shredder" then
-- For shredders, remove all items permanently
local disposedItems = {}
local totalItems = 0
-- Dispose all items
for slot, item in pairs(items) do
if item and item.amount and item.amount > 0 then
local success = exports["tgiann-inventory"]:RemoveItemFromSecondaryInventory("stash", containerID, item.name, item.amount, slot)
if success then
table.insert(disposedItems, {name = item.name, amount = item.amount})
totalItems = totalItems + item.amount
end
end
end
if #disposedItems > 0 then
-- Log for admins
print('^3[DISPOSAL]^7 ' .. GetPlayerName(src) .. ' (' .. Player.PlayerData.citizenid .. ') has destroyed ALL items (' .. totalItems .. ' items)')
-- Discord Webhook with item list
local itemList = ""
for _, item in pairs(disposedItems) do
itemList = itemList .. '' .. item.amount .. 'x ' .. item.name .. '\n'
end
TriggerEvent('qb-log:server:CreateLog', 'disposal',
'All Items Destroyed',
'red',
'**Player:** ' .. GetPlayerName(src) ..
'\n**Citizen ID:** ' .. Player.PlayerData.citizenid ..
'\n**Action:** All items destroyed' ..
'\n**Total Items:** ' .. totalItems ..
'\n**Items:**\n' .. itemList)
-- Notification message
local message = 'ALLE Items (' .. totalItems .. ' Stück) wurden vernichtet!'
TriggerClientEvent('disposal:client:itemDisposed', src, message, type)
else
TriggerClientEvent('QBCore:Notify', src, 'Keine Items zum Vernichten gefunden!', 'error')
end
else
-- For storage containers, just notify that all items are stored
local totalItems = 0
for slot, item in pairs(items) do
if item and item.amount and item.amount > 0 then
totalItems = totalItems + item.amount
end
end
-- Log for admins
print('^3[DISPOSAL]^7 ' .. GetPlayerName(src) .. ' (' .. Player.PlayerData.citizenid .. ') has stored ALL items (' .. totalItems .. ' items)')
-- Discord Webhook with item list
local itemList = ""
for slot, item in pairs(items) do
if item and item.amount and item.amount > 0 then
itemList = itemList .. '' .. item.amount .. 'x ' .. item.name .. '\n'
end
end
TriggerEvent('qb-log:server:CreateLog', 'disposal',
'All Items Stored',
'green',
'**Player:** ' .. GetPlayerName(src) ..
'\n**Citizen ID:** ' .. Player.PlayerData.citizenid ..
'\n**Action:** All items stored in container' ..
'\n**Total Items:** ' .. totalItems ..
'\n**Items:**\n' .. itemList)
-- Notification message
local message = 'ALLE Items (' .. totalItems .. ' Stück) wurden im Lager gespeichert!'
TriggerClientEvent('disposal:client:itemDisposed', src, message, type)
end
end)