77 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # MR Consumables
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| 
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| Hello, This is a read me file designed to help you understand everything you need to know about the script
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| 
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| ## Installation
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| 
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| Put the script somewhere in your resource folder
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| Go to the config in config/sh_config.lua and to config/cl_config.lua and config the script according to your server (Make sure the inventory and core names you wrote in the config are matching the inventory and core your have)
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| 
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| (IF YOU ARE USING THE SOUNDS)
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| Make sure you have xSound installed, if not. Go to this link and install it https://github.com/Xogy/xsound/releases/tag/1.4.3 (You can also use your own if you have coding knowlage but xSound is the most recommended right now)
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| Put the sounds in the sounds folder in xsound/html/sounds for them to work
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| 
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| (IF YOU WANT TO USE OUR DEFAULT ITEMS)
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| Make sure to put images in your inventories image folder
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| 
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| Add the items to your inventory/core
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| 
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| #### ox_inventory
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| 
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|     ["ecola"] = {
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|     	label = "eCola",
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|     	weight = 500,
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|     	stack = false,
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|     	close = true,
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|     	description = "For all the thirsty out there",
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|     },
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|     ["sprunk"] = {
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|     	label = "Sprunk",
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|     	weight = 500,
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|     	stack = false,
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|     	close = true,
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|     	description = "For all the thirsty out there",
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|     },
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|     ["burger"] = {
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|     	label = "Burger",
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|     	weight = 500,
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|     	stack = false,
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|     	close = true,
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|     	description = "For all the hungry out there",
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|     },
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|     ["sandwich"] = {
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|     	label = "Sandwich",
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|     	weight = 500,
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|     	stack = false,
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|     	close = true,
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|     	description = "For all the hungry out there",
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|     },
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| 
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| #### qb-inventory
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| 
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|     ['ecola']                    = { name = 'ecola', label = 'eCola', weight = 500, type = 'item', image = 'ecola.png', unique = true, useable = true, shouldClose = true, combinable = nil, description = 'For all  the thirsty out there' },
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| 
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|     ['sprunk']                    = { name = 'sprunk', label = 'Sprunk', weight = 500, type = 'item', image = 'sprunk.png', unique = true, useable = true, shouldClose = true, combinable = nil, description = 'For all  the thirsty out there' },
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| 
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|     ['sandwich']                    = { name = 'sandwich', label = 'Sandwich', weight = 500, type = 'item', image = 'sandwich.png', unique = true, useable = true, shouldClose = true, combinable = nil, description = 'For all  the hungry out there' },
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| 
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|     ['burger']                    = { name = 'burger', label = 'Burger', weight = 500, type = 'item', image = 'burger.png', unique = true, useable = true, shouldClose = true, combinable = nil, description = 'For all  the hungry out there' },
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| 
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| ## IMPORTANT
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| 
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| If you want to add your own items, duplicate one of our default items in the config and change what you want according to your needs
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| 
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| ## Make sure your item cannot be stacked (turn off stacked in ox_inventory or unique in qb-inventory) because the item is using metadata to count the amount of consumes remaining
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| 
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| And if you want to attach items to the animations specified in our config, Turn on debug in the config (Config.Debug = true) and use the command "consumes:debug" to trigger the animations, stop them and etc
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| 
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| The system does not have prop attachment tools (yet) but there are ones i recommened
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| 
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| Attach Prop to Player Editor By "PERPGamer" https://forum.cfx.re/t/dev-tool-attach-prop-to-player-editor/4864072
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| TGIANN Attach Prop to Player By "TGIANN" https://forum.cfx.re/t/dev-tool-tgiann-attach-prop-to-player/5107789
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| 
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| And of course make sure to enable it in your server cfg
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| 
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| "ensure mr-consumables"
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| 
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| ## IF YOU NEED ANY EXTRA HELP FEEL FREE TO OPEN A TICKET IN OUR DISCORD
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