Main/resources/[creator]/doors_creator/locales/en.lua
2025-06-07 08:51:21 +02:00

55 lines
2.6 KiB
Lua

locales["en"] = {
["press_to_exit"] = "Press ~INPUT_REPLAY_TOGGLE_TIMELINE~ to ~r~exit~s~",
["press_to_confirm"] = "Press ~INPUT_CELLPHONE_SELECT~ to ~g~confirm~s~",
["press_to_select"] = "Press ~INPUT_ATTACK~ to ~g~select~s~ a door",
["hold_to_highlight"] = "Hold ~INPUT_CHARACTER_WHEEL~ to ~y~highlight~s~ all close doors",
["icon_up_down"] = "Press ~INPUT_CELLPHONE_UP~ and ~INPUT_CELLPHONE_DOWN~ move up/down the icon",
["icon_right_left"] = "Press ~INPUT_CELLPHONE_LEFT~ and ~INPUT_CELLPHONE_RIGHT~ move left/right the icon",
["increase_distance"] = "Use ~INPUT_WEAPON_WHEEL_PREV~ to ~g~increase~s~ distance",
["decrease_distance"] = "Use ~INPUT_WEAPON_WHEEL_NEXT~ to ~r~decrease~s~ distance",
["closing_door"] = "Closing ~b~door~s~...",
["wrong_code"] = "~r~Wrong code~s~",
["door_already_used"] = "Door already used in doors ID ~y~%d~s~",
["no_close_door"] = "No close door found",
["you_need_item"] = "You need ~y~%s~s~",
["new_model"] = "New door model: %s",
["press_to_choose_new_model"] = "Press ~INPUT_VEH_HEADLIGHT~ to ~o~select~s~ a new door model",
["door_already_unlocked"] = "The ~y~door~s~ is already unlocked",
["you_cant_lockpick_this_door"] = "You can't lockpick this door",
["press_to_add_model"] = "Press ~y~H~s~ to add a ~g~new door model~s~ in the ~y~selectable doors list~s~",
["press_to_close"] = "Press ~y~[E]~s~ to close",
["press_to_open"] = "Press ~y~[E]~s~ to open",
["new_door_model_added"] = "The new door ~g~model~s~ has been added",
["only_admins_can_do_that"] = "Only admins can do that",
["lockpicked_door_alert"] = "A door has been ~r~lockpicked~s~, check the map",
["adjust_heading"] = "Use ~INPUT_WEAPON_WHEEL_PREV~ and ~INPUT_WEAPON_WHEEL_NEXT~ to adjust the heading",
["check_f8"] = "Check F8",
["not_enough_police"] = "Not enough ~b~police~s~",
["bulk_doors:instructions:range"] = "Range: ~y~%s~s~",
["bulk_doors:instructions:doors_in_range"] = "Doors in range:~y~ %s~s~",
["bulk_doors:instructions:exit"] = "Use ~INPUT_FRONTEND_PAUSE_ALTERNATE~ to ~r~cancel~s~",
["bulk_doors:instructions:confirm"] = "Use ~INPUT_CELLPHONE_SELECT~ to ~g~confirm~s~",
["press_to_place_manually"] = "Press ~INPUT_JUMP~ to place ~y~manually~s~",
["toggle_lock"] = "Toggle lock",
["lockpick"] = "Lockpick",
["please_wait"] = "Please wait...",
["hold_to_move"] = "Hold ~INPUT_SPRINT~ to ~y~move~s~",
["this_is_not_a_valid_door"] = "This is ~r~not a valid door~s~!",
["no_close_door_or_vehicle"] = "No close door or vehicle found"
}