Main/resources/[creator]/drugs_creator/locales/en.lua
2025-06-07 08:51:21 +02:00

137 lines
6.9 KiB
Lua

locales['en'] = {
['not_enough'] = "You don't have enough ~r~%s",
['open_lab'] = "Press ~INPUT_CONTEXT~ to use the lab",
['press_to_stop'] = "Press ~INPUT_CONTEXT~ to stop",
['stopped'] = "You stopped",
['too_far'] = "You left the lab",
['lab'] = "Laboratory",
['interact'] = "Press ~INPUT_CONTEXT~ to interact",
['sold'] = "You sold ~b~x%d~s~ ~y~%s~s~ for ~r~$%s",
['height'] = "Current height: %s%dm", -- %s will be the color, don't remove it
['nothing_useful'] = "You have nothing useful",
['minimum_altitude'] = "You are not above the minimum altitude",
['remain_to_sell'] = "Remain above this altitude for ~g~%ds~s~ in order to sell drugs",
['timer'] = "Wait ~g~%ds~s~ to sell drugs",
['plane_spotted'] = "A suspicious plane has been spotted in the map",
['boat_spotted'] = "A suspicious boat has been spotted in the map",
['no_space'] = "You have no more space",
["it_will_explode"] = "There will be an explosion in few seconds, ~r~RUN~s~",
["explosion_in_zone"] = "There was an ~r~explosion~s~",
['wrong_items'] = "You used wrong ingredients",
['ingredient_taken'] = "You harvested ~b~x%d~s~ ~y~%s~s~",
['press_to_sell'] = "Press E to sell drugs",
['drug_not_wanted'] = "The guy doesn't want any drug",
['sold_for'] = "You sold ~y~x%d %s~s~ for ~g~$%s~s~",
['someone_tried_to_sell_drugs'] = "Someone tried to sell ~r~drugs~s~",
['not_enough_police'] = "There isn't enough police",
['gang_member'] = "Gang member",
['this_is_our_zone'] = "This is ~r~our~s~ zone!",
['citizen'] = "Citizen",
['how_you_dare'] = "How you dare!?",
['press_to_retrieve_drugs'] = "Press ~INPUT_CONTEXT~ to get your drugs back",
['drug_has_been_stolen'] = "~b~x%d~s~ ~y~%s~s~ ~r~was stolen~s~ from you! Get it back!",
['interact_narcos'] = "Press ~INPUT_CONTEXT~ to talk to the narcos",
['narcos:drug_request'] = "<span style='color: %s'>x%d %s - $%s</span>",
['narcos:this_is_what_i_need'] = "This is what I need",
['narcos:sold_drug'] = "You sold ~b~x%d~s~ ~y~%s~s~ for ~r~$%s~s~",
['invalid_quantity'] = "Invalid quantity",
['confirm'] = "<span style='color: green'>Confirm</span>",
['quantity'] = "Quantity",
['you_have_to_wait'] = "You have to wait before using it again",
['you_cant_sell_anymore'] = "You can't sell anymore",
['i_dont_need_anything_for_now'] = "I don't need to buy ~r~anything~s~ for now, come back later",
['narcos'] = "Narcos",
["no_drugs_to_sell"] = "You don't have any drug to sell",
["canceled_sale"] = "Sale ~r~canceled~s~",
["you_crafted"] = "You crafted ~b~x%d ~y~%s~s~",
["you_are_up_to_high"] = "You are up too high",
-- Pushers
["pusher"] = "Pusher",
["interact_pusher"] = "Press ~INPUT_CONTEXT~ to talk to the pusher",
["pusher:drug_to_sell"] = "<span style='color: %s'>%d/%d - %s</span>",
["pusher:sold"] = "You sold ~b~x%d~s~ ~y~%s~s~ for ~r~$%s~s~",
--[[ Logs ]]
['log:generic'] = "Nickname: %s\nIdentifier: %s\n\n%s",
['logs:pickedUpItem'] = "Picked up an harvestable item",
['logs:pickedUpItem:description'] = "Picked up **x%d** **%s** in harvestable item **%d**",
['logs:pickedUpItem:error'] = "Tried to pick up an invalid item",
['logs:pickedUpItem:error:description'] = "Tried to pick up **%s**",
["logs:drugField"] = "Harvested in a drug field",
["logs:drugField:description"] = "Harvested **x%d** **%s** in the drug field **%s** (field ID: **%d**)",
['logs:craftedRecipe'] = "Crafted recipe in laboratory",
['logs:craftedRecipe:description'] = "Crafted recipe **%s** in laboratory **%s** (laboratory ID: **%d**)",
['logs:soldOnPlane'] = "Sold drugs on plane",
['logs:soldOnPlane:description'] = "Sold **%s** for **$%s**",
['logs:soldOnBoat'] = "Sold drugs on boat",
['logs:soldOnBoat:description'] = "Sold **%s** for **$%s**",
['logs:soldToNarcos'] = "Sold to narcos",
['logs:soldToNarcos:description'] = "Sold **x%d** **%s** for **$%s** to narcos",
['logs:soldToNPC'] = "Sold to NPC",
['logs:soldToNPC:description'] = "Sold **x%d** **%s** for **$%s** to NPC",
['logs:soldToPusher'] = "Sold to pusher",
['logs:soldToPusher:description'] = "Sold **x%d** **%s** for **$%s** to pusher ID **%d**",
--[[ Logs finsihed ]]
["harvesting"] = "Harvesting %s",
["crafting"] = "Crafting",
["selling"] = "Selling %s",
["you_dont_have_item"] = "You don't have %s",
["nobody_close"] = "Nobody close",
["ouch"] = "~r~Ouch!~s~",
["input_context:letter"] = "E", -- This will replace ~INPUT_CONTEXT~ in the translations, useful for notification that doesn't support it
["interact_targeting"] = "Interact",
["sell_drugs_targeting"] = "Sell drugs",
["harvest_targeting"] = "Harvest",
["laboratory_targeting"] = "Laboratory",
["you_need_item"] = "You need ~b~x%d~s~ ~y~%s~s~",
["you_cant_in_a_vehicle"] = "You can't in a vehicle",
["selling_plane"] = "~g~Selling~s~",
["go_back_to_zone_or_the_sale_will_be_canceled"] = "Go back to the zone or the sale will be cancelled!",
["already_interacting"] = "Already interacting",
["an_auction_is_starting_soon"] = "An auction is starting soon",
["auction"] = "Auction",
["auction_round"] = "Round %d/%d",
["auction_item"] = "x%d %s",
["auction_time_left"] = "~%s~Time left: %d seconds~s~", -- The first %s will be the color, don't remove it
["auction_highest_bid"] = "Highest bid: ~g~$%s~s~",
["auction_ended"] = "Auction ended! Thank you for partecipating",
["auction_round_finished"] = "Round is finished, next one starting soon!",
['auction_new_bid'] = "Somebody placed a new bid of ~g~$%s~s~",
['auction_self_place_bid_amount'] = "~y~[E]~s~ bid ~g~$%s~s~",
['auction_self_place_bid_amount:info'] = "~y~[←] [→]~s~ change bid value",
['auction_no_bids_yet'] = "No bids yet - Starts at ~g~$%s~s~",
['auction_round_started'] = "Auction round has started!",
["you_received_item"] = "You received ~b~x%d~s~ ~y~%s~s~",
["you_received_money"] = "You received ~b~$%s~s~ ~y~%s~s~",
["you_received_weapon"] = "You received ~y~%s~s~",
["place_entity:cancel"] = "Click ~INPUT_FRONTEND_PAUSE_ALTERNATE~ to ~r~cancel~s~",
["place_entity:confirm"] = "Click ~INPUT_ATTACK~ to ~g~confirm~s~",
["place_entity:move"] = "Hold ~INPUT_SPRINT~ to ~y~move~s~",
["place_entity:heading"] = "Use ~INPUT_CURSOR_SCROLL_UP~ and ~INPUT_CURSOR_SCROLL_DOWN~ to edit ~y~heading~s~",
["somebody_reported_weird_auction"] = "Somebody reported a weird auction...",
['you_cant_here'] = "You can't here",
['you_are_already_the_last_bidder'] = "You are already the last bidder",
['auction_starts_in'] = "Auction starts in %d seconds",
['npc_selling:nothing_to_sell'] = "You have nothing to sell",
['you_already_have_a_customer'] = "You already have a customer"
}