Main/resources/[creator]/farming_creator/locales/fr.lua
2025-06-07 08:51:21 +02:00

121 lines
6.6 KiB
Lua

locales["fr"] = {
["you_are_not_allowed"] = "Vous etes pas autorisé",
["press_to_cancel"] = "Faites ~INPUT_FRONTEND_PAUSE_ALTERNATE~ pour annuler",
["material_found"] = "Materiel: %s",
["steepness"] = "Raideur: %s",
["not_found"] = "~r~introuvable~s~",
["not_possible_to_plant_in_this_soil"] = "C est pas possible de planter ici",
["this_seed_cant_be_planted_in_this_soil"] = "Cette graine ne peut etre planter dans ce type de sol",
["this_ground_is_too_steep"] = "Ce terrain est trop raide",
["already_planting"] = "Vous etes deja entrain de planter",
["you_are_not_close_to_planting_location"] = "Vous etes pas proche d une zone de plantation",
["not_enough_police"] = "Il y a pas assez de ~b~policier~s~",
["plant_stage_label"] = "~g~%s~s~ (%d/%d)",
["time_to_wait"] = "Temps a attendre: ~y~%s~s~",
["time_remaining_hours"] = "%sh %sm",
["time_remaining_minutes"] = "%sm",
["requirements"] = "Objet necessité:\n%s",
["no_requirements"] = "~g~Rien de recquis~s~\n",
["press_to_proceed"] = "Faites ~y~[E]~s~ pour proceder",
["required_item"] = "~b~x%d~s~ ~y~%s~s~",
["you_dont_have_enough"] = "Vous avez pas ~b~x%d~s~ ~y~%s~s~",
["you_received_item"] = "Tu as reçu ~b~x%d~s~ ~y~%s~s~",
["you_received_money"] = "Tu as reçu ~b~$%s~s~ ~y~%s~s~",
["you_received_weapon"] = "Tu as reçu ~y~%s~s~",
["too_far"] = "Trop loin",
["hold_to_burn"] = "Maintenez ~r~[G]~s~ pour la bruler",
["time_before_death"] = "Temps avant ~r~Fanage~s~: ~y~%s~s~",
["too_close_to_another_plant"] = "~r~Trop proche~s~ d une autre ~g~plante~s~",
["the_ceil_is_too_close"] = "Le plafond est ~r~trop proche~s~",
["something_blocks_the_path"] = "Quelquechose ~r~bloque~s~ le passage",
["manual_field_spawn:count"] = "Point de spawn disponible: ~y~#%s~s~",
["manual_field_spawn:add"] = "Faites ~INPUT_CONTEXT~ pour ~g~ajouter un point de spawn~s~",
["manual_field_spawn:cancel"] = "Faites ~INPUT_FRONTEND_PAUSE_ALTERNATE~ pour ~r~annuler~s~",
["manual_field_spawn:confirm"] = "Faites ~INPUT_CELLPHONE_SELECT~ pour ~g~confirmer~s~",
["manual_field_spawn:no_points_added"] = "~r~Aucun point ajouté~s~, Faites ~y~E~s~ pour ajouter le point en premier",
["choose_radius_and_coords_first"] = "~r~Choisir le radius et les coordonnées avant~s~",
["manual_field_spawn:outside_the_radius"] = "~r~Hors~s~ de la zone",
["press_to_interact"] = "Faites ~INPUT_CONTEXT~ pour interagir",
["you_dont_have_the_correct_job"] = "Vous ~r~avez pas~s~ le correcte ~y~job~s~",
["you_cant_carry_this_object"] = "Vous ~r~pouvez pas~s~ porter cette objet",
["you_will_stop_on_finish"] = "Vous arreterez a la fin",
["press_to_stop"] = "Faites ~INPUT_CONTEXT~ pour arreter",
["the_active_time_is"] = "Le temps actif est ~y~%s~s~ - ~y~%s~s~",
["you_must_be_in_a_vehicle"] = "Vous ~r~devez~s~ etre dans un ~y~vehicule~s~",
["you_are_not_in_the_correct_vehicle"] = "Vous ~r~etes pas~s~ dans le ~y~bon vehicule~s~",
["you_must_exit_the_vehicle"] = "Vous devez quitter le vehicule",
["interacting"] = "Interaction...",
["workbench"] = "Table de craft",
["amount"] = "Montant",
["enough_required_item"] = "<span style='color:green'>%s - %d/%d</span>",
["not_enough_required_item"] = "<span style='color:orange'>%s - %d/%d</span>",
["crafting"] = "Crafting...",
["known_formulas"] = "Formule connu",
["new_formula"] = "Nouvelle formule",
["confirm_formula"] = "<span style='color: green'>Confirmer</span>",
["choose_quantity"] = "Choisir la quantité",
["invalid_quantity"] = "Quantité non valide",
["foundry"] = "Fonderie",
["something_suspicious_happened"] = "Quelquechose de ~r~suspect~s~ est arrivé",
["explosion_in"] = "Une explosion va retentir : ~r~explosion~s~ dans ~y~%d~s~ secondes! ~r~COURS~s~",
["you_learned_formula"] = "Vous avez appris la formule : ~g~%s~s~",
["no_known_formulas"] = "Aucune formule connu",
["you_must_be_on_the_ground"] = "Vous devez etre sur le sol",
-- [[ Logs ]]
['log:generic'] = "Prenom: %s\nIdentifier: %s\n\n%s",
["logs:planted_seed"] = "Graine planté",
["logs:planted_seed:description"] = "A planté **%s** (seed ID: **%s**)\nCoords: x = **%.2f**, y = **%.2f**, z = **%.2f**",
["logs:plant_burned"] = "Plant burned",
["logs:plant_burned:description"] = "A brulé la plante ID **%d**",
["logs:plant_upgraded"] = "Plante amelioré",
["logs:plant_upgraded:description"] = "A amelioré la plante ID **%d** - stage **%d/%d**\n\n__Objet utilisé:__\n%s\n__Objet reçu:__\n%s",
["logs:field_harvest"] = "Terrain Recolte",
["logs:field_harvest:description"] = "A recolté objet sur le terrain ID **%d**\n\n__Objet utilisé:__\n%s\n__Objet reçu:__\n%s",
["logs:farm_harvest"] = "Farm Recolte",
["logs:farm_harvest:description"] = "A recolté objet sur la farm ID **%d**\n\n__Objet utilisé:__\n%s\n__Objet reçu:__\n%s",
["logs:workbench_craft"] = "Table craft",
["logs:workbench_craft:description"] = "A crafté **%s** in workbench ID **%d**\n\n__Objet utilisé:__\n%s\n__Objet reçu:__\n%s",
["logs:foundry_crafted"] = "Fonderie craft",
["logs:foundry_crafted:description"] = "A craft la formule **%s** dans la fonderie ID **%d**\n\n__Objet utilisé:__\n%s\n__Objet reçu:__\n%s",
-- [[ Materials ]]
["concrete"] = "Concrete",
["dusty_concrete"] = "Dusty concrete",
["tarmac"] = "Tarmac",
["rock"] = "Rock",
["mossy_rocks"] = "Mossy rocks",
["stone"] = "Stone",
["cobblestone"] = "Cobblestone",
["brick"] = "Brick",
["marble"] = "Marble",
["solid_sandstone"] = "Solid sandstone",
["brittle_sandstone"] = "Brittle sandstone",
["loose_sand"] = "Loose sand",
["compact_sand"] = "Compact sand",
["wet_sand"] = "Wet sand",
["sand_track"] = "Sand track",
["dry_sand_deep"] = "Dry sand deep",
["wet_sand_deep"] = "Wet sand deep",
["loose_snow"] = "Loose snow",
["compact_snow"] = "Compact snow",
["deep_snow"] = "Deep snow",
["small_gravel"] = "Small gravel",
["large_gravel"] = "Large gravel",
["deep_gravel"] = "Deep gravel",
["dirt_track"] = "Dirt track",
["hard_mud"] = "Hard mud",
["soft_mud"] = "Soft mud",
["underwater_mud"] = "Underwater mud",
["deep_mud"] = "Deep mud",
["marsh"] = "Marsh",
["deep_marsh"] = "Deep marsh",
["hard_clay"] = "Hard clay",
["soft_clay"] = "Soft clay",
["long_grass"] = "Long grass",
["grass"] = "Grass",
["short_grass"] = "Short grass",
["hay"] = "Hay",
["twigs"] = "Twigs",
["leaves"] = "Leaves",
}