338 lines
No EOL
8.3 KiB
Lua
338 lines
No EOL
8.3 KiB
Lua
--[[
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-- Author: Tim Plate
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-- Project: Advanced Roleplay Environment
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-- Copyright (c) 2022 Tim Plate Solutions
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--]]
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BANDAGES = {
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["field_dressing"] = {
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effectiveness = 1,
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cooldown = 5,
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reopeningChance = 0.1,
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reopeningMinDelay = 120,
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reopeningMaxDelay = 200,
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["abrasion"] = {
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effectiveness = 3,
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reopeningChance = 0.3,
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reopeningMinDelay = 200,
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reopeningMaxDelay = 1000,
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},
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["avulsion"] = {
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effectiveness = 1,
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reopeningChance = 0.5,
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reopeningMinDelay = 120,
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reopeningMaxDelay = 200
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},
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["contusion"] = {
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effectiveness = 1,
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reopeningChance = 0,
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reopeningMinDelay = 0,
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reopeningMaxDelay = 0
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},
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["crush"] = {
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effectiveness = 1,
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reopeningChance = 0.2,
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reopeningMinDelay = 200,
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reopeningMaxDelay = 1000
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},
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["cut"] = {
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effectiveness = 4,
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reopeningChance = 0.1,
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reopeningMinDelay = 300,
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reopeningMaxDelay = 1000
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},
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["laceration"] = {
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effectiveness = 0.95,
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reopeningChance = 0.3,
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reopeningMinDelay = 100,
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reopeningMaxDelay = 800
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},
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["velocity_wound"] = {
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effectiveness = 0.2,
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reopeningChance = 0.7,
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reopeningMinDelay = 100,
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reopeningMaxDelay = 500
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},
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["puncture_wound"] = {
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effectiveness = 0.2,
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reopeningChance = 0.5,
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reopeningMinDelay = 200,
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reopeningMaxDelay = 850
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},
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["fraktur"] = {
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effectiveness = 0.1,
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reopeningChance = 0.0,
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reopeningMinDelay = 100,
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reopeningMaxDelay = 500
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},
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["offenefraktur"] = {
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effectiveness = 0.1,
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reopeningChance = 0.3,
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reopeningMinDelay = 100,
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reopeningMaxDelay = 500
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}
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},
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["packing_bandage"] = {
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effectiveness = 1,
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cooldown = 4,
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reopeningChance = 0.1,
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reopeningMinDelay = 120,
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reopeningMaxDelay = 200,
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["abrasion"] = {
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effectiveness = 3,
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reopeningChance = 0.6,
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reopeningMinDelay = 800,
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reopeningMaxDelay = 1500,
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},
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["avulsion"] = {
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effectiveness = 1,
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reopeningChance = 0.7,
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reopeningMinDelay = 1000,
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reopeningMaxDelay = 1600
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},
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["contusion"] = {
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effectiveness = 1,
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reopeningChance = 0,
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reopeningMinDelay = 0,
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reopeningMaxDelay = 0
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},
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["crush"] = {
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effectiveness = 1,
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reopeningChance = 0.5,
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reopeningMinDelay = 600,
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reopeningMaxDelay = 1000
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},
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["cut"] = {
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effectiveness = 4,
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reopeningChance = 0.4,
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reopeningMinDelay = 700,
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reopeningMaxDelay = 1000
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},
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["laceration"] = {
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effectiveness = 0.95,
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reopeningChance = 0.65,
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reopeningMinDelay = 500,
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reopeningMaxDelay = 2000
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},
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["velocity_wound"] = {
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effectiveness = 2,
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reopeningChance = 1,
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reopeningMinDelay = 800,
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reopeningMaxDelay = 2000
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},
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["puncture_wound"] = {
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effectiveness = 2,
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reopeningChance = 1,
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reopeningMinDelay = 1000,
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reopeningMaxDelay = 3000
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},
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["durchschuss"] = {
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effectiveness = 0.0,
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reopeningChance = 0.5,
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reopeningMinDelay = 200,
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reopeningMaxDelay = 850
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},
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["steckschuss"] = {
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effectiveness = 0.4,
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reopeningChance = 0.2,
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reopeningMinDelay = 100,
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reopeningMaxDelay = 450
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},
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["streifschuss"] = {
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effectiveness = 0.4,
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reopeningChance = 0.0,
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reopeningMinDelay = 1000,
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reopeningMaxDelay = 1500
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}
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},
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["elastic_bandage"] = {
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effectiveness = 1,
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cooldown = 4,
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reopeningChance = 0.1,
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reopeningMinDelay = 120,
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reopeningMaxDelay = 200,
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["abrasion"] = {
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effectiveness = 4,
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reopeningChance = 0.6,
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reopeningMinDelay = 80,
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reopeningMaxDelay = 150,
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},
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["avulsion"] = {
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effectiveness = 2,
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reopeningChance = 0.7,
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reopeningMinDelay = 100,
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reopeningMaxDelay = 160
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},
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["contusion"] = {
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effectiveness = 2,
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reopeningChance = 0,
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reopeningMinDelay = 0,
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reopeningMaxDelay = 0
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},
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["crush"] = {
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effectiveness = 2,
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reopeningChance = 0.5,
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reopeningMinDelay = 60,
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reopeningMaxDelay = 100
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},
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["cut"] = {
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effectiveness = 5,
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reopeningChance = 0.4,
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reopeningMinDelay = 70,
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reopeningMaxDelay = 100
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},
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["laceration"] = {
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effectiveness = 2,
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reopeningChance = 0.65,
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reopeningMinDelay = 50,
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reopeningMaxDelay = 200
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},
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["velocity_wound"] = {
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effectiveness = 2.2,
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reopeningChance = 1,
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reopeningMinDelay = 80,
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reopeningMaxDelay = 200
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},
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["puncture_wound"] = {
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effectiveness = 2.5,
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reopeningChance = 1,
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reopeningMinDelay = 100,
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reopeningMaxDelay = 300
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},
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["offenefraktur"] = {
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effectiveness = 0.1,
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reopeningChance = 0.3,
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reopeningMinDelay = 100,
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reopeningMaxDelay = 500
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},
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},
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["voltaren_salben_verband"] = {
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effectiveness = 4,
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cooldown = 4,
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reopeningChance = 0.0,
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reopeningMinDelay = 0,
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reopeningMaxDelay = 0,
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["contusion"] = {
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effectiveness = 4,
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reopeningChance = 0,
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reopeningMinDelay = 0,
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reopeningMaxDelay = 0,
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}
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},
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["quickclot"] = {
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effectiveness = 1,
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cooldown = 3,
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reopeningChance = 0.1,
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reopeningMinDelay = 120,
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reopeningMaxDelay = 200,
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["abrasion"] = {
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effectiveness = 2,
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reopeningChance = 0.3,
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reopeningMinDelay = 800,
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reopeningMaxDelay = 1500,
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},
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["avulsion"] = {
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effectiveness = 0.7,
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reopeningChance = 0.2,
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reopeningMinDelay = 1000,
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reopeningMaxDelay = 1600
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},
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["contusion"] = {
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effectiveness = 1,
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reopeningChance = 0,
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reopeningMinDelay = 0,
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reopeningMaxDelay = 0
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},
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["crush"] = {
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effectiveness = 0.6,
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reopeningChance = 0.5,
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reopeningMinDelay = 600,
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reopeningMaxDelay = 1000
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},
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["cut"] = {
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effectiveness = 2,
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reopeningChance = 0.2,
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reopeningMinDelay = 700,
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reopeningMaxDelay = 1000
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},
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["laceration"] = {
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effectiveness = 0.7,
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reopeningChance = 0.4,
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reopeningMinDelay = 500,
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reopeningMaxDelay = 2000
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},
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["velocity_wound"] = {
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effectiveness = 1,
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reopeningChance = 0.5,
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reopeningMinDelay = 800,
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reopeningMaxDelay = 2000
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},
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["puncture_wound"] = {
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effectiveness = 1,
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reopeningChance = 0.5,
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reopeningMinDelay = 1000,
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reopeningMaxDelay = 3000
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},
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["offenefraktur"] = {
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effectiveness = 0.1,
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reopeningChance = 0.3,
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reopeningMinDelay = 100,
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reopeningMaxDelay = 500
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}
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},
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["samsplint"] = {
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effectiveness = 1,
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cooldown = 4,
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reopeningChance = 0.0,
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reopeningMinDelay = 120,
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reopeningMaxDelay = 200,
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["fraktur"] = {
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effectiveness = 4,
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reopeningChance = 0.6,
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reopeningMinDelay = 80,
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reopeningMaxDelay = 150,
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}
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},
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} |