Main/resources/[jobs]/[medic]/visn_are/script/entities/bandages.lua
2025-06-07 08:51:21 +02:00

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8.3 KiB
Lua

--[[
-- Author: Tim Plate
-- Project: Advanced Roleplay Environment
-- Copyright (c) 2022 Tim Plate Solutions
--]]
BANDAGES = {
["field_dressing"] = {
effectiveness = 1,
cooldown = 5,
reopeningChance = 0.1,
reopeningMinDelay = 120,
reopeningMaxDelay = 200,
["abrasion"] = {
effectiveness = 3,
reopeningChance = 0.3,
reopeningMinDelay = 200,
reopeningMaxDelay = 1000,
},
["avulsion"] = {
effectiveness = 1,
reopeningChance = 0.5,
reopeningMinDelay = 120,
reopeningMaxDelay = 200
},
["contusion"] = {
effectiveness = 1,
reopeningChance = 0,
reopeningMinDelay = 0,
reopeningMaxDelay = 0
},
["crush"] = {
effectiveness = 1,
reopeningChance = 0.2,
reopeningMinDelay = 200,
reopeningMaxDelay = 1000
},
["cut"] = {
effectiveness = 4,
reopeningChance = 0.1,
reopeningMinDelay = 300,
reopeningMaxDelay = 1000
},
["laceration"] = {
effectiveness = 0.95,
reopeningChance = 0.3,
reopeningMinDelay = 100,
reopeningMaxDelay = 800
},
["velocity_wound"] = {
effectiveness = 0.2,
reopeningChance = 0.7,
reopeningMinDelay = 100,
reopeningMaxDelay = 500
},
["puncture_wound"] = {
effectiveness = 0.2,
reopeningChance = 0.5,
reopeningMinDelay = 200,
reopeningMaxDelay = 850
},
["fraktur"] = {
effectiveness = 0.1,
reopeningChance = 0.0,
reopeningMinDelay = 100,
reopeningMaxDelay = 500
},
["offenefraktur"] = {
effectiveness = 0.1,
reopeningChance = 0.3,
reopeningMinDelay = 100,
reopeningMaxDelay = 500
}
},
["packing_bandage"] = {
effectiveness = 1,
cooldown = 4,
reopeningChance = 0.1,
reopeningMinDelay = 120,
reopeningMaxDelay = 200,
["abrasion"] = {
effectiveness = 3,
reopeningChance = 0.6,
reopeningMinDelay = 800,
reopeningMaxDelay = 1500,
},
["avulsion"] = {
effectiveness = 1,
reopeningChance = 0.7,
reopeningMinDelay = 1000,
reopeningMaxDelay = 1600
},
["contusion"] = {
effectiveness = 1,
reopeningChance = 0,
reopeningMinDelay = 0,
reopeningMaxDelay = 0
},
["crush"] = {
effectiveness = 1,
reopeningChance = 0.5,
reopeningMinDelay = 600,
reopeningMaxDelay = 1000
},
["cut"] = {
effectiveness = 4,
reopeningChance = 0.4,
reopeningMinDelay = 700,
reopeningMaxDelay = 1000
},
["laceration"] = {
effectiveness = 0.95,
reopeningChance = 0.65,
reopeningMinDelay = 500,
reopeningMaxDelay = 2000
},
["velocity_wound"] = {
effectiveness = 2,
reopeningChance = 1,
reopeningMinDelay = 800,
reopeningMaxDelay = 2000
},
["puncture_wound"] = {
effectiveness = 2,
reopeningChance = 1,
reopeningMinDelay = 1000,
reopeningMaxDelay = 3000
},
["durchschuss"] = {
effectiveness = 0.0,
reopeningChance = 0.5,
reopeningMinDelay = 200,
reopeningMaxDelay = 850
},
["steckschuss"] = {
effectiveness = 0.4,
reopeningChance = 0.2,
reopeningMinDelay = 100,
reopeningMaxDelay = 450
},
["streifschuss"] = {
effectiveness = 0.4,
reopeningChance = 0.0,
reopeningMinDelay = 1000,
reopeningMaxDelay = 1500
}
},
["elastic_bandage"] = {
effectiveness = 1,
cooldown = 4,
reopeningChance = 0.1,
reopeningMinDelay = 120,
reopeningMaxDelay = 200,
["abrasion"] = {
effectiveness = 4,
reopeningChance = 0.6,
reopeningMinDelay = 80,
reopeningMaxDelay = 150,
},
["avulsion"] = {
effectiveness = 2,
reopeningChance = 0.7,
reopeningMinDelay = 100,
reopeningMaxDelay = 160
},
["contusion"] = {
effectiveness = 2,
reopeningChance = 0,
reopeningMinDelay = 0,
reopeningMaxDelay = 0
},
["crush"] = {
effectiveness = 2,
reopeningChance = 0.5,
reopeningMinDelay = 60,
reopeningMaxDelay = 100
},
["cut"] = {
effectiveness = 5,
reopeningChance = 0.4,
reopeningMinDelay = 70,
reopeningMaxDelay = 100
},
["laceration"] = {
effectiveness = 2,
reopeningChance = 0.65,
reopeningMinDelay = 50,
reopeningMaxDelay = 200
},
["velocity_wound"] = {
effectiveness = 2.2,
reopeningChance = 1,
reopeningMinDelay = 80,
reopeningMaxDelay = 200
},
["puncture_wound"] = {
effectiveness = 2.5,
reopeningChance = 1,
reopeningMinDelay = 100,
reopeningMaxDelay = 300
},
["offenefraktur"] = {
effectiveness = 0.1,
reopeningChance = 0.3,
reopeningMinDelay = 100,
reopeningMaxDelay = 500
},
},
["voltaren_salben_verband"] = {
effectiveness = 4,
cooldown = 4,
reopeningChance = 0.0,
reopeningMinDelay = 0,
reopeningMaxDelay = 0,
["contusion"] = {
effectiveness = 4,
reopeningChance = 0,
reopeningMinDelay = 0,
reopeningMaxDelay = 0,
}
},
["quickclot"] = {
effectiveness = 1,
cooldown = 3,
reopeningChance = 0.1,
reopeningMinDelay = 120,
reopeningMaxDelay = 200,
["abrasion"] = {
effectiveness = 2,
reopeningChance = 0.3,
reopeningMinDelay = 800,
reopeningMaxDelay = 1500,
},
["avulsion"] = {
effectiveness = 0.7,
reopeningChance = 0.2,
reopeningMinDelay = 1000,
reopeningMaxDelay = 1600
},
["contusion"] = {
effectiveness = 1,
reopeningChance = 0,
reopeningMinDelay = 0,
reopeningMaxDelay = 0
},
["crush"] = {
effectiveness = 0.6,
reopeningChance = 0.5,
reopeningMinDelay = 600,
reopeningMaxDelay = 1000
},
["cut"] = {
effectiveness = 2,
reopeningChance = 0.2,
reopeningMinDelay = 700,
reopeningMaxDelay = 1000
},
["laceration"] = {
effectiveness = 0.7,
reopeningChance = 0.4,
reopeningMinDelay = 500,
reopeningMaxDelay = 2000
},
["velocity_wound"] = {
effectiveness = 1,
reopeningChance = 0.5,
reopeningMinDelay = 800,
reopeningMaxDelay = 2000
},
["puncture_wound"] = {
effectiveness = 1,
reopeningChance = 0.5,
reopeningMinDelay = 1000,
reopeningMaxDelay = 3000
},
["offenefraktur"] = {
effectiveness = 0.1,
reopeningChance = 0.3,
reopeningMinDelay = 100,
reopeningMaxDelay = 500
}
},
["samsplint"] = {
effectiveness = 1,
cooldown = 4,
reopeningChance = 0.0,
reopeningMinDelay = 120,
reopeningMaxDelay = 200,
["fraktur"] = {
effectiveness = 4,
reopeningChance = 0.6,
reopeningMinDelay = 80,
reopeningMaxDelay = 150,
}
},
}