159 lines
6.5 KiB
Markdown
159 lines
6.5 KiB
Markdown
# PS Dispatch
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Integrated with [ps-mdt](https://github.com/Project-Sloth/ps-mdt)
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For all support questions, ask in our [Discord](https://www.discord.gg/projectsloth) support chat.
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Do not create issues on GitHub if you need help. Issues are for bug reporting and new features only.
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# Depedency
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1. [qb-core](https://github.com/qbcore-framework/qb-core)
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2. [ox_lib](https://github.com/overextended/ox_lib)
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3. [ps-mdt](https://github.com/Project-Sloth/ps-mdt) - Optional but highly recommended.
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# Installation
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* Download ZIP
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* Make sure your [qb-core](https://github.com/qbcore-framework/qb-core) is fully updated to the latest version.
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* Drag and drop resource into your server files
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* Start resource through server.cfg
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* Drag and drop sounds folder into interact-sound\client\html\sounds
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* Configure your [language](https://github.com/Project-Sloth/ps-dispatch#change-language)
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* Restart your server.
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# Preview
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## Short Notifications
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Dispatch notifications are sent containing only the alert name, omitting additional details to help over populated servers. For more information, the dispatch menu can be accessed. Can be configured on [Config.ShortCalls](https://github.com/Project-Sloth/ps-dispatch/blob/40ffc466ec7ffa14faaf40a68e8b3a9a92c72db6/shared/config.lua#L3C1-L3C18), false by default.
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<img src="https://github.com/Project-Sloth/ps-dispatch/assets/82112471/7671b361-88aa-42f6-9cd9-32d0fd94881e" width="600">
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## Long Notifications
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<img src="https://github.com/Project-Sloth/ps-dispatch/assets/82112471/42f84fc1-a30a-441e-8e00-618a0dfde0f3" width="600">
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<img src="https://github.com/Project-Sloth/ps-dispatch/assets/82112471/4a3d44b9-1629-457b-ba0e-a77c617aa993" width="600">
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<img src="https://github.com/Project-Sloth/ps-dispatch/assets/82112471/7f4a7c76-f92d-4067-9fcb-7c78ee1b067c" width="600">
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<img src="https://github.com/Project-Sloth/ps-dispatch/assets/82112471/01569df8-d5f6-417b-bcd4-422551eaa840" width="600">
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## Dispatch Menu
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<img src="https://github.com/Project-Sloth/ps-dispatch/assets/82112471/f2b111b2-60c3-428e-b12a-1bfed617f09e" width="800">
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# Change Language.
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- Place this `setr ox:locale en` inside your `server.cfg`
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- Change the `en` to your desired language!
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**Supported Languages:**
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| **Alias** | **Language Names** |
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|--------------|---------------|
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|en |English |
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|de |German |
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|nl |Dutch |
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|cs |Czech |
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|pt-br |Brazilian Portuguese |
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|es |Spanish |
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# Preset Alert Exports.
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```lua
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- exports['ps-dispatch']:ArtGalleryRobbery()
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- exports['ps-dispatch']:CarBoosting(vehicle)
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- exports['ps-dispatch']:CarJacking(vehicle)
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- exports['ps-dispatch']:CustomAlert()
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- exports['ps-dispatch']:DeceasedPerson()
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- exports['ps-dispatch']:DrugBoatRobbery()
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- exports['ps-dispatch']:DrugSale()
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- exports['ps-dispatch']:EmsDown()
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- exports['ps-dispatch']:Explosion()
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- exports['ps-dispatch']:Fight()
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- exports['ps-dispatch']:FleecaBankRobbery(camId)
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- exports['ps-dispatch']:HouseRobbery()
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- exports['ps-dispatch']:HumaneRobbery()
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- exports['ps-dispatch']:Hunting()
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- exports['ps-dispatch']:InjuriedPerson()
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- exports['ps-dispatch']:OfficerDown()
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- exports['ps-dispatch']:OfficerBackup()
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- exports['ps-dispatch']:OfficerInDistress()
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- exports['ps-dispatch']:PacificBankRobbery(camId)
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- exports['ps-dispatch']:PaletoBankRobbery(camId)
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- exports['ps-dispatch']:PrisonBreak()
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- exports['ps-dispatch']:Shooting()
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- exports['ps-dispatch']:SignRobbery()
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- exports['ps-dispatch']:SpeedingVehicle(vehicle)
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- exports['ps-dispatch']:StoreRobbery(camId)
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- exports['ps-dispatch']:SuspiciousActivity()
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- exports['ps-dispatch']:TrainRobbery()
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- exports['ps-dispatch']:UndergroundRobbery()
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- exports['ps-dispatch']:UnionRobbery()
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- exports['ps-dispatch']:VangelicoRobbery(camId)
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- exports['ps-dispatch']:VanRobbery()
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- exports['ps-dispatch']:VehicleShooting(vehicle)
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- exports['ps-dispatch']:VehicleTheft(vehicle)
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- exports['ps-dispatch']:YachtHeist()
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- exports['ps-dispatch']:BobcatSecurityHeist()
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```
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# Steps to Create New Alert
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Add the following into your `alerts.lua` and change to your liking:
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```
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local function TestAlert()
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local coords = GetEntityCoords(cache.ped)
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local vehicle = GetVehicleData(cache.vehicle)
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local dispatchData = {
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message = locale('testalert'), -- add this into your locale
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codeName = 'testalert', -- this should be the same as in config.lua
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code = '10-35',
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icon = 'fas fa-car-burst',
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priority = 2,
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coords = coords,
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street = GetStreetAndZone(coords),
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heading = GetPlayerHeading(),
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vehicle = vehicle.name,
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plate = vehicle.plate,
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color = vehicle.color,
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class = vehicle.class,
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doors = vehicle.doors,
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jobs = { 'leo' }
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}
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TriggerServerEvent('ps-dispatch:server:notify', dispatchData)
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end
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exports('TestAlert', TestAlert)
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```
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Add codeName in `config.lua` for the particular robbery to display the blip
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["testalert"] is the codename you passed with the TriggerServerEvent in step 1
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```
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['testalert'] = { -- Need to match the codeName in alerts.lua
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radius = 0,
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sprite = 119,
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color = 1,
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scale = 1.5,
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length = 2,
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sound = 'Lose_1st',
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sound2 = 'GTAO_FM_Events_Soundset',
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offset = false,
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flash = false
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},
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```
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Information about each parameter is in the `alerts.lua` file.
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# FAQ
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* There are no calls showing on dispatch or mdt list.
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- Make sure you have a job type specified in your qbcore/shared/jobs.lua like:
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- Make sure that you're using the correct job type as leo and make sure your [qb-core](https://github.com/qbcore-framework/qb-core) is fully updated to the latest version.
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- On shared/config.lua make set Config.Debug = true to test calls as police officer.(ONLY to be used as testing, make sure to disable on live production)
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* How to change colors of the calls?
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- Priority 1 is red and priority 2 is normal on the config.
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* To increase the time that calls are shown on the screen, do the following:
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- Find the "alerts.lua" file in the client folder.
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- Open this file with a text editor or a development tool like Visual Studio Code.
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- Look for the code "alertTime = nil".
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- Replace "nil" with the number of seconds you want the calls to display. For example, setting "alertTime = 25" means calls will be shown for 25 seconds.
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# Credits
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* [OK1ez](https://github.com/OK1ez)
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* [Candrex](https://github.com/CandrexDev)
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* [Lenzh](https://github.com/Lenzh)
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* [LeSiiN](https://github.com/LeSiiN)
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* Project Sloth Team
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