Main/resources/[standalone]/illenium-appearance/locales/nl.lua
2025-06-07 08:51:21 +02:00

367 lines
11 KiB
Lua

Locales["nl"] = {
UI = {
modal = {
save = {
title = "Veranderingen Toepassen",
description = "Je blijft lelijk"
},
exit = {
title = "Menu Verlaten",
description = "Veranderingen worden niet opgeslagen"
},
accept = "Ja",
decline = "Nee"
},
ped = {
title = "Persoon",
model = "Model"
},
headBlend = {
title = "Erfenis",
shape = {
title = "Gezicht",
firstOption = "Vader",
secondOption = "Moeder",
mix = "Mix"
},
skin = {
title = "Huid",
firstOption = "Vader",
secondOption = "Moeder",
mix = "Mix"
},
race = {
title = "Ras",
shape = "Vorm",
skin = "Huid",
mix = "Mix"
}
},
faceFeatures = {
title = "Gezichtskenmerken",
nose = {
title = "Neus",
width = "Breedte",
height = "Hoogte",
size = "Groote",
boneHeight = "Bot hoogte",
boneTwist = "Bot twist",
peakHeight = "Neus hoogte"
},
eyebrows = {
title = "Wenkbrouwen",
height = "Hoogte",
depth = "Diepte"
},
cheeks = {
title = "Wangen",
boneHeight = "Bot hoogte",
boneWidth = "Bone width",
width = "Breedte"
},
eyesAndMouth = {
title = "Ogen en Mond",
eyesOpening = "Oog opening",
lipsThickness = "Lip dikte"
},
jaw = {
title = "Kaak",
width = "Breedte",
size = "Groote"
},
chin = {
title = "Kin",
lowering = "Verlaging",
length = "Lengte",
size = "Groote",
hole = "Gat groote"
},
neck = {
title = "Nek",
thickness = "Dikte"
}
},
headOverlays = {
title = "Uiterlijk",
hair = {
title = "Haar",
style = "Stijl",
color = "Kleur",
highlight = "Highlight",
texture = "Textuur",
fade = "Fade"
},
opacity = "Helderheid",
style = "Stijl",
color = "Kleur",
secondColor = "Secundaire Kleur",
blemishes = "Vlekken",
beard = "Baard",
eyebrows = "Wenkbrouwen",
ageing = "Veroudering",
makeUp = "Make up",
blush = "Blush",
complexion = "Tint",
sunDamage = "Zonnebrand",
lipstick = "Lippenstift",
moleAndFreckles = "Wrat en Sproeten",
chestHair = "Borst haar",
bodyBlemishes = "Lichaamelijke vlekken",
eyeColor = "Oog kleur"
},
components = {
title = "Kleding",
drawable = "Tekenbaar",
texture = "Textuur",
mask = "Masker",
upperBody = "Handen",
lowerBody = "Benen",
bags = "Tassen en parachute",
shoes = "Schoenen",
scarfAndChains = "Sjaal en kettingen",
shirt = "Shirt",
bodyArmor = "Vesten",
decals = "Stickers",
jackets = "Jassen",
head = "Hoofd"
},
props = {
title = "Sieraden",
drawable = "Tekenbaar",
texture = "Textuur",
hats = "Hoeden en helmen",
glasses = "Brillen",
ear = "Oor",
watches = "Horloges",
bracelets = "Armbanden"
},
tattoos = {
title = "Tattoos",
items = {
ZONE_TORSO = "Borstkas",
ZONE_HEAD = "Hoofd",
ZONE_LEFT_ARM = "Linker arm",
ZONE_RIGHT_ARM = "Rechter arm",
ZONE_LEFT_LEG = "Linker been",
ZONE_RIGHT_LEG = "Rechter been"
},
apply = "Toepassen",
delete = "Verwijder",
deleteAll = "Verwijder alle Tattoos",
opacity = "Helderheid"
}
},
outfitManagement = {
title = "Outfit Beheer",
jobText = "Beheer outfits voor Baan",
gangText = "Beheer outfits voor Bende"
},
cancelled = {
title = "Customisatie Geannuleerd",
description = "Customisatie niet opgeslagen"
},
outfits = {
import = {
title = "Voer outfit code in",
menuTitle = "Outfit Importeren",
description = "Importeer een outfit van een deelcode",
name = {
label = "Geef de outfit een naam",
placeholder = "Een mooie outfit",
default = "Geïmporteerde outfit"
},
code = {
label = "Outfit code"
},
success = {
title = "Outfit Geïmporteerd",
description = "Je kunt nu de outfit gebruiken via het outfit menu"
},
failure = {
title = "Import Mislukt",
description = "Ongeldige outfit code"
}
},
generate = {
title = "Genereer outfit-code",
description = "Genereer een outfit-code om te delen",
failure = {
title = "Er is iets fout gegaan",
description = "Generatie van code voor de outfit is mislukt"
},
success = {
title = "Outfit-code gegenereerd",
description = "Hier is je outfit-code"
}
},
save = {
menuTitle = "Huidige outfit opslaan",
menuDescription = "Sla je huidige outfit op als %s outfit",
description = "Sla je huidige outfit op",
title = "Geef je outfit een naam",
managementTitle = "Outfitbeheer details",
name = {
label = "Outfitnaam",
placeholder = "Heel gave outfit"
},
gender = {
label = "Geslacht",
male = "Man",
female = "Vrouw"
},
rank = {
label = "Minimumrang"
},
failure = {
title = "Opslaan mislukt",
description = "Outfit met deze naam bestaat al"
},
success = {
title = "Succes",
description = "Outfit %s is opgeslagen"
}
},
update = {
title = "Outfit bijwerken",
description = "Sla je huidige kleding op naar een bestaande outfit",
failure = {
title = "Bijwerken mislukt",
description = "Die outfit bestaat niet"
},
success = {
title = "Succes",
description = "Outfit %s is bijgewerkt"
}
},
change = {
title = "Outfit wijzigen",
description = "Kies uit een van je momenteel opgeslagen %s outfits",
pDescription = "Kies uit een van je momenteel opgeslagen outfits",
failure = {
title = "Er is iets fout gegaan",
description = "De outfit waar je naar probeert te wijzigen, heeft geen basisuiterlijk",
}
},
delete = {
title = "Outfit verwijderen",
description = "Verwijder een opgeslagen %s outfit",
mDescription = "Verwijder een van je opgeslagen outfits",
item = {
title = 'Verwijder "%s"',
description = "Model: %s%s"
},
success = {
title = "Succes",
description = "Outfit verwijderd"
}
},
manage = {
title = "👔 | Beheer %s outfits"
}
},
jobOutfits = {
title = "Werkoutfits",
description = "Kies uit een van je werkoutfits"
},
menu = {
returnTitle = "Terug",
title = "Kledingkamer",
outfitsTitle = "Speleroutfits",
clothingShopTitle = "Kledingwinkel",
barberShopTitle = "Kapper",
tattooShopTitle = "Tatoeëerder",
surgeonShopTitle = "Plastisch chirurg"
},
clothing = {
title = "Kleding kopen - $%d",
titleNoPrice = "Kleding wijzigen",
options = {
title = "👔 | Opties kledingwinkel",
description = "Kies uit een breed scala aan kledingstukken om te dragen"
},
outfits = {
title = "👔 | Opties outfit",
civilian = {
title = "Gewone outfit",
description = "Trek je eigen kleding aan"
}
}
},
commands = {
reloadskin = {
title = "Laadt je personage opnieuw",
failure = {
title = "Fout",
description = "Je kunt reloadskin nu niet gebruiken"
}
},
clearstuckprops = {
title = "Verwijdert alle props die aan de entiteit zijn bevestigd",
failure = {
title = "Fout",
description = "Je kunt clearstuckprops nu niet gebruiken"
}
},
pedmenu = {
title = "Open / Geef kledingmenu",
failure = {
title = "Fout",
description = "Speler niet online"
}
},
joboutfits = {
title = "Opent het menu Joboutfits"
},
gangoutfits = {
title = "Opent het menu Bende-outfits"
},
bossmanagedoutfits = {
title = "Opent het menu met door de baas beheerde outfits"
}
},
textUI = {
clothing = "Kledingwinkel - Prijs: $%d",
barber = "Kapper - Prijs: $%d",
tattoo = "Tattooshop - Prijs: $%d",
surgeon = "Plastisch Chirurg - Prijs: $%d",
clothingRoom = "Kleedkamer",
playerOutfitRoom = "Outfits"
},
migrate = {
success = {
title = "Succes",
description = "Migratie voltooid. %s skins gemigreerd",
descriptionSingle = "Gemigreerde huid"
},
skip = {
title = "Informatie",
description = "Overgeslagen skin"
},
typeError = {
title = "Fout",
description = "Ongeldig type"
}
},
purchase = {
tattoo = {
success = {
title = "Succes",
description = "Gekocht %s tattoo voor %s$"
},
failure = {
title = "Tatoeage toepassen mislukt",
description = "Je hebt niet genoeg geld!"
}
},
store = {
success = {
title = "Succes",
description = "$%s gegeven aan %s!"
},
failure = {
title = "Exploit!",
description = "Je had niet genoeg geld! Probeerde het systeem te misbruiken!"
}
}
}
}